Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
[+]Training and Reward, not Assumed Advancement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 9248062" data-attributes="member: 1210"><p>Honestly, training aside, this sounds a bit like the old school "you only earn xp for what you do" approach instead of the more modern "everyone gets xp at the same rate". In other words, actually use xp; don't give it to absent pcs; don't use milestones or story based advancement; and add training time and cost back in. I like the first half of it, but adding in training time and costs is... ehh... a bit problematic. </p><p></p><p>For example, let's say you are going to require one week of downtime to gain a feat. (An arbitrary amount of time, I know.) Does that include ability score increases? When only one pc qualifies to gain a feat, what do the rest do with that time? What if all of them qualify but only one has enough money to pay for the training? </p><p></p><p>Are you allowing pcs to gain training in a feat irrespective of whether their level allows it?</p><p></p><p>I'll also point to the downtime rules for gaining proficiencies, which already exist (250 days, 1 gp/day), though I think by RAW they are only for tools and languages. You could easily adapt them to allow for more skills, weapon and armor proficiencies, and the like- but then, do you care if the pcs take 9 years off to gain proficiency in ten things? How does this compare to just buying/training in a feat for armor proficiency? </p><p></p><p>(I haven't read the entire thread yet, so maybe some of this has already been addressed.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 9248062, member: 1210"] Honestly, training aside, this sounds a bit like the old school "you only earn xp for what you do" approach instead of the more modern "everyone gets xp at the same rate". In other words, actually use xp; don't give it to absent pcs; don't use milestones or story based advancement; and add training time and cost back in. I like the first half of it, but adding in training time and costs is... ehh... a bit problematic. For example, let's say you are going to require one week of downtime to gain a feat. (An arbitrary amount of time, I know.) Does that include ability score increases? When only one pc qualifies to gain a feat, what do the rest do with that time? What if all of them qualify but only one has enough money to pay for the training? Are you allowing pcs to gain training in a feat irrespective of whether their level allows it? I'll also point to the downtime rules for gaining proficiencies, which already exist (250 days, 1 gp/day), though I think by RAW they are only for tools and languages. You could easily adapt them to allow for more skills, weapon and armor proficiencies, and the like- but then, do you care if the pcs take 9 years off to gain proficiency in ten things? How does this compare to just buying/training in a feat for armor proficiency? (I haven't read the entire thread yet, so maybe some of this has already been addressed.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[+]Training and Reward, not Assumed Advancement
Top