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<blockquote data-quote="jbear" data-source="post: 6174248" data-attributes="member: 75065"><p>[sblock=OOC]I have a slight problem with this. But first a question:</p><p></p><p>Do you mean each of us need to make six separate skill rolls each? Or 1 each as a group?</p><p></p><p>As written it makes more sense that you are asking us to make 6 rolls each, otherwise this would only last 1 round as there are 6 characters left in the game (although only 4 players).</p><p></p><p>So assuming you mean for this to last 6 rounds with each of us making a roll each round lets look at the maths:</p><p></p><p>1) Each of us would be engaging in an individual complexity 2 skill challenge (6 successes needed).</p><p>2) The typical DCs for this type of challenge FOR A GROUP is 5 moderate; 1 difficult</p><p>3) DC 16 is a MODERATE DC for level 7 & 8 characters</p><p>4) So each of us is basically engaging in a Level 7 complexity 2 challenge which would be worth 600 xp each</p><p>5) My character has training in one of those main skills giving him +7 endurance; No other skills make sense in helping out this bonus. So we are talking about a 55% chance of rolling a success each turn; Which means a 45% chance to fail, greater if I take extra loot. Even if I take no loot I have a very high chance of losing treasure which by L4W rules is due to my character no matter what happens.</p><p>6) My character is level 3, so I am better off than everyone else, and I am not looking too good.</p><p>7) Pg. 26 of Rules Compendium: "In group checks or when every adventurer in the party is expected to attempt a given skill check, particularly when no one necessarily has training, an easy DC is the standard choice for the scenario."</p><p>8) If there was danger Boris would left before the explosion, never seeing the fallen treasure. He would have made it out safely easily. He would expect treasure from Vermitrax upon his return. I would expect the same amount of treasure we could potentially lose at the end of the adventure with NO RISK of losing it. </p><p>9) If following the Rules Compendiums guidelines, Easy DC 16 would be a lvl 16 skill challenge... </p><p></p><p>So I guess it is more than a slight problem.</p><p></p><p>I will wait for your reply before engaging in the challenge.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6174248, member: 75065"] [sblock=OOC]I have a slight problem with this. But first a question: Do you mean each of us need to make six separate skill rolls each? Or 1 each as a group? As written it makes more sense that you are asking us to make 6 rolls each, otherwise this would only last 1 round as there are 6 characters left in the game (although only 4 players). So assuming you mean for this to last 6 rounds with each of us making a roll each round lets look at the maths: 1) Each of us would be engaging in an individual complexity 2 skill challenge (6 successes needed). 2) The typical DCs for this type of challenge FOR A GROUP is 5 moderate; 1 difficult 3) DC 16 is a MODERATE DC for level 7 & 8 characters 4) So each of us is basically engaging in a Level 7 complexity 2 challenge which would be worth 600 xp each 5) My character has training in one of those main skills giving him +7 endurance; No other skills make sense in helping out this bonus. So we are talking about a 55% chance of rolling a success each turn; Which means a 45% chance to fail, greater if I take extra loot. Even if I take no loot I have a very high chance of losing treasure which by L4W rules is due to my character no matter what happens. 6) My character is level 3, so I am better off than everyone else, and I am not looking too good. 7) Pg. 26 of Rules Compendium: "In group checks or when every adventurer in the party is expected to attempt a given skill check, particularly when no one necessarily has training, an easy DC is the standard choice for the scenario." 8) If there was danger Boris would left before the explosion, never seeing the fallen treasure. He would have made it out safely easily. He would expect treasure from Vermitrax upon his return. I would expect the same amount of treasure we could potentially lose at the end of the adventure with NO RISK of losing it. 9) If following the Rules Compendiums guidelines, Easy DC 16 would be a lvl 16 skill challenge... So I guess it is more than a slight problem. I will wait for your reply before engaging in the challenge. [/sblock] [/QUOTE]
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