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<blockquote data-quote="MacConnell" data-source="post: 7934151" data-attributes="member: 6855223"><p style="text-align: center">[ATTACH=full]119138[/ATTACH]</p><p>[ooc]Each square represents one hour of travel.[/ooc]</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>:</p><p>Bracers: ruined (this needs to be removed from record)</p><p>Greaves: ruined (this needs to be removed from record)</p><p><span style="color: green">Sheldon</span>:</p><p>Bracers: 20 - 3 = 17 - 11 = 6</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Jackal Hides: 8: coverage 320%, hindrance 6/10%, deflect 10, soak 4</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 8 pair: (Strength +3)</p><p>Jackal Tails: 8: (Strength +3 (Academic only))</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>[/spoiler]</p><p></p><p>[gm]NOTE:</p><p>Active search may not be performed while jogging or during a forced march. The characters are in the Western Prairie, no pine trees.[/gm]</p><p>[spoiler=Active Search]Sociology + Clarity or Tranquility + d100</p><p><span style="color: blue">Merindell</span>: 31 + 52 + 50 = 133</p><p><span style="color: green">Sheldon</span>: 60 + 54 + 50 = 164</p><p>[/spoiler]</p><p>[spoiler=Prospecting]Ecology + Clarity or Tranquility + d100</p><p><span style="color: blue">Merindell</span>: 31 + 52 + 50 = 133</p><p><span style="color: green">Sheldon</span>: 60 + 54 + 50 = 164</p><p>[/spoiler]</p><p></p><p>Sheldon shakes his head. "<span style="color: green">I do not think that will be necessary. With this periodic increase in elevation, I think we should quit trying to follow in their trail and anticipate their destination. We should be good enough just to travel in a straighter line</span>."</p><p></p><p>From Bridgetown, the party followed the river for a few hours, along its western bank, then crossed. It now appears to be heading almost due east toward an outstretched finger of the mountains. The change in elevation provokes travel to be less linear and more back and forth.</p><p></p><p>The two men come upon a covey of turkeys, collecting two of them and carrying them along to prepare later. Also during travel, Merindell comes across a brick of coal, which he places in a sling to be easier to carry, and Sheldon finds a single Slickstone, which can be used to absorb heat. Merin comes across a particular herb that could aid in Soothing a Mind, but Sheldon finds a handful of unknown, curious, flowers. The area is not really suitable for the location of ores.</p><p></p><p>By evening there is still no sign of the quarry, so the men make a fire and prepare a meal. After full dark, Sheldon offers to let Merin stand on his shoulders to see if any other campfires can be seen in the area. Surprisingly enough, too far to bother trying to locate at night, the glow of a fire can be seen on the horizon farther toward the mountains, hopefully confirming the direction of travel.</p><p>[ooc]Collections:</p><p>2 turkeys</p><p>Coal: 1 brick, {heat x2}</p><p>Slickstone: 1: {- heat x2}</p><p>Soothe Leaf: 1 measure: {+ Mind x2}</p><p>Flower: 1 measure: ?</p><p></p><p>Each character receives 4 DP.</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7934151, member: 6855223"] [CENTER][ATTACH type="full" alt="630740D6-84EE-406F-9D47-4740AFEDCF04.jpeg"]119138[/ATTACH][/CENTER] [ooc]Each square represents one hour of travel.[/ooc] [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: Bracers: ruined (this needs to be removed from record) Greaves: ruined (this needs to be removed from record) [COLOR=green]Sheldon[/COLOR]: Bracers: 20 - 3 = 17 - 11 = 6 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Jackal Hides: 8: coverage 320%, hindrance 6/10%, deflect 10, soak 4 Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 8 pair: (Strength +3) Jackal Tails: 8: (Strength +3 (Academic only)) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} [/spoiler] [gm]NOTE: Active search may not be performed while jogging or during a forced march. The characters are in the Western Prairie, no pine trees.[/gm] [spoiler=Active Search]Sociology + Clarity or Tranquility + d100 [COLOR=blue]Merindell[/COLOR]: 31 + 52 + 50 = 133 [COLOR=green]Sheldon[/COLOR]: 60 + 54 + 50 = 164 [/spoiler] [spoiler=Prospecting]Ecology + Clarity or Tranquility + d100 [COLOR=blue]Merindell[/COLOR]: 31 + 52 + 50 = 133 [COLOR=green]Sheldon[/COLOR]: 60 + 54 + 50 = 164 [/spoiler] Sheldon shakes his head. "[COLOR=green]I do not think that will be necessary. With this periodic increase in elevation, I think we should quit trying to follow in their trail and anticipate their destination. We should be good enough just to travel in a straighter line[/COLOR]." From Bridgetown, the party followed the river for a few hours, along its western bank, then crossed. It now appears to be heading almost due east toward an outstretched finger of the mountains. The change in elevation provokes travel to be less linear and more back and forth. The two men come upon a covey of turkeys, collecting two of them and carrying them along to prepare later. Also during travel, Merindell comes across a brick of coal, which he places in a sling to be easier to carry, and Sheldon finds a single Slickstone, which can be used to absorb heat. Merin comes across a particular herb that could aid in Soothing a Mind, but Sheldon finds a handful of unknown, curious, flowers. The area is not really suitable for the location of ores. By evening there is still no sign of the quarry, so the men make a fire and prepare a meal. After full dark, Sheldon offers to let Merin stand on his shoulders to see if any other campfires can be seen in the area. Surprisingly enough, too far to bother trying to locate at night, the glow of a fire can be seen on the horizon farther toward the mountains, hopefully confirming the direction of travel. [ooc]Collections: 2 turkeys Coal: 1 brick, {heat x2} Slickstone: 1: {- heat x2} Soothe Leaf: 1 measure: {+ Mind x2} Flower: 1 measure: ? Each character receives 4 DP. [/ooc] [/QUOTE]
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