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The Tale of an Industrious Rogue (updated 3-12-2014)
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<blockquote data-quote="Cristian Andreu" data-source="post: 6245774" data-attributes="member: 23822"><p><strong><u><span style="font-size: 15px">Part XI: Slimy's Fancy Trip to Far and Beyond</span></u></strong></p><p></p><p>The trip to the outside, bumping on stalagmites and fending off a generous buffet of underground monstrosities, would take them a while, giving them time to talk about a point somehow everyone forgot about: Why on earth did they need the aboleth for? After granting some extra experience to Valanar for getting everyone to visit the bottom of the world and almost die a few times without even having told them exactly why, he entertained them to an explanation:</p><p></p><p>The idea was to use a powerful psionic creature to feed the minds of the prisoners with information and emotions that would make the nightmares much more powerful, thus getting a bigger bang for the buck. </p><p></p><p><em>"Now, remember when we took a trip to the green hell that is the Mwangi Jungles and found the crumbled city?"</em></p><p></p><p>He was harkening back to when several sessions ago they took a trip to Mwangi in order to creaft the <em>Rods of Elemental Compelling</em> they used to herd salt quasielementals. That journey had taken them into the remains of a long-crashed flying city of the Shori civilization. Within them, the party had stumbled upon a faulty device that, they found out, had once been responsible for keeping the city aloft, by using raw energy taken from the very fabric of the cosmos. When they approached said apparatus, however, they kept getting thrown back by extremely unsettling feelings that made no sense at all, and Valanar’s <em>Knowledge [The Planes]</em> check had given him a hint that suggested the machine was actually a hole in reality that had broken into the Far Realms (which also explained the tentacled macaques that ambushed them at the time), that place beyond the Multiverse where reason ceases to exist altogether.</p><p></p><p><em>“Having this zeppelin actually makes things much easier”</em> he said, and once they flew out through the dormant volcano, they steered toward the Mwangi Jungles, back into the ruins of the crashed flying city of the Shori.</p><p></p><p>Slimy wasn’t going to have a good time.</p><p></p><p>So after flying above the treetops for a few days they finally arrive to the ruins, make quick work of a pack of intelligent gorillas that had taken residence in the area, travel down to the device and set Slimy down on the ground. </p><p></p><p>Valanar asked me about using a spell in a different way than usual: He wanted to use <em>Dimensional Anchor</em>, but instead of it blocking all kinds of planar travel, he wants it to be <em>“hooked and delayed”</em>, in order to have it cast on Slimy, throw him through the hole into the Far Realm, and then pull him back; a <em>Dimensional Bungee-Jump</em>, if you'd prefer. I said it was a stretch, but he offered me to spend an action point, two spell slots one level higher to prepare it, and I agreed as long as he succeeded at a DC 30 <em>Spellcraft </em>check, plus another DC 30 <em>Spellcraft </em>check when using the spell or risk having himself sucked into the portal, Slimy being teleported into the same spatial coordinates as him or some other nasty effect like that selected entirely at my whim, since he would be playing with a spell that is ultimately derived to him by his goddess. He agreed, so we did the first roll, which he passes. He then spent the next day preparing the adapted spell.</p><p></p><p>Once he got that sorted out, they woke up Slimy by pelting him with rocks and healed him up a bit just in case. Valanar cast the modified <em>Dimensional Anchor</em> and asked Vorgok to push the aboleth through the portal. Slimy panicked as he got a glimpse of what might be waiting on the other side (which had to be horrible enough to unsettle an aberration), but didn't get enough time to react before falling through. With haste, the party ran back before going mad by the imagery being spewed by the portal, and after about ten seconds, Valanar pulled the aboleth out. </p><p></p><p><em>“Will saves, everyone!” </em></p><p></p><p>Whatever Slimy saw on the other side of that portal, he was now psionically broadcasting some of the most horrible, incomprehensible and twisted thoughts they had never imagined, shaking like a fish out of the water and oozing foam from every pore. They manage to succeed the saves, tie the aboleth up back to the zeppelin, and hurry up to get back before they ran out of gas*.</p><p></p><p><span style="font-size: 9px">*Back when they built the flying machine, I had told them the gas plants would only remain buoyant for 2d6 days, and the result was 9. They had already spent 5 of those days, and they were looking at a similar amount back to Saltspit assuming no ill weather, so they had not a moment to spare.</span></p></blockquote><p></p>
