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<blockquote data-quote="MacConnell" data-source="post: 8805253" data-attributes="member: 6855223"><p>[spoiler=Enhancements]</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 51(camouflage & athletics)</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 44(soullessness)</p><p><span style="color: rgb(251, 160, 38)">Raven Elk</span>: 41(camouflage)</p><p><span style="color: rgb(184, 49, 47)">Taylar</span>: 34(soullessness), 37(strength & motility)</p><p><span style="color: rgb(97, 189, 109)">Vittero</span>: 60(charisma, blur)</p><p>Enri: 100(bend light, static)</p><p>[/spoiler]</p><p>[spoiler=Sequencing]</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 502 + 100(attack) = 602 + 400(injured) = 1002</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 721 + 270(fire bow) = 991 + 450 = 1441</p><p><span style="color: rgb(184, 49, 47)">Taylar</span>: 650 + 200(enhance) = 850 + 450 = 1300</p><p><span style="color: rgb(97, 189, 109)">Vittero</span>: 283 + 200(bending) = 483</p><p>Enri: 460 + 200(bending) = 660</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 46(launch) + 42(accuracy) + 32(clarity) + 50(d100) = 170 + 94(surprise) = 264 + 50(range) = 314</p><p></p><p>Horse: 150</p><p>314 - 150 = 164% * 11 = 18 - 6(deflect) = 12</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 42(finesse) + 36(accuracy) + 51(clarity) + 77(d100) = 206 + 51(athletics) = 257 + 100(flank) = 357</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>:</p><p><span style="color: rgb(184, 49, 47)">Taylar</span>: 68(aggression) + 51 + 37(fury) + 83 = 239 + 37(strength) = 276 + 100(flank) = 376</p><p><span style="color: rgb(97, 189, 109)">Vittero</span>: 267</p><p>Enri: 267</p><p></p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 42(readiness) + 42(block) + 37(analysis) + 77(d100) = 198 + 51(camo) + 10(2nd weapon) = 259</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>:</p><p><span style="color: rgb(184, 49, 47)">Taylar</span>: 64 + 45 + 28 + 85 = 222 + 10(2nd weapon) + 34(soul) = 266</p><p><span style="color: rgb(97, 189, 109)">Vittero</span>: 262</p><p>Enri: 262 + 100(kilter) - 100 (3rd opponent) = 262</p><p>357 - 262 = 95% * 22 = 20 - 6(deflect) = 14</p><p>376 - 262 = 114% * 13 = 15 - 4(soak) = 11</p><p>[/spoiler]</p><p>Being uninjured and unencumbered, Vittero is much faster than could be expected. His image blurs as he, very quickly, charges in at Enri. Though he has no weapon and cannot hurt the larger, armored man, he is an incredible irritant and demands the attention of the common enemy, allowing the slower Adisakti and Taylar great advantage in a triple team.</p><p></p><p>Enri swings twice at Vittero, unable to make contact. Just after his second swing, Adisakti, who is on the right flank and behind, thrusts his sword into the man, below the ribcage, piercing a kidney and causing significant blood loss. A fraction of a second later, as Enri begins to loose his balance, Taylar clips the left side of his hooded skull with his left bludgeon. The fiendish man falls to the ground. He is not moving and not conscious, blood continues to slowly ooze from his sword wound.</p><p></p><p>As Astarte screams at the appearance of the horse, the creature flinches at the sound, trying to regain its bearings on the combat situation. It never gets that chance. The arrow from Astarte, aimed at its neck, strikes true. Though the creature is from an outer world, its anatomy is still that of a nominal horse. The arrow cuts through the near carotid artery and punches out the other side of the neck. The flames extinguish as the animal staggers and begins to fall; however, with the loss of its summoner, it again vanishes from existence, before its body hits the ground.</p><p></p><p>The sounds of the two other sites of battle can be heard, but they seem slight. Within a few seconds of recognizing that the cause of many Cycles of conflict is now laying on the road, dying, Rachel comes from the west side of the road, indicating that her team was victorious. Maka and several archers emerge onto the east side of the road, dragging the bodies of Dusk assassins with them.</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513">Taylar</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 9 = 1, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00">Raven Elk</span>: <span style="color: rgb(226, 80, 65)">Dead</span>.