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<blockquote data-quote="MacConnell" data-source="post: 8798026" data-attributes="member: 6855223"><p>[spoiler=Enhancements]</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 51(camouflage)</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 44(soullessness)</p><p><span style="color: rgb(251, 160, 38)">Raven Elk</span>: 41(camouflage)</p><p><span style="color: rgb(184, 49, 47)">Taylar</span>: 34(soullessness)</p><p><span style="color: rgb(97, 189, 109)">Vittero</span>: 60(charisma)</p><p>Enri: 100(bend light, static)</p><p>Horse: 80(soullessness)</p><p>[/spoiler]</p><p>[spoiler=Reaction]</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 42(readiness) + 36(speed) + 51(clarity) + 69(d100) = 198</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 46 + 42 + 32 + 79 = 199</p><p><span style="color: rgb(251, 160, 38)">Raven Elk</span>: 42 + 35 + 41 + 50 = 168</p><p><span style="color: rgb(184, 49, 47)">Taylar</span>: 62 + 51 + 27 + 151 = 291</p><p><span style="color: rgb(97, 189, 109)">Vittero</span>: 217</p><p>Enri: 227</p><p>Horse: 217</p><p>[/spoiler]</p><p>As everyone begins to move, Taylar stares intently, for a second, at the horse's hooves, perplexed by their lack of sound. The hooves are, in fact, striking the ground and creating little clouds of dust as they should be, but no sound can be heard from them. Even the usual creak of a person in a saddle is no longer heard. Taylar also immediately realizes that not only does light bend around both rider and horse to obscure their presence, it is rather difficult to look directly at the horse.</p><p></p><p>A second arrow from Astarte is incinerated by an electrical spark as it nears Enri, just as it reaches the edge of the unnatural darkness that is formed around him.</p><p></p><p>As everyone who is to be moving is getting into position, Enri dismounts and steps to the front of his mount in a gracefully fluid motion that defies that of a normal being. The horse turns to face Astarte, seeming to know where she is. It looks intently as if observing her behavior toward it, though it is too late to force it to throw its now absent rider. The huge warhorse snorts. Before Taylar can reach him, before Adisakti or Astarte can reach the horse, before Vittero can speak, and far before Raven Elk can act, Enri says in a booming voice, "<span style="color: rgb(147, 101, 184)">Bow before me</span>!"</p><p></p><p>The voice carries paranormal weight an impetus. Everyone feels or almost feels compelled to obey the command until Vittero illuminates the end of his staff like the rising Daylight it illustrates and states firmly, "<span style="color: rgb(97, 189, 109)">No one remaining here will bow to you this day or ever again</span>!"</p><p></p><p>Realizing or guessing what Astarte is trying to accomplish, he yells back in Centrin, "<span style="color: rgb(97, 189, 109)">Quod animal non est equus</span>!," which is to say, "<span style="color: rgb(97, 189, 109)">That creature is not a horse</span>!"</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513">Taylar</span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00">Raven Elk</span>: full wellness</p><p>Buckler: 19</p><p>tunic: 53</p><p><span style="color: #008080">Adisakti</span>: full wellness</p><p>tunic: 47</p><p>Bracers: 18</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 22 (14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 111</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 4: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Intended actions have been prepared but not executed with the time constraint and may be adjusted. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8798026, member: 6855223"] [spoiler=Enhancements] [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 51(camouflage) [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 44(soullessness) [COLOR=rgb(251, 160, 38)]Raven Elk[/COLOR]: 41(camouflage) [COLOR=rgb(184, 49, 47)]Taylar[/COLOR]: 34(soullessness) [COLOR=rgb(97, 189, 109)]Vittero[/COLOR]: 60(charisma) Enri: 100(bend light, static) Horse: 80(soullessness) [/spoiler] [spoiler=Reaction] [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 42(readiness) + 36(speed) + 51(clarity) + 69(d100) = 198 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 46 + 42 + 32 + 79 = 199 [COLOR=rgb(251, 160, 38)]Raven Elk[/COLOR]: 42 + 35 + 41 + 50 = 168 [COLOR=rgb(184, 49, 47)]Taylar[/COLOR]: 62 + 51 + 27 + 151 = 291 [COLOR=rgb(97, 189, 109)]Vittero[/COLOR]: 217 Enri: 227 Horse: 217 [/spoiler] As everyone begins to move, Taylar stares intently, for a second, at the horse's hooves, perplexed by their lack of sound. The hooves are, in fact, striking the ground and creating little clouds of dust as they should be, but no sound can be heard from them. Even the usual creak of a person in a saddle is no longer heard. Taylar also immediately realizes that not only does light bend around both rider and horse to obscure their presence, it is rather difficult to look directly at the horse. A second arrow from Astarte is incinerated by an electrical spark as it nears Enri, just as it reaches the edge of the unnatural darkness that is formed around him. As everyone who is to be moving is getting into position, Enri dismounts and steps to the front of his mount in a gracefully fluid motion that defies that of a normal being. The horse turns to face Astarte, seeming to know where she is. It looks intently as if observing her behavior toward it, though it is too late to force it to throw its now absent rider. The huge warhorse snorts. Before Taylar can reach him, before Adisakti or Astarte can reach the horse, before Vittero can speak, and far before Raven Elk can act, Enri says in a booming voice, "[COLOR=rgb(147, 101, 184)]Bow before me[/COLOR]!" The voice carries paranormal weight an impetus. Everyone feels or almost feels compelled to obey the command until Vittero illuminates the end of his staff like the rising Daylight it illustrates and states firmly, "[COLOR=rgb(97, 189, 109)]No one remaining here will bow to you this day or ever again[/COLOR]!" Realizing or guessing what Astarte is trying to accomplish, he yells back in Centrin, "[COLOR=rgb(97, 189, 109)]Quod animal non est equus[/COLOR]!," which is to say, "[COLOR=rgb(97, 189, 109)]That creature is not a horse[/COLOR]!" [spoiler=Character Data] [COLOR=#8b4513]Taylar[/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00]Raven Elk[/COLOR]: full wellness Buckler: 19 tunic: 53 [COLOR=#008080]Adisakti[/COLOR]: full wellness tunic: 47 Bracers: 18 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 22 (14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 111 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 4: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. Intended actions have been prepared but not executed with the time constraint and may be adjusted. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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