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<blockquote data-quote="El Jefe" data-source="post: 2813932" data-attributes="member: 19990"><p>03-21-06, 05:32 AM #161 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>Bakermania V - Cage Match!</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>grapple (1d20+3=17) </p><p></p><p>This time, Enialis was ready for Mr. Faversham's little wrestling "trick". Instead of ending up with his arm behind his back, he managed to get his own arm around the older man's waist.</p><p>Crunchy Stuff </p><p>It is now the next turn. Enialis can do any of the usual "Grapple type stuff" moves that one can do when grappling. Escaping the grapple would, once again be an opposed grapple check. </p><p>Time dragged on...Enialis knew that time was running out, that the Watch would arrive soon. Some of the neighbors were taking up the cry. </p><p>__________________</p><p>03-21-06, 06:02 AM #162 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>grapple (1d20+3=17) heh </p><p>__________________</p><p>03-21-06, 01:31 PM #163 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>A breath of fresh air...</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>grapple (1d20+3=17) heh </p><p></p><p>OoC Stuff </p><p>Um, you didn't state what Enialis is trying to do. Based on previous posts, I'm guessing escape the grapple, right? Also, I think you got the links to the dice rolls mixed up. You used this roll - grapple (1d20+3=17) last round, I think you mean to use this roll - Grapple (1d20+3=10) for this round. Turns out it doesn't matter, maybe Mr. Faversham is starting to tire.</p><p></p><p>Oh, and I'll assume that of all the squares surrounding the one just inside the door where the grapple is taking place, when you break free, you'll want to go to the square just outside the door. Let me know if you decide otherwise; I've sblocked that decision below. </p><p>The younger man's superior strength and conditioning paid off. Just as the baker was reaching around to try to get into position to pin him, he pushed the other aside and rolled away.</p><p>If Enialis rolls away into the square just outside the rear door... </p><p>Enialis rolled deftly to his feet just outside the door, and got a good look at the courtyard behind the Faversham's for the first time. Two buildings, butting up back to back formed a high wall to the south, as did two more buildings to the north. The alley that Enialis had used to enter the compound led to the east between the Faversham's bakery and the one next door, and a similar one led to the west between the Faversham's modest barn and their neighbor to the northwest. The barn, really more of an overgrown shed, formed the boundary to west. However, directly in front of Enialis was a very frightened young woman in plain clothes, obviously terrified that a masked intruder had just burst out of the back of the Faversham's Bakery just moments after Mr. Faversham had gone inside to investigate an unusual noise. "Aiiiiieeee!", she screamed, as she put her hands up to protect herself.</p><p>DC12+ Spot Check </p><p>The young woman is wearing a fancy brooch that seems totally out of place with the rest of her clothing. </p><p>Above him, Enialis can still hear a pair of female voices, one more hysterical than the other, calling for the watch.</p><p></p><p>But behind him, a stern voice growls, "Oh, no you don't, thief!" Enialis turned to see Mr. Faversham coming through the door, apparently attempting to sieze him once again.</p><p>More Crunch </p><p>Enialis does get an AoO this time as Faversham attempts to enter his square. </p><p> </p><p>03-21-06, 03:04 PM #164 </p><p>Salix </p><p>Registered User</p><p> </p><p>Quote:</p><p>Originally Posted by Dungannon</p><p>ooc: don't worry about it Xaov, stuff like this happens in PbP. I'm used to it. </p><p></p><p></p><p>No problems Xaov. good luck. </p><p>__________________</p><p>03-21-06, 05:14 PM #165 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>Spot Check (1d20=2) I hate IC.......</p><p></p><p>Obviously Enialis is a bit distracted to really check her out closely</p><p></p><p>ooc: Sorry that I didn't specify my actions but you were exactly correct with what I was doing. Also I'm pretty sure those are the correct links, I may have just not labeled them correctly. But regardless like you said it doesn't matter</p><p></p><p>Enialis then gets an idea</p><p></p><p>Enialis will move to the girl's square.</p><p></p><p>Not really sure what actions might be taken before he would do this but he is going to attempt to grapple her and take her hostage</p><p></p><p>(Here it goes</p><p></p><p>Grapple the girl (1d20+3=21) (woot)</p><p></p><p>Assuming he wins the grapple and actually was able to make it there</p><p></p><p>Enialis will hold his sword to her and in the deepest voice he can manage say "Stand down Faversham, or you'll have this girl's blood on your hands" </p><p></p><p>--------------------------------------------------------------------------------</p><p>03-21-06, 07:50 PM #166 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>Help me! Help me!</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>Enialis then gets an idea</p><p></p><p>Enialis will move to the girl's square.</p><p></p><p>Not really sure what actions might be taken before he would do this but he is going to attempt to grapple her and take her hostage </p><p></p><p>Slow down just a bit </p><p>That would be next turn, on Enialis's initiative. This turn, he still has to deal with Mr. Faversham's attempted re-grapple. Since you left no instructions for what to do on your AoO, and did mention that you're not trying to hurt Mr. Faversham, I take it that you will forego the AoO. That means we proceed to Mr. Faversham's melee touch attack to re-grab you, which fails. We now proceed to the next turn, where Enialis attempts to grapple the girl. First, she gets an AoO against Enialis, which fails. You then make a melee touch attack to grab the girl, and to save some time, I'll use the roll you made below (which would succeed no matter what you used it for in this context).</p><p>Quote:</p><p>Originally Posted by Xaov</p><p>(Here it goes</p><p></p><p>Grapple the girl (1d20+3=21) (woot) </p><p></p><p>Ok, that succeeds, you've grabbed the girl. </p><p>Mr. Faversham stormed out of the back of the bakery, crying "Sneak into my business up to no good, I'll teach you!" Enialis saw an opportunity to sucker-punch the man, but passed it up, having no desire to actually harm him. The baker lurched at Enialis, who deftly sidestepped him, leaving the baker clutching at air.</p><p></p><p>The situation was growing desparate as the young man knew the City Watch would arrive any moment. An idea struck him...use the girl as a hostage! He had no desire whatsoever to hurt this innocent young thing, but none of the others knew that, and he could use it to his advantage. He reached for her with both hands, as she slapped ineffectively at his armor. His right hand closed about her wrist, but she twisted hard to escape his grasp.</p><p>Back to mechanics </p><p>Now, you can make an Opposed Grapple Check vs. the girl to establish the grapple. Ah, she's not very strong, but she's slippery as an eel, so to grapple her, your Opposed Grapple Check will have to be DC 14+. Oh, and since you're now close enough to plant one on her lips, make another Spot check. The modifier hasn't changed much because, well, she's trying pretty violently to escape, and there's still this mad baker you have to contend with...</p><p>Spot Check DC12+ </p><p>The girl is wearing a fancy brooch that seems totally out of place with the rest of her clothing. </p><p>I think we can save the rest for later in this turn. </p><p> </p><p>03-21-06, 09:03 PM #167 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>Good lord..... This makes me sad</p><p></p><p>Opposed Grapple (Dc14) (1d20+3=5) </p><p></p><p>Spot Check (1d20=11) </p><p>man just missed it by 1......</p><p></p><p>IC makes me very sad sometimes...... </p><p> </p><p>03-21-06, 10:57 PM #168 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>Eeeeek!</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>Opposed Grapple (Dc14) (1d20+3=5) </p><p></p><p>The girl sobbed, "No! Please! No!", as she turned and twisted her wrist in an attempt to break free. Perhaps Enialis's hands were wet with sweat from grappling with Mr. Faversham, for she popped free, if only for an instant. As for Faversham, he recovered his balance and lunged for Enialis. The girl turned as if to run.</p><p>Mechanics stuff again </p><p>Looks like Enialis gets two AoO's -- the first against Mr. Faversham as he attempts to grapple, and the second one against the young woman as she attempts to flee. Note that either AoO can be a grapple attempt if Enialis so desires.</p><p>Quote:</p><p>Originally Posted by Xaov</p><p>IC makes me very sad sometimes...... </p><p></p><p>I have to say that I think that it's been extremely fair, but somewhat capricious. It is quite random, which can be discouraging...just when you think things are going your way, BAM! </p><p> </p><p>03-22-06, 01:42 AM #169 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>Enialis will attempt another grapple on the girl as she runs. If possible I'd like to attempt another spot check.