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The Weakest Spells in 5e - The Quick Fix
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<blockquote data-quote="Chaosmancer" data-source="post: 8702102" data-attributes="member: 6801228"><p>I had a thought for Immolation. Two things. </p><p></p><p>1) Remove Concentration. </p><p></p><p>2) Reverse the order of the damage and save for the follow-ups </p><p></p><p>3) Potentially: Successful follow-up saves reduce the next damage by half. </p><p></p><p>So, the spell ends up working like this. </p><p></p><p>Initial save -> 8d6 on a fail, 4d6 on a success and spell ends</p><p></p><p>Next turn, take 4d6 damage, then save. If you succeed, reduce the damage to 2d6</p><p></p><p>Next turn, take 2d6 damage, then save. If you succeed, reduce the damage to 1d6</p><p></p><p>Next turn, take 1d6 damage, then save. If you succeed, the spell ends. </p><p></p><p></p><p>So, this could be HUGE damage. But, assuming the enemy succeeds every save except the first, you are dealing 15d6 damage, which is 52.5. Which is about the same as hitting two targets with fireball. Non-con means that it continues anyways. This makes that first save the really big part, and it compares then to stuff like contagion which once it works is poisoned condition for 3 rounds minimum, or things like Heat Metal that just auto-deal damage and cause disadvantage on all targets with armor. (which does take concentration, but is a level 2 spell) </p><p></p><p>Too much? Or about right for a single target save or suck damage?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8702102, member: 6801228"] I had a thought for Immolation. Two things. 1) Remove Concentration. 2) Reverse the order of the damage and save for the follow-ups 3) Potentially: Successful follow-up saves reduce the next damage by half. So, the spell ends up working like this. Initial save -> 8d6 on a fail, 4d6 on a success and spell ends Next turn, take 4d6 damage, then save. If you succeed, reduce the damage to 2d6 Next turn, take 2d6 damage, then save. If you succeed, reduce the damage to 1d6 Next turn, take 1d6 damage, then save. If you succeed, the spell ends. So, this could be HUGE damage. But, assuming the enemy succeeds every save except the first, you are dealing 15d6 damage, which is 52.5. Which is about the same as hitting two targets with fireball. Non-con means that it continues anyways. This makes that first save the really big part, and it compares then to stuff like contagion which once it works is poisoned condition for 3 rounds minimum, or things like Heat Metal that just auto-deal damage and cause disadvantage on all targets with armor. (which does take concentration, but is a level 2 spell) Too much? Or about right for a single target save or suck damage? [/QUOTE]
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The Weakest Spells in 5e - The Quick Fix
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