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<blockquote data-quote="Tolamaker" data-source="post: 8730956" data-attributes="member: 7031495"><p><strong>Sessions 40 & 41</strong></p><p></p><p>I missed a session recap, and then went on vacation, and then helped my brother move halfway across the country. So this recap is going to be a little basic!</p><p></p><p>The party arrives at the Pitchwood, and speaks with the mayor of Pitchburg. They discover that pitchlings, fae creatures of pitch, are holding the largest supply of pitch hostage. Eluriah is able to bargain with the pitchlings in sport and food, and resolves the situation peacefully.</p><p></p><p>They reach Dashgoban's castle the same day, and are able to confirm his support for Gallo. With the speed they have been traveling thanks to Mishka's Elk totem, Jinis suggests they ride around the Toraest Steppes to beg favor from Lady Timor. The party rides around the mountains, and are ambushed in Lord Rego's lands. As they cross a bridge, a troll comes over the edge, and and three Talon soldiers cut off their retreat. After Eluriah determines that the troll is there of his own free will, battle begins. And then it ends after Gruz Polymorphs the troll into a rat, and sets it down the river. Mishka slaughters two of the soldiers, as the final one surrenders.</p><p></p><p>In Lady Timor's land, diplomacy does not work as well, as she is not happy that they ended her northeastern protection of the Fire Forest. However, after telling them the story of Indomitability and the trillith, Lady Timor promises her support for Gallo if the party gives her the body of one of these Trillith the next time they come across one. "To be able to sustain a blaze for forty years shows that they have great ower. I should like to learn if we can harness that power." When the party says they're not sure how many trillith there are, Lady Timor theorizes that there are three, as in "tri"lith. She draws a henge, with two stone pillars and a third placed atop, as an example.</p><p></p><p>With Lady Timor's support given, they ride for the Glaskeel Cliffs, where a Timor war mage leads them down safely. Riding back to Gallo's Fend, they find a land ready for war, with earthenworks and trenches built up around the castle. Duke Gallo requests that as Steppengard's forces arrive, that they stay close to his son, and keep him safe. The party agrees, acknowledging that Steppengard may seek revenge for his own children's losses.</p><p></p><p>Before the battle begins, Gallo and the other nobles ride out with a white flag. Aripose joins them, as he was able to gain the support of Iztorun's proxy. In the parley tent, Steppengard looks like a man possessed, and he unblinkingly stares at Gallo as Fieldmarshal Malkan reads out instructions for Gallo's arrest. soldiers reach for their swords, but Iztorun stands up and scolds them. "You promised us this was in good faith, brother-in-law!" He shouts at Steppengard. The dwarf turns to Aripose, and says "It is not a common man who is able to pierce the heart of one of my men. While I cannot join you, we will not fight today." He gives a signal, and a horn blasts out. Those troops in Iztorun's colors peel away, and begin traveling back down the frozen Nasham River.</p><p></p><p>As the nobles are leaving, Gallo points out a dwarf in a silver cap to Aripose. "You are an assassin, yes? Then tonight, before the battle proper. I would like you to take out Kelkin Thravanvost."</p><p></p><p><strong>Post Sessions Thoughts</strong></p><p>These sessions were fun, with a lot of roleplay, but I didn't prep for the second session, after two weeks off in a row, and I felt tired to the bone. I remember back when I started DMing, I would get exhausted from the mental work. I thought I was over that, but it apparently because I got better at prep, not on-the-spot improv. I was also doing a little bit of stalling, as I didn't have any of the big battles prepped yet. Overall, fun sessions.</p><p></p><p>One thing that we tried during the two weeks off was play by post just to keep things moving. It seemed like a good idea, because it would be mostly RP, but then it turned out we had to change our entire playstyle to keep things moving. Overall, I'll probably just trim what I have planned, instead of dripfeeding D&D over two weeks when it could have been roughly 10-20 minutes of gametime.</p><p></p><p><strong>Changes to the Modules</strong></p><p>I made Lady Timor a bit more troublesome, and also used her to throw in a bit of a red herring. Not much of one, but I'll be interested to see if anyone assumes she's right because she's a learned NPC. I also added the treaty tent on a whim, and I feel like I kind of squandered it. Ah well.