</p><p></p><p>lol oops To grapple the girl (1d203=104) can that count as my roll? </p><p></p><p>man so many single digit numbers......To grapple the girl (1d20+3=8) </p><p> </p><p>03-22-06, 02:51 AM #170 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>One that got away</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>Enialis will attempt another grapple on the girl as she runs. </p><p></p><p>Enialis forsook an opening to ward off Mr. Faversham in favor of clutching at the girl before she got away. Alas, she proved entirely too slippery for him.</p><p>Quote:</p><p>Originally Posted by Xaov</p><p>If possible I'd like to attempt another spot check. </p><p></p><p>Sorry, not on the same turn.</p><p>Mechanics </p><p>And now it's time for Mr. Faversham to act. Ok, blew his melee touch attack to grab Enials. </p><p>Mr. Faversham lunged for Enialis as the girl started to run away, but he was unable to get any purchase on Enialis's armor-covered form. The girl ran across the courtyard, reaching and cowering behind one of the posts holding up the barn roof.</p><p></p><p>Shouts were coming from the house and all over the neighborhood now. How much time would Enialis have?</p><p>OoC: </p><p>That's the end of that round. Next round, Enialis will act first. He is in the square immediately west of the rear door of the bakery. Faversham is still just inside the bakery, with the door open (in the doorway, if you please). The young woman Enialis tried to grapple is 25 feet west and 5 feet south of Enialis, taking partial cover behind a post. </p><p> </p><p>03-22-06, 03:13 AM #171 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>Enialis sees his opening but knows he won't be able to get away unscathed Enialis will keep in mind where she is and run to get his horse which is out side the front of the building.</p><p></p><p>Note: If enialis can't easily get around the building he move to where the girl is.</p><p></p><p>just on a side note if possible I'd like to make a handle animal check to whistle for my horse to come to me. However I didn't specify ahead of time/when creating this character that was a trick I had taught the horse so I'll understand if it won't work. </p><p> </p><p>03-22-06, 04:14 AM #172 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>I knew I should have taken a left at Albuquerque</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>Enialis sees his opening but knows he won't be able to get away unscathed Enialis will keep in mind where she is and run to get his horse which is out side the front of the building.</p><p></p><p>Note: If enialis can't easily get around the building he move to where the girl is. </p><p></p><p>First, let's try this:</p><p>Code:</p><p>ACCCCCCAAAAAAT</p><p>BCCCCCCKKKKKKS</p><p>BCCCCCCKKKKKKS</p><p>BCCCCCEFKKKKKS</p><p>GCCCCCCKKKKKDS</p><p>BCCCCCCKKKKKKS</p><p>BCCCCCCKKKKKKS</p><p>WWWWWWWWWWWWWS</p><p>Where:</p><p>A is the Alley (extending to the west off the map)</p><p>B is the Barn (roofed but open to the east)</p><p>C is the Courtyard (open space)</p><p>D is the front Door to the Bakery</p><p>E is Enialis</p><p>F is Mr. Faversham</p><p>G is the Girl that Enialis tried to grapple</p><p>K is the baKery</p><p>S is the Street to the east of the bakery, extending several squares to the east off the map</p><p>T is really part of the street, but I wanted to show where the gaTe to the alley was</p><p>W is the Walls of neighboring buildings. There is also a row of Walls to the north (not shown)</p><p></p><p>As you can see, Enialis has several movement options, some that get him to certain locations more quickly at the expense of opening him up to extra AoO's from Mr. Faversham. Just tell me exactly where he's going...each letter is a 5' square.</p><p>Quote:</p><p>just on a side note if possible I'd like to make a handle animal check to whistle for my horse to come to me. However I didn't specify ahead of time/when creating this character that was a trick I had taught the horse so I'll understand if it won't work. </p><p></p><p>Ah, let me think about that while you show me where Enialis is moving to. It might not come into play. </p><p> </p><p>03-22-06, 05:47 AM #173 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>Enialis seeing how far he will have to go to get his hostage, knowing the watch is on its way and still being attacked by Mr. Faversham decides to move to his horse. It'll give him leverage and allow him to have a better chance of catching up with his hostage to get away free.</p><p></p><p>he will move to the area by the (line W) neighboring building walls and head to his horse (assuming there isn't a gate at the end of it, but from the looks of the code there isn't)</p><p></p><p>I am guessing that Faversham will take his AoO on me for leaving his threatened area so in the event I need to make an opposed check the result will be </p><p></p><p>Opposed grapple (1d20+3=12) </p><p></p><p>If he succeeds in evading faversham and you have decided to allow my handle animal check (if it comes into play)</p><p></p><p>Handle Animal check (1d20+4=20) </p><p></p><p>--------------------------------------------------------------------------------</p><p>03-22-06, 01:24 PM #174 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>Oh, no you don't!</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>he will move to the area by the (line W) neighboring building walls and head to his horse (assuming there isn't a gate at the end of it, but from the looks of the code there isn't) </p><p></p><p>Mechanics </p><p>In lieu of any instructions to the contrary, I'm assuming that Enialis moves by the most direct route, due north and then due east. Mr. Faversham's Melee Touch Attack to start the grapple hits (barely). </p><p>Knowing the Watch was soon to arrive, Enialis decided to leave the girl go for now, and to make a run for it. As he did, the baker reached for him again, grabbing his wrist.</p><p>Quote:</p><p>Originally Posted by Xaov</p><p>I am guessing that Faversham will take his AoO on me for leaving his threatened area so in the event I need to make an opposed check the result will be </p><p></p><p>Opposed grapple (1d20+3=12) </p><p></p><p>More Mechanics </p><p>The bad news is that Mr. Faversham beat a 12. The worse news is that Enialis will have to make an Opposed Grapple Check of 17+ to avoid a pin. </p><p>This time, Mr. Faversham was able to pull the younger man just off balance enough that he couldn't easily free his arm...and Faversham pounced on the opportunity wrap an arm around Enialis's leg. The baker seemed to have his second wind, as he threatened to knock Enialis off his feet.</p><p>Aside </p><p>It seems the Handle Animal check won't be coming into play for a little while. But...</p><p>Spot Check at DC14+ (note the higher mod) </p><p>The girl is wearing a fancy brooch that seems totally out of place with the rest of her clothing. </p><p> </p><p>03-22-06, 01:44 PM #175 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>I have work then class until 5. I'll have a response at around quarter after 5 </p><p> </p><p>03-22-06, 10:44 PM #176 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>oh man.... opposed grapple (1d20+3=16) missed the pin the check by one............</p><p>/wrists</p><p></p><p>Spot (1d20=19)(woohoo finally made the spot) Enialis says to himself That girl.... that brooch she's wearing, it seems, out of place on her. Could she be Faversham's lover? </p><p> </p><p>03-23-06, 04:11 AM #177 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>All Trussed up Like a Chicken</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>oh man.... opposed grapple (1d20+3=16) missed the pin the check by one............ </p><p></p><p>Down the two men went, into the dirt of the courtyard. The luck seemed to have turned again, Mr. Faversham had Enialis twisted up like a pretzel.</p><p>Here we go again... </p><p>It is now the next turn, and Enialis's initiative again. I presume he will want to break the pin -- if so, he must roll an Opposed Grapple Check of 10+ </p><p>Enialis could hear shouts and clattering from not far down the street. </p><p> </p><p>03-23-06, 05:24 AM #178 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>To break the pin (1d20+3=14) </p><p></p><p>Enialis gets up but still has to break the bakers hold on him </p><p> </p><p>03-23-06, 01:21 PM #179 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>A breath of air, II</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>To break the pin (1d20+3=14) </p><p></p><p>Enialis gets up but still has to break the bakers hold on him </p><p></p><p>Enialis wriggled and unwound himself, but the baker still held him about his waist. Above the commotion, he could hear what sounded like Mrs. Faversham's voice calling, "There's a strange man trying to get in! He's inside the building! I can't let you in, he's downstairs with my husband!"