Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Tomb of Annihilation IC thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrontLine MeatShield" data-source="post: 8470393" data-attributes="member: 7033046"><p><strong>Setting the stage:</strong></p><p></p><p> A death curse has befallen everyone who's been raised from the dead! Its victims are rotting away, and all efforts to reverse the decay have failed.</p><p></p><p>The souls of the dead are being stolen one by one and trapped inside a necromantic artifact. Only its destruction will free the trapped spirits and allow the dead to be raised once more.</p><p></p><p>All paths lead to Chult, a mysterious land of volcanoes, jungles, and the ruins of fallen kingdoms. Below them all awaits a deadly tomb. The trap is set. Will you take the bait?</p><p></p><p>-- rear cover <em>Tomb of Annihilation</em></p><p></p><p>So the rumors hold truth and the wise and wizened have gathered to fight this new threat. The Council of the the Sword Coast, a recently young group made up of former adventurers, and representatives of other organizations (like the Harpers and Lord's Alliance) have been tasked to stop the death curse. From their past experiences it is believed that a small group working together should have little trouble on such a quest. And that is how this group - (consisting of Lizzy Hale, Enanthil of Vesve, Braiden Masterson, and Kargadan "The Rhino") found themselves taking a boat from Baldur's Gate to Port Nyanzaru.</p><p></p><p>The trip was uneventful until the pulled into the Bay of Chult and were greeted by a very large dragon turtle. There the captain paid the beast its tribute and the ship was allowed to pass unmolested. After safely reaching the harbor ward of the city they set out to follow the few instructions they were given. One - finding lodging and make your arrival know to The Merchant Prince's of Chult, and Two - await further instructions from your contact in Chult, the archmage Syndra Silvane.</p><p></p><p>Everything has gone very smoothly, although it seems to be taking a very long time for your contact to summon you. It could be the weather though. The oven like air followed by the daily downpours have made your first couple days in Chult miserable. The group has spent almost a tenday in the city when a missive finally arrives.</p><p></p><p><strong>OOG:</strong> And we will start there.</p><p></p><p><strong>LINKS:</strong></p><p><a href="https://www.enworld.org/threads/5e-tomb-of-annihilation-occ.684128/" target="_blank">OOC</a></p><p><a href="https://www.enworld.org/threads/welcome-to-the-jungle-new-toa-rg.684180/" target="_blank">RG LINK</a></p></blockquote><p></p>
[QUOTE="FrontLine MeatShield, post: 8470393, member: 7033046"] [B]Setting the stage:[/B] A death curse has befallen everyone who's been raised from the dead! Its victims are rotting away, and all efforts to reverse the decay have failed. The souls of the dead are being stolen one by one and trapped inside a necromantic artifact. Only its destruction will free the trapped spirits and allow the dead to be raised once more. All paths lead to Chult, a mysterious land of volcanoes, jungles, and the ruins of fallen kingdoms. Below them all awaits a deadly tomb. The trap is set. Will you take the bait? -- rear cover [I]Tomb of Annihilation[/I] So the rumors hold truth and the wise and wizened have gathered to fight this new threat. The Council of the the Sword Coast, a recently young group made up of former adventurers, and representatives of other organizations (like the Harpers and Lord's Alliance) have been tasked to stop the death curse. From their past experiences it is believed that a small group working together should have little trouble on such a quest. And that is how this group - (consisting of Lizzy Hale, Enanthil of Vesve, Braiden Masterson, and Kargadan "The Rhino") found themselves taking a boat from Baldur's Gate to Port Nyanzaru. The trip was uneventful until the pulled into the Bay of Chult and were greeted by a very large dragon turtle. There the captain paid the beast its tribute and the ship was allowed to pass unmolested. After safely reaching the harbor ward of the city they set out to follow the few instructions they were given. One - finding lodging and make your arrival know to The Merchant Prince's of Chult, and Two - await further instructions from your contact in Chult, the archmage Syndra Silvane. Everything has gone very smoothly, although it seems to be taking a very long time for your contact to summon you. It could be the weather though. The oven like air followed by the daily downpours have made your first couple days in Chult miserable. The group has spent almost a tenday in the city when a missive finally arrives. [B]OOG:[/B] And we will start there. [B]LINKS:[/B] [url=https://www.enworld.org/threads/5e-tomb-of-annihilation-occ.684128/]OOC[/url] [url=https://www.enworld.org/threads/welcome-to-the-jungle-new-toa-rg.684180/]RG LINK[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Tomb of Annihilation IC thread
Top