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Thoughts on running Rappan Athuk (and deadly megadungeons in general) [SPOILERS]
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<blockquote data-quote="Ancalagon" data-source="post: 9011700" data-attributes="member: 23"><p>I am not very fond of megadungeons... but I think a <em>big</em> dungeon can be great. (the kilodungeon?)</p><p></p><p>We did about 2 levels of undermoutain back in the 2e days and... we grew bored of it. So we moved on to other adventures. In the 3e era we did the return to the temple of elemental evil and it was a HUGE slog and we just gave up following a semi-TPK (1/3 of the party dead, 1/3 captured, 1/3 evaded but no easy way to free the others so... screw it).</p><p></p><p>What I have found that did work was when a large dungeon had a solid sense of story but also was "completable" - ie didn't go on forever. I can personally recommend the Gates of Firestorm peak - it has 125 rooms but more importantly, there is variety (different "sectors" of the dungeon with different challenges/environment), it has "factions" (it's not kill everything all the time, diplomacy is possible) and the story is pretty solid. I've run it twice in 5e and would do it again.</p><p></p><p>I don't know RA and maybe it doesn't have the same flaws. Variety is important I think, and dungeons can be limited in that sense.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9011700, member: 23"] I am not very fond of megadungeons... but I think a [I]big[/I] dungeon can be great. (the kilodungeon?) We did about 2 levels of undermoutain back in the 2e days and... we grew bored of it. So we moved on to other adventures. In the 3e era we did the return to the temple of elemental evil and it was a HUGE slog and we just gave up following a semi-TPK (1/3 of the party dead, 1/3 captured, 1/3 evaded but no easy way to free the others so... screw it). What I have found that did work was when a large dungeon had a solid sense of story but also was "completable" - ie didn't go on forever. I can personally recommend the Gates of Firestorm peak - it has 125 rooms but more importantly, there is variety (different "sectors" of the dungeon with different challenges/environment), it has "factions" (it's not kill everything all the time, diplomacy is possible) and the story is pretty solid. I've run it twice in 5e and would do it again. I don't know RA and maybe it doesn't have the same flaws. Variety is important I think, and dungeons can be limited in that sense. [/QUOTE]
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Thoughts on running Rappan Athuk (and deadly megadungeons in general) [SPOILERS]
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