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Tomb of Annihilation in Eberron
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<blockquote data-quote="fuindordm" data-source="post: 7240386" data-attributes="member: 5435"><p>Me too! But I'm not going to make too many changes to the book. You can follow my thoughts and snippets of the campaign to start soon at "acererakUnholy" on twitter.</p><p></p><p>Acererak is a plane-hopper, who sets up his traps all over the multiverse. So I have no problem with bringing him to Eberron. Likewise, the atropal came from outside. And Eberron is agnostic, so I don't need to mess with Ubtao or the trickster gods--people can worship whomever they want without worrying whether there are real entities behind the religion or not. The trickser gods were real magical spirits, and that's enough for me.</p><p></p><p>What I'm concentrating on is mapping the human populations and factions to Eberron. Here's what I have so far:</p><p></p><p>Chult is the large jungle island to the west of Stormreach. It was populated centuries ago by Sarlonan refugees fleeing the expanding the Rierdran empire. The Rierdrans ignored them, and they were able to develop in tranquility for a while. These Chultans were religious isolationists. But with the fall of its major cities and the royal line, they retreated to the coast and the culture began to be dominated by secular forces. The Merchant Princes embody this tendency. For a long time they traded only with Sarlona, but with the settlement of Stormreach they discovered opportunities to the east as well. The Merchant Princes are mostly eager to expand their market, and dream of becoming absurdly wealthy in their own lifetimes. But some of them fear the military might of Khorvaire and are looking for ways to protect the Chultan legacy. This creates some nice politics as backdrop and explains some of the alliances and betrayals in the story adequately. </p><p></p><p>So people in Breland have known about Chult for many years now, and a Sharn-Stormreach-Chult trade route is aready established.</p><p></p><p>I replace the Red Wizards faction with the Emerald Claw: they want to find the soulmonger and steal its tech.</p><p></p><p>The Factions normally tied to Baldur's Gate or Waterdeep can easily be replaced with Khorvaire factions:</p><p>Flaming Fist --> House Tharask or Deneith</p><p>Zhentarim --> The Trust or the Aurum</p><p>Emerald Gauntlet --> Wardens of the Wood or Silver Flame crusaders</p><p></p><p>My first idea was that the creation of the Mournland was Acererak's fault; it happened when he breached the planar barrier and brought the atropal into Eberron. But then I had another idea which I think will be even more fun: Acererak is a true interloper, to the extent that the Death Curse and the atropal are not mentioned anywhere in the Draconic Prophesy, even obliquely! So when it appears, the dragons completely freak out! They know that Eberron is facing an existential threat, but have no idea how to manage it, and the Chamber has become very active looking for information and recruiting explorers to do the dirty work for them.</p><p></p><p>Cheers,</p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 7240386, member: 5435"] Me too! But I'm not going to make too many changes to the book. You can follow my thoughts and snippets of the campaign to start soon at "acererakUnholy" on twitter. Acererak is a plane-hopper, who sets up his traps all over the multiverse. So I have no problem with bringing him to Eberron. Likewise, the atropal came from outside. And Eberron is agnostic, so I don't need to mess with Ubtao or the trickster gods--people can worship whomever they want without worrying whether there are real entities behind the religion or not. The trickser gods were real magical spirits, and that's enough for me. What I'm concentrating on is mapping the human populations and factions to Eberron. Here's what I have so far: Chult is the large jungle island to the west of Stormreach. It was populated centuries ago by Sarlonan refugees fleeing the expanding the Rierdran empire. The Rierdrans ignored them, and they were able to develop in tranquility for a while. These Chultans were religious isolationists. But with the fall of its major cities and the royal line, they retreated to the coast and the culture began to be dominated by secular forces. The Merchant Princes embody this tendency. For a long time they traded only with Sarlona, but with the settlement of Stormreach they discovered opportunities to the east as well. The Merchant Princes are mostly eager to expand their market, and dream of becoming absurdly wealthy in their own lifetimes. But some of them fear the military might of Khorvaire and are looking for ways to protect the Chultan legacy. This creates some nice politics as backdrop and explains some of the alliances and betrayals in the story adequately. So people in Breland have known about Chult for many years now, and a Sharn-Stormreach-Chult trade route is aready established. I replace the Red Wizards faction with the Emerald Claw: they want to find the soulmonger and steal its tech. The Factions normally tied to Baldur's Gate or Waterdeep can easily be replaced with Khorvaire factions: Flaming Fist --> House Tharask or Deneith Zhentarim --> The Trust or the Aurum Emerald Gauntlet --> Wardens of the Wood or Silver Flame crusaders My first idea was that the creation of the Mournland was Acererak's fault; it happened when he breached the planar barrier and brought the atropal into Eberron. But then I had another idea which I think will be even more fun: Acererak is a true interloper, to the extent that the Death Curse and the atropal are not mentioned anywhere in the Draconic Prophesy, even obliquely! So when it appears, the dragons completely freak out! They know that Eberron is facing an existential threat, but have no idea how to manage it, and the Chamber has become very active looking for information and recruiting explorers to do the dirty work for them. Cheers, Ben [/QUOTE]
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