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<blockquote data-quote="Tolamaker" data-source="post: 8744131" data-attributes="member: 7031495"><p><strong>Session 42</strong></p><p></p><p>The party scouts out the area where Thravanvost is keeping his tent. After ascertaining his guards and sphinx, they come up with a plan for Gruz and Corban to act like drunk soldiers who are fighting, and for Mishka, Eluriah, and Aripose to sneak into the tent from the back. The drunken duo pull off their act perfectly, drawing the guards and even the sphinx over to send them on their way. When the others sneak into the back of the tent, they find that the interior is entirely filled with a silvery dome. They can't get in, and can't dig their way under.</p><p></p><p>Outside, worried that the sphinx will hear the others, Gruz and Corban taunt the sphinx, calling her a kitty. She get's a dangerous smile on her face, and offers them a riddle.</p><p></p><p>"I am always near, but never far.</p><p>I am always around, but never seen.</p><p>Often avoided, but always catching up.</p><p>I come with laughter, love, or even hate.</p><p>I am everyone's final fate."</p><p></p><p>Inside the tent, the sneakers decide to rip down the tent, hoping that will dispel whatever magic is causing the dome. They pull down a corner, and the dome disappears to reveal a dwarf putting on the last of his armor. "The answer to the riddle is death," Thravonvost says, and battle begins.</p><p></p><p>Nashara the sphinx tears into the group, and rushes towards Thravanvost, pulling him into the air. Gruz follows on his broom. On the ground, Eluriah and Corban pull crowd control with a Burning Sphere and Slow spell respectively. In the main Steppengard camp, torches and cries alight, rushing to see what the commotion is...</p><p></p><p><strong>Post-Session Thoughts</strong></p><p></p><p>Hoo boy, this was an interesting one. I think the party spent a good 40 minutes planning out their approach, and that was only after I kind of forced them to pick an approach. They are very good at coming up with a hundred plans, and not very good at picking one of them. Internally, I cringed when the two people capable of casting dispel magic were chosen as the distractions, but I think it didn't change much. The funniest part for me was thinking of Thravanvost watching the three adventurers tap the sphere and generally not know what to do. A bit slow of a session (we only got through two rounds of combat) but it was fun. I will be very surprised if they are able to capture or kill Thravanvost, but we will see. I gave them a 10 round clock for reinforcements arriving.</p><p></p><p><strong>Changes to the adventure</strong></p><p></p><p>I did not change a single thing about this encounter (I even accidentally made up the 10 round clock, but that's in the book too!), though I did cut out the catapult option. I could have presented it as a choice between one and the other, but I really wanted to test out two spellcasters again. Nashara and Thravanvost don't quite gel like some of the other spellcasters have, but we'll see how it turns out. I did end the session with Thravanvost charging a fireball with his War Mage Artillery ability, so that will be fun to see.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8744131, member: 7031495"] [B]Session 42[/B] The party scouts out the area where Thravanvost is keeping his tent. After ascertaining his guards and sphinx, they come up with a plan for Gruz and Corban to act like drunk soldiers who are fighting, and for Mishka, Eluriah, and Aripose to sneak into the tent from the back. The drunken duo pull off their act perfectly, drawing the guards and even the sphinx over to send them on their way. When the others sneak into the back of the tent, they find that the interior is entirely filled with a silvery dome. They can't get in, and can't dig their way under. Outside, worried that the sphinx will hear the others, Gruz and Corban taunt the sphinx, calling her a kitty. She get's a dangerous smile on her face, and offers them a riddle. "I am always near, but never far. I am always around, but never seen. Often avoided, but always catching up. I come with laughter, love, or even hate. I am everyone's final fate." Inside the tent, the sneakers decide to rip down the tent, hoping that will dispel whatever magic is causing the dome. They pull down a corner, and the dome disappears to reveal a dwarf putting on the last of his armor. "The answer to the riddle is death," Thravonvost says, and battle begins. Nashara the sphinx tears into the group, and rushes towards Thravanvost, pulling him into the air. Gruz follows on his broom. On the ground, Eluriah and Corban pull crowd control with a Burning Sphere and Slow spell respectively. In the main Steppengard camp, torches and cries alight, rushing to see what the commotion is... [B]Post-Session Thoughts[/B] Hoo boy, this was an interesting one. I think the party spent a good 40 minutes planning out their approach, and that was only after I kind of forced them to pick an approach. They are very good at coming up with a hundred plans, and not very good at picking one of them. Internally, I cringed when the two people capable of casting dispel magic were chosen as the distractions, but I think it didn't change much. The funniest part for me was thinking of Thravanvost watching the three adventurers tap the sphere and generally not know what to do. A bit slow of a session (we only got through two rounds of combat) but it was fun. I will be very surprised if they are able to capture or kill Thravanvost, but we will see. I gave them a 10 round clock for reinforcements arriving. [B]Changes to the adventure[/B] I did not change a single thing about this encounter (I even accidentally made up the 10 round clock, but that's in the book too!), though I did cut out the catapult option. I could have presented it as a choice between one and the other, but I really wanted to test out two spellcasters again. Nashara and Thravanvost don't quite gel like some of the other spellcasters have, but we'll see how it turns out. I did end the session with Thravanvost charging a fireball with his War Mage Artillery ability, so that will be fun to see. [/QUOTE]
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