</p><p>Mechanics </p><p>It is now the next turn. Enialis is grappling with Mr. Faversham just outside the house. The girl with the brooch is still cowering just under the eaves to the barn. There are shouts all over the neighborhood, and much commotion. It is Enialis's initiative. I'm going to assume that he wants to escape the grapple, and will need to make an Opposed Grapple Check of 15+ to do so. </p><p> </p><p>03-23-06, 01:28 PM #180 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>You are correct sir.</p><p>To escape the grapple (1d20+3=20) </p><p></p><p></p><p>Enialis will make his way to the previously specified place and start trying to get his horse.</p><p></p><p>Once I get to Annok (his horse) I'll try and get that girl. I don't know for sure but I believe she may be faversham's lover. Regardless if I were to capture her I would hope I could get out of town free. Enialis says to himself </p><p> </p><p>03-23-06, 01:56 PM #181 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>Open up in the name of the Law!</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>To escape the grapple (1d20+3=20) </p><p></p><p>Enialis pried the man's hands from around his waist and took a step away from him. Again, the baker lunged at him, growling, "You'll not get away now, the Watch is here!", and managed to grab hold of one of Enialis's armor straps. </p><p>Mechanics </p><p>Phew! You're starting to convince me about IC, just when you thought it was over, SuperBaker pulls through again!</p><p></p><p>First, the scene now looks like this:</p><p>Code:</p><p>ACCCCCCAAAAAAT</p><p>BCCCCCCKKKKKKS</p><p>BCCCCCEKKKKKKS</p><p>BCCCCCFDKKKKKS</p><p>GCCCCCCKKKKKDS</p><p>BCCCCCCKKKKKKS</p><p>BCCCCCCKKKKKKS</p><p>WWWWWWWWWWWWWS</p><p>Mr. Faversham is trying to attempt a grapple again. Enialis gets an AoO, but you'll have to tell me if you want to take it...Enialis has passed up several opportunities to do so thus far. Mr. Faversham has succeeded in yet another Melee Touch Attack to establish a Grapple, and Enialis must now make an Opposed Grapple Check of 15+ to avoid being grappled for the third time.</p><p>DM reference only </p><p>6 pts to door </p><p>In addition to all the other commotion, the interloper could now hear smashing and splintering sounds coming from the front of the bakery. </p><p> </p><p>03-23-06, 04:22 PM #182 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>This has been one heck of a fight. Are you sure that Faversham isn't a former wrestler or something heh....</p><p></p><p>To avoid being grappled a third time T_T (1d20+3=21) (woohoo!)</p><p></p><p>Enialis has been given some impromptu dancing lessons from mr. Faversham, however his patience is starting to wear thin. He takes his AoO to attempt to elbow Faversham in the face. </p><p>Melee attack (1d20+3=21) and connects (most likely) for Confirmed damage for an Unarmed strike by a medium-sized character (1d3+2=4) non-lethal damage</p><p></p><p></p><p></p><p></p><p>Enialis will on his turn continue to move to where his horse is.</p><p></p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p>03-23-06, 11:26 PM #183 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>A clean getaway?</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>This has been one heck of a fight. Are you sure that Faversham isn't a former wrestler or something heh.... </p><p></p><p>He's not, but he has been getting some good rolls when he needed them!</p><p>Quote:</p><p>Originally Posted by Xaov</p><p>He takes his AoO to attempt to elbow Faversham in the face. </p><p>Melee attack (1d20+3=21) and connects (most likely) for Confirmed damage for an Unarmed strike by a medium-sized character (1d3+2=4) non-lethal damage </p><p></p><p>The gasping baker reeled and the girl by the barn shrieked as Enialis sprinted around the corner of the bakery and toward the gate.</p><p>Mechanics </p><p>Ok, that was an AoO that took place on Faversham's initiative. Enialis had already performed all of his own actions on his own initiative (namely breaking the grapple and taking a 5' move), so it is now a new turn and Enialis's initiative. You can't run around corners, so Enialis takes his normal move (30') and turns the corner of the building. The scene looks like this:</p><p>Code:</p><p>ACCCCCCAAAEAAT</p><p>BCCCCCCKKKKKKS</p><p>BCCCCCCKKKKKKS</p><p>BCCCCCFDKKKKKS</p><p>GCCCCCCKKKKKDS</p><p>BCCCCCCKKKKKKS</p><p>BCCCCCCKKKKKKS</p><p>WWWWWWWWWWWWWS</p><p>That eats up a move action, leaving a standard action or another move action. I assume Enialis wants to get to his horse in the worst way, which means he still has to negotiate 10 feet and a gate to get to the street. I'm going to rule that Enialis at least goes up to the gate, at which point... </p><p>Enialis prepared to climb up and over the gate, but paused as he neared the front edge of the building. Around the corner he first heard and then saw a contingent of the City Watch, eagerly bashing the front door of the Faversham's shop down.</p><p>More Mechanics </p><p>Midway through Enialis's second movement action, the situation is thus:</p><p>Code:</p><p>ACCCCCCAAAAAETS</p><p>BCCCCCCKKKKKKSS</p><p>BCCCCCCKKKKKKSS</p><p>BCCCCCFDKKKKKRR</p><p>GCCCCCCKKKKKDRR</p><p>BCCCCCCKKKKKKRR</p><p>BCCCCCCKKKKKKSS</p><p>WWWWWWWWWWWWWSS</p><p>Where the R's are members of the Watch.</p><p></p><p>So, Enialis has burned 10' of movement in the 2nd move action, and can either spend another 10' to go over the gate and move his last 10' this turn to move toward his horse, or he can turn around and move 20' back down the alley, which would put him almost but not quite to the corner by the courtyard, or stay where he's at (or some combination thereof). I'll let you pick. Faversham took quite a blow, but still tried to grapple you. He doesn't seem quite himself...either he's getting winded, was stunned by the blow, or something. Still, his grapple attempt was formidable...or maybe very lucky. </p><p> </p><p>03-24-06, 01:39 AM #184 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>I take it then that the handle animal check was tossed out. Okay np.</p><p>You are correct though Enialis wants to get his horse in the worst way. His horse and the girl could very well mean his escape from the city. So thats what he'll do.</p><p></p><p>But first from a glance at the watch members, what are they armed with? If they appear to be armed with cross bows he's going to have to approach the situation a bit differently.</p><p></p><p>El Jefe a problem came up with a move silently check: Situation inside</p><p></p><p>Spoiler: </p><p>El Jefe I decided to make a move silently check.. However something happened. I rolled the dice and got a "Page cannot be displayed" message, and refreshed. Hence it rolled again.</p><p></p><p>I checked my roll history and saw the two rolls. The first one is higher 18 than the second one 15 As you can probably guess I'd like to use the first one, but I'll leave the final decision to you. </p><p></p><p></p><p>Regardless if the guards seem to spot Enialis as he tries to move silently he'll move into a full break for whatever is left of his movement. (a B-line to his horse btw) </p><p> </p><p>03-24-06, 04:55 AM #185 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>Free at last, Free at last...</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>But first from a glance at the watch members, what are they armed with? </p><p></p><p>Enialis sized up the patrol from the corner of the bakery. They were armed with halbreds and the like, and the three in front were taking turns smashing down the door. Quietly, quietly, he eased himself up and over the gate. Although he was lit by the sinking sun, Enialis hugged the wall of the building neighboring the bakery and sidled over to his horse unseen. Just as he began to mount up, one of the guards noticed him, and called, "Hey! You! Hold it right there!"</p><p>Mechanics </p><p>Enialis has ended another turn. I took the first check to be a move silently, which wasn't a problem since the Watch is making quite a racket. I took the second, unintentional roll to be your hide check, since it would be pretty obvious that you would be in view if you were passing within 20 feet of them.</p><p>Quote:</p><p>Originally Posted by Xaov</p><p>El Jefe a problem came up with a move silently check: Situation inside</p><p></p><p>Spoiler: </p><p>El Jefe I decided to make a move silently check.. However something happened. I rolled the dice and got a "Page cannot be displayed" message, and refreshed. Hence it rolled again. </p><p></p><p>Don't sweat it, IC has done that to me a couple of times. I'll always take the first roll, no matter whether it is higher or lower.</p><p></p><p>Amazingly, none of the guards spots Enialis, as they all had very poor rolls. I don't see how they can possibly miss him at the start of the next turn, since he can't hide and mount at the same time. It shoudln't matter...Enialis moves first, and even if he fails his ride check for a fast mount, he can use 1 move action to mount and a second to ride off farther than any of them can run to in one turn.