[QUOTE="Cristian Andreu, post: 6245774, member: 23822"] [B][U][SIZE=4]Part XI: Slimy's Fancy Trip to Far and Beyond[/SIZE][/U][/B] The trip to the outside, bumping on stalagmites and fending off a generous buffet of underground monstrosities, would take them a while, giving them time to talk about a point somehow everyone forgot about: Why on earth did they need the aboleth for? After granting some extra experience to Valanar for getting everyone to visit the bottom of the world and almost die a few times without even having told them exactly why, he entertained them to an explanation: The idea was to use a powerful psionic creature to feed the minds of the prisoners with information and emotions that would make the nightmares much more powerful, thus getting a bigger bang for the buck. [I]"Now, remember when we took a trip to the green hell that is the Mwangi Jungles and found the crumbled city?"[/I] He was harkening back to when several sessions ago they took a trip to Mwangi in order to creaft the [I]Rods of Elemental Compelling[/I] they used to herd salt quasielementals. That journey had taken them into the remains of a long-crashed flying city of the Shori civilization. Within them, the party had stumbled upon a faulty device that, they found out, had once been responsible for keeping the city aloft, by using raw energy taken from the very fabric of the cosmos. When they approached said apparatus, however, they kept getting thrown back by extremely unsettling feelings that made no sense at all, and Valanar’s [I]Knowledge [The Planes][/I] check had given him a hint that suggested the machine was actually a hole in reality that had broken into the Far Realms (which also explained the tentacled macaques that ambushed them at the time), that place beyond the Multiverse where reason ceases to exist altogether. [I]“Having this zeppelin actually makes things much easier”[/I] he said, and once they flew out through the dormant volcano, they steered toward the Mwangi Jungles, back into the ruins of the crashed flying city of the Shori. Slimy wasn’t going to have a good time. So after flying above the treetops for a few days they finally arrive to the ruins, make quick work of a pack of intelligent gorillas that had taken residence in the area, travel down to the device and set Slimy down on the ground. Valanar asked me about using a spell in a different way than usual: He wanted to use [I]Dimensional Anchor[/I], but instead of it blocking all kinds of planar travel, he wants it to be [I]“hooked and delayed”[/I], in order to have it cast on Slimy, throw him through the hole into the Far Realm, and then pull him back; a [I]Dimensional Bungee-Jump[/I], if you'd prefer. I said it was a stretch, but he offered me to spend an action point, two spell slots one level higher to prepare it, and I agreed as long as he succeeded at a DC 30 [I]Spellcraft [/I]check, plus another DC 30 [I]Spellcraft [/I]check when using the spell or risk having himself sucked into the portal, Slimy being teleported into the same spatial coordinates as him or some other nasty effect like that selected entirely at my whim, since he would be playing with a spell that is ultimately derived to him by his goddess. He agreed, so we did the first roll, which he passes. He then spent the next day preparing the adapted spell. Once he got that sorted out, they woke up Slimy by pelting him with rocks and healed him up a bit just in case. Valanar cast the modified [I]Dimensional Anchor[/I] and asked Vorgok to push the aboleth through the portal. Slimy panicked as he got a glimpse of what might be waiting on the other side (which had to be horrible enough to unsettle an aberration), but didn't get enough time to react before falling through. With haste, the party ran back before going mad by the imagery being spewed by the portal, and after about ten seconds, Valanar pulled the aboleth out. [I]“Will saves, everyone!” [/I] Whatever Slimy saw on the other side of that portal, he was now psionically broadcasting some of the most horrible, incomprehensible and twisted thoughts they had never imagined, shaking like a fish out of the water and oozing foam from every pore. They manage to succeed the saves, tie the aboleth up back to the zeppelin, and hurry up to get back before they ran out of gas*. [SIZE=1]*Back when they built the flying machine, I had told them the gas plants would only remain buoyant for 2d6 days, and the result was 9. They had already spent 5 of those days, and they were looking at a similar amount back to Saltspit assuming no ill weather, so they had not a moment to spare.[/SIZE] [/QUOTE]
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