</p><p>Buckler: 19</p><p>tunic: 53</p><p><span style="color: #008080">Adisakti</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 8 = 2, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>tunic: 47</p><p>Bracers: 18</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 9 = 1, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 22 (14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 111</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 4: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8805253, member: 6855223"] [spoiler=Enhancements] [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 51(camouflage & athletics) [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 44(soullessness) [COLOR=rgb(251, 160, 38)]Raven Elk[/COLOR]: 41(camouflage) [COLOR=rgb(184, 49, 47)]Taylar[/COLOR]: 34(soullessness), 37(strength & motility) [COLOR=rgb(97, 189, 109)]Vittero[/COLOR]: 60(charisma, blur) Enri: 100(bend light, static) [/spoiler] [spoiler=Sequencing] [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 502 + 100(attack) = 602 + 400(injured) = 1002 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 721 + 270(fire bow) = 991 + 450 = 1441 [COLOR=rgb(184, 49, 47)]Taylar[/COLOR]: 650 + 200(enhance) = 850 + 450 = 1300 [COLOR=rgb(97, 189, 109)]Vittero[/COLOR]: 283 + 200(bending) = 483 Enri: 460 + 200(bending) = 660 [/spoiler] [spoiler=Projectile Assault] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 46(launch) + 42(accuracy) + 32(clarity) + 50(d100) = 170 + 94(surprise) = 264 + 50(range) = 314 Horse: 150 314 - 150 = 164% * 11 = 18 - 6(deflect) = 12 [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 42(finesse) + 36(accuracy) + 51(clarity) + 77(d100) = 206 + 51(athletics) = 257 + 100(flank) = 357 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: [COLOR=rgb(184, 49, 47)]Taylar[/COLOR]: 68(aggression) + 51 + 37(fury) + 83 = 239 + 37(strength) = 276 + 100(flank) = 376 [COLOR=rgb(97, 189, 109)]Vittero[/COLOR]: 267 Enri: 267 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 42(readiness) + 42(block) + 37(analysis) + 77(d100) = 198 + 51(camo) + 10(2nd weapon) = 259 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: [COLOR=rgb(184, 49, 47)]Taylar[/COLOR]: 64 + 45 + 28 + 85 = 222 + 10(2nd weapon) + 34(soul) = 266 [COLOR=rgb(97, 189, 109)]Vittero[/COLOR]: 262 Enri: 262 + 100(kilter) - 100 (3rd opponent) = 262 357 - 262 = 95% * 22 = 20 - 6(deflect) = 14 376 - 262 = 114% * 13 = 15 - 4(soak) = 11 [/spoiler] Being uninjured and unencumbered, Vittero is much faster than could be expected. His image blurs as he, very quickly, charges in at Enri. Though he has no weapon and cannot hurt the larger, armored man, he is an incredible irritant and demands the attention of the common enemy, allowing the slower Adisakti and Taylar great advantage in a triple team. Enri swings twice at Vittero, unable to make contact. Just after his second swing, Adisakti, who is on the right flank and behind, thrusts his sword into the man, below the ribcage, piercing a kidney and causing significant blood loss. A fraction of a second later, as Enri begins to loose his balance, Taylar clips the left side of his hooded skull with his left bludgeon. The fiendish man falls to the ground. He is not moving and not conscious, blood continues to slowly ooze from his sword wound. As Astarte screams at the appearance of the horse, the creature flinches at the sound, trying to regain its bearings on the combat situation. It never gets that chance. The arrow from Astarte, aimed at its neck, strikes true. Though the creature is from an outer world, its anatomy is still that of a nominal horse. The arrow cuts through the near carotid artery and punches out the other side of the neck. The flames extinguish as the animal staggers and begins to fall; however, with the loss of its summoner, it again vanishes from existence, before its body hits the ground. The sounds of the two other sites of battle can be heard, but they seem slight. Within a few seconds of recognizing that the cause of many Cycles of conflict is now laying on the road, dying, Rachel comes from the west side of the road, indicating that her team was victorious. Maka and several archers emerge onto the east side of the road, dragging the bodies of Dusk assassins with them. [spoiler=Character Data] [COLOR=#8b4513]Taylar[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 9 = 1, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00]Raven Elk[/COLOR]: [COLOR=rgb(226, 80, 65)]Dead[/COLOR]. Buckler: 19 tunic: 53 [COLOR=#008080]Adisakti[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 8 = 2, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. tunic: 47 Bracers: 18 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 9 = 1, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 22 (14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 111 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 4: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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