</p><p></p><p>I also gave some thought to the Handle Animal check. No dice. Although you can use your skill to train your horse, it can only know a limited number of tricks. It's not fair to let you pick them as you need them, one at a time in the heat of battle. You coud push your horse to do a trick that it didn't know, but with a DC of 25 and a skill of 4, you can't push your horse to come to you. I think it would make sense to pick a set of tricks your horse would know, and submit them to the character judges for approval. I don't know if craft points would be involved because you started the training after putting your character in play. Again, see a character judge about this.</p><p>DM Reference Only </p><p>8 pts to door </p><p> </p><p>03-24-06, 05:41 AM #186 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>Alright np on the handle animal check it didn't occur to me to pick it ahead of time so ah well. Enialis (now mounted) shall ride at full movement back to where the girl was. He is going to ride to try and get her.</p><p></p><p>due to the large amount of area I had to cover I can pretty much guess I don't make my grapple check now.</p><p></p><p>I'll wait for your response to continue </p><p> </p><p>03-24-06, 06:07 AM #187 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>Hiyo Silver, away!</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>Enialis (now mounted) shall ride at full movement back to where the girl was. He is going to ride to try and get her. </p><p></p><p>Consider this </p><p>Well, let's see. The Watch knows where you are. It's still your initiative, and you took a move action to mount, so you still have a move action or a standard action. Here is where you are and how things look:</p><p>Code:</p><p>WWWWWWWWWWWWWHH</p><p>WWWWWWWWWWWWWHH</p><p>WWWWWWWWWWWWWSS</p><p>ACCCCCCAAAAAATS</p><p>BCCCCCCKKKKKKSS</p><p>BCCCCCCKKKKKKSS</p><p>BCCCCCFDKKKKKRS</p><p>GCCCCCCKKKKKDRR</p><p>BCCCCCCKKKKKKRR</p><p>BCCCCCCKKKKKKSS</p><p>WWWWWWWWWWWWWSS</p><p>Your horse, of course, is H (4 squares because a horse is a Large creature). Note that to get where the girl was, your horse will have to jump the gate. The DC is 24. If he can't get a running start, the DC is 48! So, you'll have to maneuver around a little bit if you still want to do this. Just let me know what path you plan to take. </p><p> </p><p>03-24-06, 03:31 PM #188 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>Well the thing is I am too close to freedom here to risk blowing it on a faulty roll trying to get over that fence. To be safe Enialis is going to move as fast as humanly possible to get to the girl through the far end that doesn't have the gate.</p><p></p><p>but just for the fun of it. (this roll doesn't count)</p><p></p><p>Spoiler: </p><p>Ride check (doesn't count) (1d20+7=26) heh shoot would've made it. T_T ah well </p><p></p><p>03-24-06, 05:34 PM #189 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>What to do, what to do...</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>To be safe Enialis is going to move as fast as humanly possible to get to the girl through the far end that doesn't have the gate. </p><p></p><p>Enialis briefly considered trying to leap the gate with his mount, but then sanity prevailed. This wasn't a training course where the horse might knock a crossbar from some supports, this was a fence that could send rider and mount sprawling onto the cobbles of the alley. Although Enialis was up to the task, he wasn't sure if his mount was.</p><p></p><p>Instead, he galloped around the block, Watchmen chasing after him in futility, in search of the outlet of the alley past the Faversham's barn. To his dismay, he found it to be gated as well. He could hear speech in the compound beyond, and from the sight of several figures farther up the alley he surmised that part of the patrol had stayed behind to take a report from the Faversham's. He was sure that one of the two figures in the alley beside the bakery was Mr. Faversham himself, probably showing off the ruined shutters where Enialis had let himself into the building.</p><p>More OoC Stuff </p><p>First, the jump check:</p><p>Quote:</p><p>Originally Posted by Xaov</p><p>but just for the fun of it. (this roll doesn't count)</p><p></p><p>Spoiler: </p><p>Ride check (doesn't count) (1d20+7=26) heh shoot would've made it. T_T ah well </p><p></p><p>That's very nice, but in a situation like this, we take the lower of your Ride check or the mount's Jump check. You know what to do, but without some more training, your horse doesn't - good thing you didn't try it!</p><p></p><p>As to the present situation, you can try to jump the fence again, climb over it, climb over then unlatch it, etc. You can no longer see the girl, but that's because the building you're by (another shop on the next street over) blocks your view of everything except the alley, the side of the barn, a small wedge of the courtyard, a bit of the rear of the bakery, and the side of the bakery. Some of the watch is still chasing after you, but it will be at least a turn until they have you in sight, and at least a couple of turns until they can reach you. </p><p> </p><p>03-24-06, 10:36 PM #190 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>Enialis will leap off his horse and attempt to climb the fence to unlatch it.</p><p>Climb Check (1d20+2=14) </p><p></p><p>he struggles a bit not sure if he gets across or not.</p><p></p><p>once on the other side(if he made it) Enilais will unlatch the gate and let his horse through. </p><p> </p><p>03-25-06, 01:36 AM #191 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>A kingdom for a horse...</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>Enialis will leap off his horse and attempt to climb the fence to unlatch it.</p><p>Climb Check (1d20+2=14) </p><p></p><p>he struggles a bit not sure if he gets across or not. </p><p></p><p>Enialis glanced up and down the street to make sure that he hadn't been spotted, and then dismounted and climbed the gate. It was similar to the one at the far end of the alley, and posed no great difficulty to the adventurer. Once across, he unlatched the gate, opened it, and grabbed the reins to his horse...only to see the three members of the evening patrol who were in hot pursuit of him round the corner from the cross street, spot him and his horse, and them cry, "Look! There he is! After him!"</p><p>The usual OoC stuff: </p><p>Enialis has dismounted and climbed the fence. It's too high to jump, well, almost too high, but too low to really require a climb check. If horses had prehensile hooves, they could easily scramble across.</p><p></p><p>He's unlatched the gate (it wasn't locked, but can't be unlatched from the street without someone climbing the fence), opened the gate, and grabbed the reins. If he stands like a statue, the three Watchmen will reach him next turn. He can easily mount up and ride off again if he pleases, in just about any direction. The alley in front of him is 5' wide, and there are people in it on the far side of the courtyard. Enialis doesn't see the girl, but can presume she's somewhere in the compound. </p><p> </p><p>03-25-06, 03:05 AM #192 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>Enialis mounts up again and rides into the courtyard desperately looking for the key to his case (or at least thats what he believes she is). Shall I make a search check? Or will you just tell him as he gets farther into the courtyard?</p><p></p><p>If you have him make a search check the result is.</p><p>Search (1d20=15) </p><p></p><p>If he can spot the girl as he is going further into the courtyard he'll ride to her.</p><p></p><p>Enialis doesn't want to hurt the girl. So if he is able to ride to her then he is going to jump off his horse and proceed to grapple her </p><p> </p><p>03-25-06, 04:09 AM #193 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>The Good, the Bad, and the Ugly</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>Enialis mounts up again and rides into the courtyard desperately looking for the key to his case (or at least thats what he believes she is). </p><p></p><p>Heedless of the presence of at least one member of the City Watch inside the compound, Enialis rode down the back alley into the courtyard behind the bakery. He was met with an ear-splitting scream as the girl was there, standing apart from three other figures. Only one of these did Enialis recognize: Clearly, it was Mrs. Faversham. Beside her stood a younger girl, perhaps 16 or so, and a member of the city watch. All clapped eyes on the masked intruder. Although only the young woman with the brooch had laid eyes on him before, all quickly recognized him as the intruder from only moments earlier. Mr. Faversham and the other guard reacted to the sight and sound of the rider, and emerged from the front alley to confront him. Shouts, screams, and orders ensued.