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8730956, member: 7031495"] [B]Sessions 40 & 41[/B] I missed a session recap, and then went on vacation, and then helped my brother move halfway across the country. So this recap is going to be a little basic! The party arrives at the Pitchwood, and speaks with the mayor of Pitchburg. They discover that pitchlings, fae creatures of pitch, are holding the largest supply of pitch hostage. Eluriah is able to bargain with the pitchlings in sport and food, and resolves the situation peacefully. They reach Dashgoban's castle the same day, and are able to confirm his support for Gallo. With the speed they have been traveling thanks to Mishka's Elk totem, Jinis suggests they ride around the Toraest Steppes to beg favor from Lady Timor. The party rides around the mountains, and are ambushed in Lord Rego's lands. As they cross a bridge, a troll comes over the edge, and and three Talon soldiers cut off their retreat. After Eluriah determines that the troll is there of his own free will, battle begins. And then it ends after Gruz Polymorphs the troll into a rat, and sets it down the river. Mishka slaughters two of the soldiers, as the final one surrenders. In Lady Timor's land, diplomacy does not work as well, as she is not happy that they ended her northeastern protection of the Fire Forest. However, after telling them the story of Indomitability and the trillith, Lady Timor promises her support for Gallo if the party gives her the body of one of these Trillith the next time they come across one. "To be able to sustain a blaze for forty years shows that they have great ower. I should like to learn if we can harness that power." When the party says they're not sure how many trillith there are, Lady Timor theorizes that there are three, as in "tri"lith. She draws a henge, with two stone pillars and a third placed atop, as an example. With Lady Timor's support given, they ride for the Glaskeel Cliffs, where a Timor war mage leads them down safely. Riding back to Gallo's Fend, they find a land ready for war, with earthenworks and trenches built up around the castle. Duke Gallo requests that as Steppengard's forces arrive, that they stay close to his son, and keep him safe. The party agrees, acknowledging that Steppengard may seek revenge for his own children's losses. Before the battle begins, Gallo and the other nobles ride out with a white flag. Aripose joins them, as he was able to gain the support of Iztorun's proxy. In the parley tent, Steppengard looks like a man possessed, and he unblinkingly stares at Gallo as Fieldmarshal Malkan reads out instructions for Gallo's arrest. soldiers reach for their swords, but Iztorun stands up and scolds them. "You promised us this was in good faith, brother-in-law!" He shouts at Steppengard. The dwarf turns to Aripose, and says "It is not a common man who is able to pierce the heart of one of my men. While I cannot join you, we will not fight today." He gives a signal, and a horn blasts out. Those troops in Iztorun's colors peel away, and begin traveling back down the frozen Nasham River. As the nobles are leaving, Gallo points out a dwarf in a silver cap to Aripose. "You are an assassin, yes? Then tonight, before the battle proper. I would like you to take out Kelkin Thravanvost." [B]Post Sessions Thoughts[/B] These sessions were fun, with a lot of roleplay, but I didn't prep for the second session, after two weeks off in a row, and I felt tired to the bone. I remember back when I started DMing, I would get exhausted from the mental work. I thought I was over that, but it apparently because I got better at prep, not on-the-spot improv. I was also doing a little bit of stalling, as I didn't have any of the big battles prepped yet. Overall, fun sessions. One thing that we tried during the two weeks off was play by post just to keep things moving. It seemed like a good idea, because it would be mostly RP, but then it turned out we had to change our entire playstyle to keep things moving. Overall, I'll probably just trim what I have planned, instead of dripfeeding D&D over two weeks when it could have been roughly 10-20 minutes of gametime. [B]Changes to the Modules[/B] I made Lady Timor a bit more troublesome, and also used her to throw in a bit of a red herring. Not much of one, but I'll be interested to see if anyone assumes she's right because she's a learned NPC. I also added the treaty tent on a whim, and I feel like I kind of squandered it. Ah well. [/QUOTE]
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