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<blockquote data-quote="MacConnell" data-source="post: 7518699" data-attributes="member: 6855223"><p><strong>Days 285 - 302: The Road to Asylim</strong></p><p></p><p></p><p>Having discussed matters of preparation about as far as they could be considered, The Southroad Seekers head toward Asylim the southern most city of the land. Having retired their mounts and Turtle to remain in Southroad Fair, the trip, by foot, requires 17 days to accomplish. The weather, being sporadic during Shifting Season, it rains several times during the first part of the trip and the wind blows almost constantly. As the forest gives way to scrub and then to sand, the desert defies the normal weather patterns and remains dry, though the wind is still present.</p><p>[ooc]Non-essential inventory is considered to remain in Southroad Fair, at this time.[/ooc]</p><p>Imminent encounters are noticed at distances measured in paces, which are comprised of the common fauna and limited to smaller insects, lizards, and birds. Strangely enough, before leaving the piney woods, the party comes across a nomadic band of Da'Roneh youths. Though they are narcissitically psychotic individuals, they lack the complete stupidity of sociopathic psychotics and almost immediately realize the danger of engaging such a superior group. They flee, abandoning any of their members who were instantly subdued, whether by physical or paranormal means.</p><p></p><p>The remainder of the trip is uneventful with regard to encounters. Coming within sight of the city walls, the Seekers see that the Ale caravan from Boga City is in the waiting area outside the gate. From the number of people milling about, it appears that none have entered. Ansylin Regulars are stationed at various places in proximity to the caravan, but this is not out of the ordinary. The closest members of the Ale Caravan greet the new arrivals (The Seekers) in a friendly manner, not knowing any of the members specifically, but several recognize the craftsmanship of the leather gear as being of Southroad Fair.</p><p></p><p>[gm]At this point the the party can engage the caravan or the common soldiers and decide on a strategy when actually preparing to enter the gate.[/gm]</p><p>[sblock=Character Data][ooc]<span style="color: #008000"><strong>Sheldon</strong></span>: full health</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: full health</p><p><span style="color: #4b0082"><strong>Tor</strong></span>: full health</p><p><span style="color: #0000ff"><strong>Merin</strong></span>: full health</p><p><strong><span style="color: #8B4513">Bolo</span></strong>: full health</p><p><strong><span style="color: #800000">Sannit</span></strong>: full health</p><p><strong>Turtle</strong>:full health</p><p><span style="color: #008080"><strong>Saemund</strong></span>: full heath</p><p><strong>Feroz</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: full health[/ooc][/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 1123 clams</p><p>60 Plates: (platinum coin, 3000 clams)</p><p>10 Gold Ingots (200 clams)</p><p>50 Dublins: (gold coin, 1000 clams)</p><p>50 Rupees: (silver coin, 500 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>3 decorative saddles (San-Bolo, Saemund)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Anhinga Talisman: 1 (++ Cohesion)</li> <li data-xf-list-type="ul">Calling Bird Feet: 1 pair {+ Will}</li> <li data-xf-list-type="ul">Calling Bird Tail Feathers: 5 (1 item) {+ Will}</li> <li data-xf-list-type="ul">Chicken Feet: 2 pair {+ Confluence}</li> <li data-xf-list-type="ul">Chicken Tail Feathers: 3 (1 item) {+ Confluence}</li> <li data-xf-list-type="ul">Duck Tail Feathers: 3 (1 item) (+ Cohesion)</li> <li data-xf-list-type="ul">Duck Feet: 1 pair (+ Cohesion)</li> <li data-xf-list-type="ul">Flycatcher Talisman: 3 (+ Motility)</li> <li data-xf-list-type="ul">Gallinule Talisman: 1 (++ Confluence)</li> <li data-xf-list-type="ul">Harvester Feet: 1 pair (+ Health)</li> <li data-xf-list-type="ul">Harvester Tail Feathers: 5 (1 item) {+ Health}</li> <li data-xf-list-type="ul">Hawk Tail Feathers: 3 (1 item) {+ Strength}</li> <li data-xf-list-type="ul">Hawk Feet: 2 pair (+ Strength)</li> <li data-xf-list-type="ul">Huge Beetle Elytrum: 21 pairs</li> <li data-xf-list-type="ul">Mink Skulls: 4 (+ Adhesion)</li> <li data-xf-list-type="ul">Songbird Tail Feathers: 5 (1 item) {+ Persona}</li> <li data-xf-list-type="ul">Songbird Feet: 1 pair (+ Persona)</li> <li data-xf-list-type="ul">Tapir Hides: 9 (262% cover)</li> <li data-xf-list-type="ul">Volantin Skins: 6 (360% cover)</li> <li data-xf-list-type="ul">Volantin Venom Glands: 2 (- Persona x3)</li> <li data-xf-list-type="ul">Volantin Talons: 120 (++ Motility)</li> <li data-xf-list-type="ul">Vulture Talisman: 1 (+ Adhesion)</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 37 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Iron Bricks: 10</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaf: 1 {Muddle x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 (Soothe x2)</li> <li data-xf-list-type="ul">Rend Leaf: 1 {Rend x2}</li> <li data-xf-list-type="ul">Mend Leaf: 2 (Mend x2)</li> <li data-xf-list-type="ul">Muddle Flower: 1 {Muddle x3}</li> <li