</p><p>Ooc: </p><p>At the end of his movement, Enialis is just into the courtyard. If they stayed where they are, Enialis could dismount and close with any of the figures in the courtyard: Mr. Faversham, Mrs. Faversham, the older girl, the younger girl, or either of the city guards. He is not yet adjacent to any of them. </p><p> </p><p>03-25-06, 02:49 PM #194 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>So conceivably Mrs. Faversham has now seen the girl that I was chasing after before. Well still I don't want to take any chances</p><p></p><p>Enialis given the circumstances to which he was hired believes that the girl with the brooch is in fact the girl of Mr. Faversham's on the side relations. He sees Mrs. Faversham, the woman who hired him, not far from her competitor. But Enialis feels he has gone through too much to just risk tossing it out so he decides to continue to pursue the girl. He'll get the words from her mouth specifically.</p><p></p><p>Enialis begins to persue the girl staying on his horse for as long as possible. Once in range he will leap off of his horse and attempt to grapple the girl.</p><p></p><p>I'll roll now just so that when it comes into play you won't have to wait for me to formulate a response.</p><p></p><p>Grapple Check (when it comes into play) (1d20+3=21) (nice!) </p><p></p><p>--------------------------------------------------------------------------------</p><p>03-26-06, 04:14 AM #195 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>Sweeping her off her feet</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>Enialis begins to persue the girl staying on his horse for as long as possible. Once in range he will leap off of his horse and attempt to grapple the girl. </p><p></p><p>Enialis spurred his mount in the direction of the girl he had seen earlier, and he lept from the saddle in an attempt to nab her.</p><p>OoC Mechanics </p><p>Ok, follow me down on this one. Enialis has to take a move action to reach the girl, either mounted or not. Dismounting is a move action...which ends Enialis's turn. The girl would move away, and a whole bunch of people would be on top of him before he could do anything.</p><p></p><p>However, if he did a quick dismount, then the dismount would be a free action, leaving time for a standard action in the turn...like a grapple. At first that seems like a hole in the game mechanics, until you think about it for a moment. Let's say you were riding up to someone who was terrified of you. If you rode your horse right up to them, stopped the animal, and proceeded to leisurely climb down out of the saddle, they'd run off screaming before your foot hit the ground. But if you rode right up to them, and lept out of the saddle and landed right on top of them, there's nothing they could do.</p><p></p><p>So, you need to roll me a ride check for a quick dismount.</p><p>Quote:</p><p>Originally Posted by Xaov</p><p>I'll roll now just so that when it comes into play you won't have to wait for me to formulate a response.</p><p></p><p>Grapple Check (when it comes into play) (1d20+3=21) (nice!) </p><p></p><p>That's nice, but to start a grapple, you must first roll a melee touch attack and then roll an opposed grapple check. So, if you succeed on the ride check, I'll roll the girl's AoO (which will probably be ineffective even if she hits), then we'll see if you succeed on the melee touch attack. If that works, she'll almost certainly be grappled, because I doubt she can beat a 21. </p><p> </p><p>03-26-06, 04:45 AM #196 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>ride Check for a quick dismount (1d20+7=11) </p><p></p><p>Oh no don't start to crap out on me now IC.</p><p></p><p>Melee touch (1d20+3=17) </p><p> </p><p>03-26-06, 06:25 AM #197 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>The chase concludes</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>ride Check for a quick dismount (1d20+7=11) </p><p></p><p>Oh no don't start to crap out on me now IC. </p><p></p><p>Enialis tried to leap from the saddle onto the terrified girl, but his far foot got tangled in the saddle, and he ended up lowering himself to the ground in a very undignified fashion. He did succeed in separating the girl from the others...she retreated in the general area of the barn.</p><p></p><p>Before he could chase her down, two Watch members were upon him, weapons at the ready. Just as he was about to move, the other three members caught him as well. His arms were forced behind his back and secured, and his weapons removed from his person. The person who seemed to be the leader of the patrol, a guard with some sort of sergeant's insignia along with the badge of Orussus that all Watchmen wore, peeled back the cloth covering the bottom half of Enialis's face. Several people all started speaking at once.</p><p></p><p>"You...you were in my store earlier today!", exclaimed Mr. Faversham.</p><p></p><p>"You...did I hire you earlier today?", quizzed Mrs. Faversham indignantly.</p><p></p><p>"What is your business here? Or more precisely, what were you trying to steal?", demanded the sergeant.</p><p></p><p>The terrified young woman who had been the target of Enialis's attacks emerged cautiously from the barn, and eyed the young man with suspicion. Enialis's mount stood by obediantly, waiting for its master or a groom to lead it away.</p><p>The usual... </p><p>Well, you did need an adjusted roll of 20 plus your ACP. But with Enialis's mounted skills, that was possible. </p><p> </p><p>03-26-06, 02:29 PM #198 </p><p>Xaov </p><p>Registered User</p><p> </p><p>Spoiler: </p><p>heh damn it all!......freaking ride check!!!!! augh!!! (why do you hate me so much IC?) *sigh* oh well...</p><p></p><p>Mrs. Faversham I am indeed the one you hired, it is the reason I even came here in the first place. Mr. Faversham your wife came to me today and hired me to investigate because she felt you were having an affair. She found that jewelry she owned seem to go missing and that the milk girl would have something similar. I didn't know where to start except at the source. I decided to talk with you. When I mentioned my family and got your reaction, I became sure that you were. After leaving and spending time with my father I began to believe that talking with you about this would be best. However when I approached the door and the young girl spoke from the otherside of the door I hastily jumped to conclusions. I believed her to be the young girl whom I had been sent to investigate.</p><p></p><p>Upon hearing her voice I decided to go back to taking the evidence and making it look like a robbery. Hence the events which led up to our current matter.</p><p></p><p>note: el Jefe I'm going to wait for the responses to this action before saying anything else. I'm starting to wonder if there's more to this than what I/Enialis took at face value. </p><p> </p><p>03-26-06, 05:12 PM #199 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>The affair concluded</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Enialis: </p><p>Quote:</p><p>Originally Posted by Xaov</p><p>Mrs. Faversham I am indeed the one you hired, it is the reason I even came here in the first place. </p><p></p><p>Enialis started speaking, and after a moment's pause, so did everyone else.</p><p></p><p>Mr. Faversham said, "Lying thief!, you'd say anything to escape a term of hard service!"</p><p>Mrs. Faversham said, "This is not what I hired you for! Breaking into my house and scaring me and the maid half to death!"</p><p>The sergeant of the watch said, "You've got some stones! Trying to convince me your mark hired you!"</p><p></p><p>Enialis continued with his explanation as they spoke: "Mr. Faversham your wife came to me today and hired me to investigate because she felt you were having an affair." This provoked another round of comments.</p><p>Mr. Faversham: "Why, you insolent cur! There is no such thing going on!"</p><p>Mrs. Faversham: "And a fine mess you've made of it! Who's going to pay for the things you've broken!"</p><p>Sergeant: "Wait a minute, lady, you mean you really did hire this clown?"</p><p></p><p>Enialis went on: "She found that jewelry she owned seem to go missing and that the milk girl would have something similar." The others continued as before.</p><p>Mr. Faversham: "Well, that's a lie. There is no affair so there is no need for my wife to hire you."</p><p>Mrs. Faversham: (to the sergeant)"That's right, I didn't know what a bungler he was."</p><p>Sergeant: "So you and the homeowner are rivals for the girl's affection?"</p><p>The older girl, who had crept up to investigate once Enialis was safely bound, started to slowly edge away.</p><p></p><p>And on: (to Mr. Faversham)"I didn't know where to start except at the source. I decided to talk with you."</p><p>Mr. Faversham: "Liar! You were just planning to steal my goods tonight!"</p><p>Mrs. Faversham: "You were here earlier today? Did you break something then?</p><p>Sergeant: "So how long has this been going on?"</p><p>The girl took another step, which attracted Mrs. Faversham's eye.</p><p></p><p>And on: "When I mentioned my family and got your reaction, I became sure that you were."