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The Untamed Wilds: Electric Skies Character Generation
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<blockquote data-quote="Kwargrow" data-source="post: 7545890" data-attributes="member: 6855382"><p><strong><span style="font-size: 22px">The Untamed Wilds: Electric Skies</span></strong></p><p> </p><p> In 2020 the Earth went through the Violent Shift. The magnetic poles switched, throwing the world into chaos. The elemental change brought back something that been lost for eons: waylines, a specific form of energy not accessible through technology but through the mind, were available to humanity again. It was not long before people declared that magic had returned to the world, and for the first time in thousands of years magicians roamed the planet. The waylines crisscrossed the earth and influenced the plants and animals, enabling them to grow larger and display startling new abilities. The world that humanity had conquered was able to push back against modern civilization. With a decimated population from the violent pole shift, people grouped together in the largest cities. The revitalized waylines had an unexpected effect on humanity as well, changing their appearance into what became known as elves, orcs, giants, and base line humans.</p><p></p><p> The year is 2120, a century after the Violent Shift. With generations of blending magic and technology, the Helton Metroplex on the southern coast of what was once called Texas is a massive sprawl of glittering metal and glass skyscrapers surrounded by vast expanses of new, untamed wilderness. The old-world governments collapsed, and the cities that thrived became powers unto themselves with corporations providing the organization and buying votes on the ruling city council. The fossil fuel industry never reemerged after the Violent Shift, and Tesla towers were erected to provide power for all technology needs. The new Earth exists in three realms, the Hard Realm, where the physical things happen, the Virtual Reality, where all information is stored, transactions are made, and anything artificial is accessed, and the Astral Plane, which proficient magicians can travel to, leaving their bodies for a time in order to converse with spirits and view the Hard Realm in relative security.</p><p></p><p> Helton Law forbids any Artificial Intelligence to target a living thing, so all conflicts are still done by the old ways. Guns, blades, and spells (powerful abilities granted by manipulating waylines) are the weapons that dominate the streets. With the conflicts between the Ultra Corporations that dominate life in the Helton sprawl there’s plenty of work for Freelancers.</p><p></p><p> <em>Good fortune, Liveborn, it’s a rich tapestry.</em> (which means ‘good luck person, it’s a dangerous world’)</p></blockquote><p></p>
[QUOTE="Kwargrow, post: 7545890, member: 6855382"] [B][SIZE=6]The Untamed Wilds: Electric Skies[/SIZE][/B] In 2020 the Earth went through the Violent Shift. The magnetic poles switched, throwing the world into chaos. The elemental change brought back something that been lost for eons: waylines, a specific form of energy not accessible through technology but through the mind, were available to humanity again. It was not long before people declared that magic had returned to the world, and for the first time in thousands of years magicians roamed the planet. The waylines crisscrossed the earth and influenced the plants and animals, enabling them to grow larger and display startling new abilities. The world that humanity had conquered was able to push back against modern civilization. With a decimated population from the violent pole shift, people grouped together in the largest cities. The revitalized waylines had an unexpected effect on humanity as well, changing their appearance into what became known as elves, orcs, giants, and base line humans. The year is 2120, a century after the Violent Shift. With generations of blending magic and technology, the Helton Metroplex on the southern coast of what was once called Texas is a massive sprawl of glittering metal and glass skyscrapers surrounded by vast expanses of new, untamed wilderness. The old-world governments collapsed, and the cities that thrived became powers unto themselves with corporations providing the organization and buying votes on the ruling city council. The fossil fuel industry never reemerged after the Violent Shift, and Tesla towers were erected to provide power for all technology needs. The new Earth exists in three realms, the Hard Realm, where the physical things happen, the Virtual Reality, where all information is stored, transactions are made, and anything artificial is accessed, and the Astral Plane, which proficient magicians can travel to, leaving their bodies for a time in order to converse with spirits and view the Hard Realm in relative security. Helton Law forbids any Artificial Intelligence to target a living thing, so all conflicts are still done by the old ways. Guns, blades, and spells (powerful abilities granted by manipulating waylines) are the weapons that dominate the streets. With the conflicts between the Ultra Corporations that dominate life in the Helton sprawl there’s plenty of work for Freelancers. [I]Good fortune, Liveborn, it’s a rich tapestry.[/I] (which means ‘good luck person, it’s a dangerous world’) [/QUOTE]
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