data-xf-list-type="ul">Soothe Flower: 1 {Soothe x3}</li> <li data-xf-list-type="ul">Leaves of Harmony: 1 (Harmony x2)</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 16 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 35 (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 2 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Soft Brimstone Brick: 1: {heat x3}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> <li data-xf-list-type="ul">Pietrazulfo Brick: 1 (Acidify x4, Heat x4)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7518699, member: 6855223"] [b]Days 285 - 302: The Road to Asylim[/b] Having discussed matters of preparation about as far as they could be considered, The Southroad Seekers head toward Asylim the southern most city of the land. Having retired their mounts and Turtle to remain in Southroad Fair, the trip, by foot, requires 17 days to accomplish. The weather, being sporadic during Shifting Season, it rains several times during the first part of the trip and the wind blows almost constantly. As the forest gives way to scrub and then to sand, the desert defies the normal weather patterns and remains dry, though the wind is still present. [ooc]Non-essential inventory is considered to remain in Southroad Fair, at this time.[/ooc] Imminent encounters are noticed at distances measured in paces, which are comprised of the common fauna and limited to smaller insects, lizards, and birds. Strangely enough, before leaving the piney woods, the party comes across a nomadic band of Da'Roneh youths. Though they are narcissitically psychotic individuals, they lack the complete stupidity of sociopathic psychotics and almost immediately realize the danger of engaging such a superior group. They flee, abandoning any of their members who were instantly subdued, whether by physical or paranormal means. The remainder of the trip is uneventful with regard to encounters. Coming within sight of the city walls, the Seekers see that the Ale caravan from Boga City is in the waiting area outside the gate. From the number of people milling about, it appears that none have entered. Ansylin Regulars are stationed at various places in proximity to the caravan, but this is not out of the ordinary. The closest members of the Ale Caravan greet the new arrivals (The Seekers) in a friendly manner, not knowing any of the members specifically, but several recognize the craftsmanship of the leather gear as being of Southroad Fair. [gm]At this point the the party can engage the caravan or the common soldiers and decide on a strategy when actually preparing to enter the gate.[/gm] [sblock=Character Data][ooc][COLOR=#008000][B]Sheldon[/B][/COLOR]: full health [COLOR=#daa520][B]Indigo[/B][/COLOR]: full health [COLOR=#4b0082][B]Tor[/B][/COLOR]: full health [COLOR=#0000ff][B]Merin[/B][/COLOR]: full health [B][COLOR=#8B4513]Bolo[/COLOR][/B]: full health [B][COLOR=#800000]Sannit[/COLOR][/B]: full health [B]Turtle[/B]:full health [COLOR=#008080][B]Saemund[/B][/COLOR]: full heath [B]Feroz[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: full health[/ooc][/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 1123 clams 60 Plates: (platinum coin, 3000 clams) 10 Gold Ingots (200 clams) 50 Dublins: (gold coin, 1000 clams) 50 Rupees: (silver coin, 500 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 3 decorative saddles (San-Bolo, Saemund) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Anhinga Talisman: 1 (++ Cohesion) [*]Calling Bird Feet: 1 pair {+ Will} [*]Calling Bird Tail Feathers: 5 (1 item) {+ Will} [*]Chicken Feet: 2 pair {+ Confluence} [*]Chicken Tail Feathers: 3 (1 item) {+ Confluence} [*]Duck Tail Feathers: 3 (1 item) (+ Cohesion) [*]Duck Feet: 1 pair (+ Cohesion) [*]Flycatcher Talisman: 3 (+ Motility) [*]Gallinule Talisman: 1 (++ Confluence) [*]Harvester Feet: 1 pair (+ Health) [*]Harvester Tail Feathers: 5 (1 item) {+ Health} [*]Hawk Tail Feathers: 3 (1 item) {+ Strength} [*]Hawk Feet: 2 pair (+ Strength) [*]Huge Beetle Elytrum: 21 pairs [*]Mink Skulls: 4 (+ Adhesion) [*]Songbird Tail Feathers: 5 (1 item) {+ Persona} [*]Songbird Feet: 1 pair (+ Persona) [*]Tapir Hides: 9 (262% cover) [*]Volantin Skins: 6 (360% cover) [*]Volantin Venom Glands: 2 (- Persona x3) [*]Volantin Talons: 120 (++ Motility) [*]Vulture Talisman: 1 (+ Adhesion) [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 37 (+ Confluence) {Mend x2} [*]Iron Bricks: 10 [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 10 (+ Strength) {Rejuvenate x2} [*]Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]Muddle Leaf: 1 {Muddle x2} [*]Soothe Leaf: 2 (Soothe x2) [*]Rend Leaf: 1 {Rend x2} [*]Mend Leaf: 2 (Mend x2) [*]Muddle Flower: 1 {Muddle x3} [*]Soothe Flower: 1 {Soothe x3} [*]Leaves of Harmony: 1 (Harmony x2) [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 16 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 35 (Heat x3) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 2 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Soft Brimstone Brick: 1: {heat x3} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [*]Pietrazulfo Brick: 1 (Acidify x4, Heat x4) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
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