</p><p>Mr. Faversham: (in disgust)"Oh, he's just full of lies. Arrest him now - or let me pay him back for that elbow he gave me first!"</p><p>Mrs. Faversham: (puzzled)"Scotia -- what -- Where did you get that!?" The matron was now very agitated, and pointing to the brooch that Enialis had seen earlier.</p><p>Sergeant: "Mr. Faversham, I know you've been through a lot tonight, but that doesn't earn you a promotion into the City Watch. Let me do my job, here."</p><p>"Scotia" (obviously frightened): "Oh? This? I-I found it..."</p><p></p><p>And on: "After leaving and spending time with my father I began to believe that talking with you about this would be best."</p><p>Mr. Faversham: "Well, I'm sorry, Sir, but I shouldn't have to listen to some thief accusing me of being unfaithful to my wife."</p><p>Mrs. Faversham: "That's a lie! That belonged to my grandmother! Have you been giving my things to her?!"</p><p>Sergeant: "Well, Sir, I hate to break the news to you, but it seems like he's not the only one who's been spreading that rumor."</p><p>Scotia (now enraged): "What?...You!...You!...You said that you'd gotten that special, just for me and nobody else. Are all the other things you gave me her's too, you cheapskate!?"</p><p></p><p>Let us draw the curtain of charity over the rest of the scene. </p><p> </p><p>03-26-06, 05:36 PM #200 </p><p>El Jefe </p><p>LEW Judge</p><p> </p><p>Just Another Day at the Office</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>After a long night of interrogation, accusation, and rennovation, Enialis and his possessions returned to Archer's Trouble-Fixing business. Clearly, he looked as if he'd had the worst time of it between the three hopefuls. His clothes were filthy -- he looked to have been rolling in the mud or something. Dark circles appeared under his eyes, and his movements were sore and stiff.</p><p></p><p>He wearily opened the door at the top of the stairs to behold Eppy first reacting in surprise, then quickly covering her emotions as if she'd seen this sort of thing all the time. "McVayne's here", she announced as Ryland and Devlin turned to behold their comrade. They seemed to be looking over a map of the city, and swapping stories about their exploits of the previous day.</p><p></p><p>"Send him in", called Archer. "Might as well get this over with." He paused, and reconsidered. "On second thought, give me five minutes. I'll see him then."</p><p>All </p><p>As before, if all are willing, you can now read each other's spoiler blocks. This will constitute you all filling each other in on what you did the previous day.</p></blockquote><p></p>
[QUOTE="El Jefe, post: 2813932, member: 19990"] 03-21-06, 05:32 AM #161 El Jefe LEW Judge Bakermania V - Cage Match! -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov grapple (1d20+3=17) This time, Enialis was ready for Mr. Faversham's little wrestling "trick". Instead of ending up with his arm behind his back, he managed to get his own arm around the older man's waist. Crunchy Stuff It is now the next turn. Enialis can do any of the usual "Grapple type stuff" moves that one can do when grappling. Escaping the grapple would, once again be an opposed grapple check. Time dragged on...Enialis knew that time was running out, that the Watch would arrive soon. Some of the neighbors were taking up the cry. __________________ 03-21-06, 06:02 AM #162 Xaov Registered User Spoiler: grapple (1d20+3=17) heh __________________ 03-21-06, 01:31 PM #163 El Jefe LEW Judge A breath of fresh air... -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov grapple (1d20+3=17) heh OoC Stuff Um, you didn't state what Enialis is trying to do. Based on previous posts, I'm guessing escape the grapple, right? Also, I think you got the links to the dice rolls mixed up. You used this roll - grapple (1d20+3=17) last round, I think you mean to use this roll - Grapple (1d20+3=10) for this round. Turns out it doesn't matter, maybe Mr. Faversham is starting to tire. Oh, and I'll assume that of all the squares surrounding the one just inside the door where the grapple is taking place, when you break free, you'll want to go to the square just outside the door. Let me know if you decide otherwise; I've sblocked that decision below. The younger man's superior strength and conditioning paid off. Just as the baker was reaching around to try to get into position to pin him, he pushed the other aside and rolled away. If Enialis rolls away into the square just outside the rear door... Enialis rolled deftly to his feet just outside the door, and got a good look at the courtyard behind the Faversham's for the first time. Two buildings, butting up back to back formed a high wall to the south, as did two more buildings to the north. The alley that Enialis had used to enter the compound led to the east between the Faversham's bakery and the one next door, and a similar one led to the west between the Faversham's modest barn and their neighbor to the northwest. The barn, really more of an overgrown shed, formed the boundary to west. However, directly in front of Enialis was a very frightened young woman in plain clothes, obviously terrified that a masked intruder had just burst out of the back of the Faversham's Bakery just moments after Mr. Faversham had gone inside to investigate an unusual noise. "Aiiiiieeee!", she screamed, as she put her hands up to protect herself. DC12+ Spot Check The young woman is wearing a fancy brooch that seems totally out of place with the rest of her clothing. Above him, Enialis can still hear a pair of female voices, one more hysterical than the other, calling for the watch. But behind him, a stern voice growls, "Oh, no you don't, thief!" Enialis turned to see Mr. Faversham coming through the door, apparently attempting to sieze him once again. More Crunch Enialis does get an AoO this time as Faversham attempts to enter his square. 03-21-06, 03:04 PM #164 Salix Registered User Quote: Originally Posted by Dungannon ooc: don't worry about it Xaov, stuff like this happens in PbP. I'm used to it. No problems Xaov. good luck. __________________ 03-21-06, 05:14 PM #165 Xaov Registered User Spoiler: Spot Check (1d20=2) I hate IC....... Obviously Enialis is a bit distracted to really check her out closely ooc: Sorry that I didn't specify my actions but you were exactly correct with what I was doing. Also I'm pretty sure those are the correct links, I may have just not labeled them correctly. But regardless like you said it doesn't matter Enialis then gets an idea Enialis will move to the girl's square. Not really sure what actions might be taken before he would do this but he is going to attempt to grapple her and take her hostage (Here it goes Grapple the girl (1d20+3=21) (woot) Assuming he wins the grapple and actually was able to make it there Enialis will hold his sword to her and in the deepest voice he can manage say "Stand down Faversham, or you'll have this girl's blood on your hands" -------------------------------------------------------------------------------- 03-21-06, 07:50 PM #166 El Jefe LEW Judge Help me! Help me! -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov Enialis then gets an idea Enialis will move to the girl's square. Not really sure what actions might be taken before he would do this but he is going to attempt to grapple her and take her hostage Slow down just a bit That would be next turn, on Enialis's initiative. This turn, he still has to deal with Mr. Faversham's attempted re-grapple. Since you left no instructions for what to do on your AoO, and did mention that you're not trying to hurt Mr. Faversham, I take it that you will forego the AoO. That means we proceed to Mr. Faversham's melee touch attack to re-grab you, which fails. We now proceed to the next turn, where Enialis attempts to grapple the girl. First, she gets an AoO against Enialis, which fails. You then make a melee touch attack to grab the girl, and to save some time, I'll use the roll you made below (which would succeed no matter what you used it for in this context). Quote: Originally Posted by Xaov (Here it goes Grapple the girl (1d20+3=21) (woot) Ok, that succeeds, you've grabbed the girl. Mr. Faversham stormed out of the back of the bakery, crying "Sneak into my business up to no good, I'll teach you!" Enialis saw an opportunity to sucker-punch the man, but passed it up, having no desire to actually harm him. The baker lurched at Enialis, who deftly sidestepped him, leaving the baker clutching at air. The situation was growing desparate as the young man knew the City Watch would arrive any moment. An idea struck him...use the girl as a hostage! He had no desire whatsoever to hurt this innocent young thing, but none of the others knew that, and he could use it to his advantage. He reached for her with both hands, as she slapped ineffectively at his armor. His right hand closed about her wrist, but she twisted hard to escape his grasp. Back to mechanics Now, you can make an Opposed Grapple Check vs. the girl to establish the grapple. Ah, she's not very strong, but she's slippery as an eel, so to grapple her, your Opposed Grapple Check will have to be DC 14+. Oh, and since you're now close enough to plant one on her lips, make another Spot check. The modifier hasn't changed much because, well, she's trying pretty violently to escape, and there's still this mad baker you have to contend with... Spot Check DC12+ The girl is wearing a fancy brooch that seems totally out of place with the rest of her clothing. I think we can save the rest for later in this turn. 03-21-06, 09:03 PM #167 Xaov Registered User Spoiler: Good lord..... This makes me sad Opposed Grapple (Dc14) (1d20+3=5) Spot Check (1d20=11) man just missed it by 1...... IC makes me very sad sometimes...... 