Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Undead Apocalypse!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tglassy" data-source="post: 7611642" data-attributes="member: 6855204"><p>You spend the rest of the day working with the Captain before bedding down for the night. Thanks to the Mending Cantrip and the paints that were given to the Captain, together you were able to make both ships fairly serviceable. At the very least, they are able to sail. </p><p></p><p>The cove is fairly protected, and only has one entrance through the high cliffs around. The Captain has men standing watch, so you get a full night’s rest. </p><p></p><p>[ooc]</p><p>Long Rest Granted. Make any preps to spells or whatnot now. </p><p></p><p>New Game Statistic: The City’s Status</p><p></p><p>The City of Waterdeep is in deep trouble, as you know. What you don’t know is how much. The city now has 4 Stats: Hunger, Health, Defense, and Crime.</p><p></p><p>Each stat will start at +20. For every day that passes, each stat lowers by 1. Every five levels (15, 10, 5 and 0), the city enters a worse state and there is an “event”. If any stat gets to 0, very, very bad things happen. People start starving, a plague hits, a crime boss takes over, or even the Undead break in. It isn’t the end of the campaign, but it very well could be the end of Waterdeep. </p><p></p><p>Completing one of the four main missions will stabilize one stat and potentially provides a bonus to the others. The Sea Mission provides a bonus but does not stabilize any stat. Instead, it allows for faster travel. </p><p></p><p>I will be recapping how the City is doing at every Long Rest. Currently, you have spent one day away from the City, and the stats are as follows:</p><p></p><p>Hunger: 19</p><p>Health: 19</p><p>Defense: 19</p><p>Crime: 19[/ooc]</p><p></p><p>The next morning, you all rise and pack up, packing enough food for nine more days. Any more than that, and you’ll have to forage, if there is anything to forage. </p><p></p><p>The weather is pleasantly cool this Autumn morning, with little wind and clear skies as you set off. The landscape is, surprisingly, still green and fertile, though is mostly rolling hills and rocky terrain. You travel all morning with little incident. Visibility is fairly good, though trees and hills spot the area, keeping you from seeing too far ahead.</p><p></p><p>Tycho’s familiar is able to see more than most, being able to fly above. Here and there along the path are individual zombies or skeletons walking to the south, presumably towards Waterdeep. You are able to avoid these easily with Tycho’s familiar guiding you. All in all, it is a pleasant morning.</p><p></p><p>After you break for lunch and head out once more, you top a relatively large hill, and Galahad sees something in the distance with his new Eyes. It appears to be a fort of some kind, a tower and a low wall. It is not very large, but he can just make out creatures moving to and fro, the glint of metal on some of them. This is a few miles distant, but the hill it is on is taller than most around, giving easy sightlines to a large area around. It is also directly between you and your destination. </p><p></p><p>What do you do?</p></blockquote><p></p>
[QUOTE="tglassy, post: 7611642, member: 6855204"] You spend the rest of the day working with the Captain before bedding down for the night. Thanks to the Mending Cantrip and the paints that were given to the Captain, together you were able to make both ships fairly serviceable. At the very least, they are able to sail. The cove is fairly protected, and only has one entrance through the high cliffs around. The Captain has men standing watch, so you get a full night’s rest. [ooc] Long Rest Granted. Make any preps to spells or whatnot now. New Game Statistic: The City’s Status The City of Waterdeep is in deep trouble, as you know. What you don’t know is how much. The city now has 4 Stats: Hunger, Health, Defense, and Crime. Each stat will start at +20. For every day that passes, each stat lowers by 1. Every five levels (15, 10, 5 and 0), the city enters a worse state and there is an “event”. If any stat gets to 0, very, very bad things happen. People start starving, a plague hits, a crime boss takes over, or even the Undead break in. It isn’t the end of the campaign, but it very well could be the end of Waterdeep. Completing one of the four main missions will stabilize one stat and potentially provides a bonus to the others. The Sea Mission provides a bonus but does not stabilize any stat. Instead, it allows for faster travel. I will be recapping how the City is doing at every Long Rest. Currently, you have spent one day away from the City, and the stats are as follows: Hunger: 19 Health: 19 Defense: 19 Crime: 19[/ooc] The next morning, you all rise and pack up, packing enough food for nine more days. Any more than that, and you’ll have to forage, if there is anything to forage. The weather is pleasantly cool this Autumn morning, with little wind and clear skies as you set off. The landscape is, surprisingly, still green and fertile, though is mostly rolling hills and rocky terrain. You travel all morning with little incident. Visibility is fairly good, though trees and hills spot the area, keeping you from seeing too far ahead. Tycho’s familiar is able to see more than most, being able to fly above. Here and there along the path are individual zombies or skeletons walking to the south, presumably towards Waterdeep. You are able to avoid these easily with Tycho’s familiar guiding you. All in all, it is a pleasant morning. After you break for lunch and head out once more, you top a relatively large hill, and Galahad sees something in the distance with his new Eyes. It appears to be a fort of some kind, a tower and a low wall. It is not very large, but he can just make out creatures moving to and fro, the glint of metal on some of them. This is a few miles distant, but the hill it is on is taller than most around, giving easy sightlines to a large area around. It is also directly between you and your destination. What do you do? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Undead Apocalypse!
Top