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Theory Crafting: Gritty Low Magic or a Potpourri of Variant Rules
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<blockquote data-quote="kenada" data-source="post: 8523083" data-attributes="member: 70468"><p>I doubt it. You’ll get a slight advantage, but the skill increases from ABP come pretty late. There’s also no guarantee that PCs will go out of their way to stack bonuses to their advantage. If it does become a problem, you can then make adjustments.</p><p></p><p></p><p>That’s pretty much all the rules recommend doing. There is a new chart for calculating XP for building encounters, and there’s an alternate Simple DC table. There are some other considerations (technically it makes summoning a little better), and you will want to align the DCs for e.g., Treat Wounds, but the big one is just subtracting the level.</p><p></p><p>I didn’t like the Simple DC table though. A level 20 DC is 20, but an expert DC is 20? I think that’s too severe. I ended up using an adjusted one that toned down the simple DCs a bit to make them more reasonable. Otherwise, it messes up the intuition “this seems like a fair challenge for an expert” by making that DC actually quite difficult for a character who just has expert in a skill.</p><p></p><p>Looking through my old house rules, this is what I used. It was just something I put together based on what felt right. I considered it more important that the DCs felt fair versus having simple DCs be ‘gritty’.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: left">Proficiency</p> </th><th><p style="text-align: center">DC</p> </th></tr><tr><td>Untrained</td><td><p style="text-align: center">10</p> </td></tr><tr><td>Trained</td><td><p style="text-align: center">14</p> </td></tr><tr><td>Expert</td><td><p style="text-align: center">17</p> </td></tr><tr><td>Master</td><td><p style="text-align: center">20</p> </td></tr><tr><td>Legendary</td><td><p style="text-align: center">23</p> </td></tr></table></blockquote><p></p>
[QUOTE="kenada, post: 8523083, member: 70468"] I doubt it. You’ll get a slight advantage, but the skill increases from ABP come pretty late. There’s also no guarantee that PCs will go out of their way to stack bonuses to their advantage. If it does become a problem, you can then make adjustments. That’s pretty much all the rules recommend doing. There is a new chart for calculating XP for building encounters, and there’s an alternate Simple DC table. There are some other considerations (technically it makes summoning a little better), and you will want to align the DCs for e.g., Treat Wounds, but the big one is just subtracting the level. I didn’t like the Simple DC table though. A level 20 DC is 20, but an expert DC is 20? I think that’s too severe. I ended up using an adjusted one that toned down the simple DCs a bit to make them more reasonable. Otherwise, it messes up the intuition “this seems like a fair challenge for an expert” by making that DC actually quite difficult for a character who just has expert in a skill. Looking through my old house rules, this is what I used. It was just something I put together based on what felt right. I considered it more important that the DCs felt fair versus having simple DCs be ‘gritty’. [TABLE] [TR] [TH][LEFT]Proficiency[/LEFT][/TH] [TH][CENTER]DC[/CENTER][/TH] [/TR] [TR] [TD]Untrained[/TD] [TD][CENTER]10[/CENTER][/TD] [/TR] [TR] [TD]Trained[/TD] [TD][CENTER]14[/CENTER][/TD] [/TR] [TR] [TD]Expert[/TD] [TD][CENTER]17[/CENTER][/TD] [/TR] [TR] [TD]Master[/TD] [TD][CENTER]20[/CENTER][/TD] [/TR] [TR] [TD]Legendary[/TD] [TD][CENTER]23[/CENTER][/TD] [/TR] [/TABLE] [/QUOTE]
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Theory Crafting: Gritty Low Magic or a Potpourri of Variant Rules
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