03-21-06, 10:57 PM #168 El Jefe LEW Judge Eeeeek! -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov Opposed Grapple (Dc14) (1d20+3=5) The girl sobbed, "No! Please! No!", as she turned and twisted her wrist in an attempt to break free. Perhaps Enialis's hands were wet with sweat from grappling with Mr. Faversham, for she popped free, if only for an instant. As for Faversham, he recovered his balance and lunged for Enialis. The girl turned as if to run. Mechanics stuff again Looks like Enialis gets two AoO's -- the first against Mr. Faversham as he attempts to grapple, and the second one against the young woman as she attempts to flee. Note that either AoO can be a grapple attempt if Enialis so desires. Quote: Originally Posted by Xaov IC makes me very sad sometimes...... I have to say that I think that it's been extremely fair, but somewhat capricious. It is quite random, which can be discouraging...just when you think things are going your way, BAM! 03-22-06, 01:42 AM #169 Xaov Registered User Spoiler: Enialis will attempt another grapple on the girl as she runs. If possible I'd like to attempt another spot check. lol oops To grapple the girl (1d203=104) can that count as my roll? man so many single digit numbers......To grapple the girl (1d20+3=8) 03-22-06, 02:51 AM #170 El Jefe LEW Judge One that got away -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov Enialis will attempt another grapple on the girl as she runs. Enialis forsook an opening to ward off Mr. Faversham in favor of clutching at the girl before she got away. Alas, she proved entirely too slippery for him. Quote: Originally Posted by Xaov If possible I'd like to attempt another spot check. Sorry, not on the same turn. Mechanics And now it's time for Mr. Faversham to act. Ok, blew his melee touch attack to grab Enials. Mr. Faversham lunged for Enialis as the girl started to run away, but he was unable to get any purchase on Enialis's armor-covered form. The girl ran across the courtyard, reaching and cowering behind one of the posts holding up the barn roof. Shouts were coming from the house and all over the neighborhood now. How much time would Enialis have? OoC: That's the end of that round. Next round, Enialis will act first. He is in the square immediately west of the rear door of the bakery. Faversham is still just inside the bakery, with the door open (in the doorway, if you please). The young woman Enialis tried to grapple is 25 feet west and 5 feet south of Enialis, taking partial cover behind a post. 03-22-06, 03:13 AM #171 Xaov Registered User Spoiler: Enialis sees his opening but knows he won't be able to get away unscathed Enialis will keep in mind where she is and run to get his horse which is out side the front of the building. Note: If enialis can't easily get around the building he move to where the girl is. just on a side note if possible I'd like to make a handle animal check to whistle for my horse to come to me. However I didn't specify ahead of time/when creating this character that was a trick I had taught the horse so I'll understand if it won't work. 03-22-06, 04:14 AM #172 El Jefe LEW Judge I knew I should have taken a left at Albuquerque -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov Enialis sees his opening but knows he won't be able to get away unscathed Enialis will keep in mind where she is and run to get his horse which is out side the front of the building. Note: If enialis can't easily get around the building he move to where the girl is. First, let's try this: Code: ACCCCCCAAAAAAT BCCCCCCKKKKKKS BCCCCCCKKKKKKS BCCCCCEFKKKKKS GCCCCCCKKKKKDS BCCCCCCKKKKKKS BCCCCCCKKKKKKS WWWWWWWWWWWWWS Where: A is the Alley (extending to the west off the map) B is the Barn (roofed but open to the east) C is the Courtyard (open space) D is the front Door to the Bakery E is Enialis F is Mr. Faversham G is the Girl that Enialis tried to grapple K is the baKery S is the Street to the east of the bakery, extending several squares to the east off the map T is really part of the street, but I wanted to show where the gaTe to the alley was W is the Walls of neighboring buildings. There is also a row of Walls to the north (not shown) As you can see, Enialis has several movement options, some that get him to certain locations more quickly at the expense of opening him up to extra AoO's from Mr. Faversham. Just tell me exactly where he's going...each letter is a 5' square. Quote: just on a side note if possible I'd like to make a handle animal check to whistle for my horse to come to me. However I didn't specify ahead of time/when creating this character that was a trick I had taught the horse so I'll understand if it won't work. Ah, let me think about that while you show me where Enialis is moving to. It might not come into play. 03-22-06, 05:47 AM #173 Xaov Registered User Spoiler: Enialis seeing how far he will have to go to get his hostage, knowing the watch is on its way and still being attacked by Mr. Faversham decides to move to his horse. It'll give him leverage and allow him to have a better chance of catching up with his hostage to get away free. he will move to the area by the (line W) neighboring building walls and head to his horse (assuming there isn't a gate at the end of it, but from the looks of the code there isn't) I am guessing that Faversham will take his AoO on me for leaving his threatened area so in the event I need to make an opposed check the result will be Opposed grapple (1d20+3=12) If he succeeds in evading faversham and you have decided to allow my handle animal check (if it comes into play) Handle Animal check (1d20+4=20) -------------------------------------------------------------------------------- 03-22-06, 01:24 PM #174 El Jefe LEW Judge Oh, no you don't! -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov he will move to the area by the (line W) neighboring building walls and head to his horse (assuming there isn't a gate at the end of it, but from the looks of the code there isn't) Mechanics In lieu of any instructions to the contrary, I'm assuming that Enialis moves by the most direct route, due north and then due east. Mr. Faversham's Melee Touch Attack to start the grapple hits (barely). Knowing the Watch was soon to arrive, Enialis decided to leave the girl go for now, and to make a run for it. As he did, the baker reached for him again, grabbing his wrist. Quote: Originally Posted by Xaov I am guessing that Faversham will take his AoO on me for leaving his threatened area so in the event I need to make an opposed check the result will be Opposed grapple (1d20+3=12) More Mechanics The bad news is that Mr. Faversham beat a 12. The worse news is that Enialis will have to make an Opposed Grapple Check of 17+ to avoid a pin. This time, Mr. Faversham was able to pull the younger man just off balance enough that he couldn't easily free his arm...and Faversham pounced on the opportunity wrap an arm around Enialis's leg. The baker seemed to have his second wind, as he threatened to knock Enialis off his feet. Aside It seems the Handle Animal check won't be coming into play for a little while. But... Spot Check at DC14+ (note the higher mod) The girl is wearing a fancy brooch that seems totally out of place with the rest of her clothing. 03-22-06, 01:44 PM #175 Xaov Registered User Spoiler: I have work then class until 5. I'll have a response at around quarter after 5 03-22-06, 10:44 PM #176 Xaov Registered User Spoiler: oh man.... opposed grapple (1d20+3=16) missed the pin the check by one............ /wrists Spot (1d20=19)(woohoo finally made the spot) Enialis says to himself That girl.... that brooch she's wearing, it seems, out of place on her. Could she be Faversham's lover? 03-23-06, 04:11 AM #177 El Jefe LEW Judge All Trussed up Like a Chicken -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov oh man.... opposed grapple (1d20+3=16) missed the pin the check by one............ Down the two men went, into the dirt of the courtyard. The luck seemed to have turned again, Mr. Faversham had Enialis twisted up like a pretzel. Here we go again... It is now the next turn, and Enialis's initiative again. I presume he will want to break the pin -- if so, he must roll an Opposed Grapple Check of 10+ Enialis could hear shouts and clattering from not far down the street. 03-23-06, 05:24 AM #178 Xaov Registered User Spoiler: To break the pin (1d20+3=14) Enialis gets up but still has to break the bakers hold on him 03-23-06, 01:21 PM #179 El Jefe LEW Judge A breath of air, II -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov To break the pin (1d20+3=14) Enialis gets up but still has to break the bakers hold on him Enialis wriggled and unwound himself, but the baker still held him about his waist. Above the commotion, he could hear what sounded like Mrs. Faversham's voice calling, "There's a strange man trying to get in! He's inside the building! I can't let you in, he's downstairs with my husband!" Mechanics It is now the next turn. Enialis is grappling with Mr. Faversham just outside the house. The girl with the brooch is still cowering just under the eaves to the barn. There are shouts all over the neighborhood, and much commotion. It is Enialis's initiative. I'm going to assume that he wants to escape the grapple, and will need to make an Opposed Grapple Check of 15+ to do so. 03-23-06, 01:28 PM #180 Xaov Registered User Spoiler: You are correct sir. To escape the grapple (1d20+3=20) Enialis will make his way to the previously specified place and start trying to get his horse. Once I get to Annok (his horse) I'll try and get that girl. I don't know for sure but I believe she may be faversham's lover. Regardless if I were to capture her I would hope I could get out of town free. Enialis says to himself 03-23-06, 01:56 PM #181 El Jefe LEW Judge Open up in the name of the Law! -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov To escape the grapple (1d20+3=20) Enialis pried the man's hands from around his waist and took a step away from him. Again, the baker lunged at him, growling, "You'll not get away now, the Watch is here!", and managed to grab hold of one of Enialis's armor straps. Mechanics Phew! You're starting to convince me about IC, just when you thought it was over, SuperBaker pulls through again! First, the scene now looks like this: Code: ACCCCCCAAAAAAT BCCCCCCKKKKKKS BCCCCCEKKKKKKS BCCCCCFDKKKKKS GCCCCCCKKKKKDS BCCCCCCKKKKKKS BCCCCCCKKKKKKS WWWWWWWWWWWWWS Mr. Faversham is trying to attempt a grapple again. Enialis gets an AoO, but you'll have to tell me if you want to take it...Enialis has passed up several opportunities to do so thus far. Mr. Faversham has succeeded in yet another Melee Touch Attack to establish a Grapple, and Enialis must now make an Opposed Grapple Check of 15+ to avoid being grappled for the third time. DM reference only 6 pts to door In addition to all the other commotion, the interloper could now hear smashing and splintering sounds coming from the front of the bakery. 03-23-06, 04:22 PM #182 Xaov Registered User Spoiler: This has been one heck of a fight. Are you sure that Faversham isn't a former wrestler or something heh.... To avoid being grappled a third time T_T (1d20+3=21) (woohoo!) Enialis has been given some impromptu dancing lessons from mr. Faversham, however his patience is starting to wear thin. He takes his AoO to attempt to elbow Faversham in the face. Melee attack (1d20+3=21) and connects (most likely) for Confirmed damage for an Unarmed strike by a medium-sized character (1d3+2=4) non-lethal damage Enialis will on his turn continue to move to where his horse is. -------------------------------------------------------------------------------- 03-23-06, 11:26 PM #183 El Jefe LEW Judge A clean getaway? -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov This has been one heck of a fight. Are you sure that Faversham isn't a former wrestler or something heh.... He's not, but he has been getting some good rolls when he needed them! Quote: Originally Posted by Xaov He takes his AoO to attempt to elbow Faversham in the face. Melee attack (1d20+3=21) and connects (most likely) for Confirmed damage for an Unarmed strike by a medium-sized character (1d3+2=4) non-lethal damage The gasping baker reeled and the girl by the barn shrieked as Enialis sprinted around the corner of the bakery and toward the gate. Mechanics Ok, that was an AoO that took place on Faversham's initiative. Enialis had already performed all of his own actions on his own initiative (namely breaking the grapple and taking a 5' move), so it is now a new turn and Enialis's initiative. You can't run around corners, so Enialis takes his normal move (30') and turns the corner of the building. The scene looks like this: Code: ACCCCCCAAAEAAT BCCCCCCKKKKKKS BCCCCCCKKKKKKS BCCCCCFDKKKKKS GCCCCCCKKKKKDS BCCCCCCKKKKKKS BCCCCCCKKKKKKS WWWWWWWWWWWWWS That eats up a move action, leaving a standard action or another move action. I assume Enialis wants to get to his horse in the worst way, which means he still has to negotiate 10 feet and a gate to get to the street. I'm going to rule that Enialis at least goes up to the gate, at which point... Enialis prepared to climb up and over the gate, but paused as he neared the front edge of the building. Around the corner he first heard and then saw a contingent of the City Watch, eagerly bashing the front door of the Faversham's shop down. More Mechanics Midway through Enialis's second movement action, the situation is thus: Code: ACCCCCCAAAAAETS BCCCCCCKKKKKKSS BCCCCCCKKKKKKSS BCCCCCFDKKKKKRR GCCCCCCKKKKKDRR BCCCCCCKKKKKKRR BCCCCCCKKKKKKSS WWWWWWWWWWWWWSS Where the R's are members of the Watch. So, Enialis has burned 10' of movement in the 2nd move action, and can either spend another 10' to go over the gate and move his last 10' this turn to move toward his horse, or he can turn around and move 20' back down the alley, which would put him almost but not quite to the corner by the courtyard, or stay where he's at (or some combination thereof). I'll let you pick. Faversham took quite a blow, but still tried to grapple you. He doesn't seem quite himself...either he's getting winded, was stunned by the blow, or something. Still, his grapple attempt was formidable...or maybe very lucky. 03-24-06, 01:39 AM #184 Xaov Registered User Spoiler: I take it then that the handle animal check was tossed out. Okay np. You are correct though Enialis wants to get his horse in the worst way. His horse and the girl could very well mean his escape from the city. So thats what he'll do. But first from a glance at the watch members, what are they armed with? If they appear to be armed with cross bows he's going to have to approach the situation a bit differently. El Jefe a problem came up with a move silently check: Situation inside Spoiler: El Jefe I decided to make a move silently check.. However something happened. I rolled the dice and got a "Page cannot be displayed" message, and refreshed. Hence it rolled again. I checked my roll history and saw the two rolls. The first one is higher 18 than the second one 15 As you can probably guess I'd like to use the first one, but I'll leave the final decision to you. Regardless if the guards seem to spot Enialis as he tries to move silently he'll move into a full break for whatever is left of his movement. (a B-line to his horse btw) 03-24-06, 04:55 AM #185 El Jefe LEW Judge Free at last, Free at last... -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov But first from a glance at the watch members, what are they armed with? Enialis sized up the patrol from the corner of the bakery. They were armed with halbreds and the like, and the three in front were taking turns smashing down the door. Quietly, quietly, he eased himself up and over the gate. Although he was lit by the sinking sun, Enialis hugged the wall of the building neighboring the bakery and sidled over to his horse unseen. Just as he began to mount up, one of the guards noticed him, and called, "Hey! You! Hold it right there!" Mechanics Enialis has ended another turn. I took the first check to be a move silently, which wasn't a problem since the Watch is making quite a racket. I took the second, unintentional roll to be your hide check, since it would be pretty obvious that you would be in view if you were passing within 20 feet of them. Quote: Originally Posted by Xaov El Jefe a problem came up with a move silently check: Situation inside Spoiler: El Jefe I decided to make a move silently check.. However something happened. I rolled the dice and got a "Page cannot be displayed" message, and refreshed. Hence it rolled again. Don't sweat it, IC has done that to me a couple of times. I'll always take the first roll, no matter whether it is higher or lower. Amazingly, none of the guards spots Enialis, as they all had very poor rolls. I don't see how they can possibly miss him at the start of the next turn, since he can't hide and mount at the same time. It shoudln't matter...Enialis moves first, and even if he fails his ride check for a fast mount, he can use 1 move action to mount and a second to ride off farther than any of them can run to in one turn. I also gave some thought to the Handle Animal check. No dice. Although you can use your skill to train your horse, it can only know a limited number of tricks. It's not fair to let you pick them as you need them, one at a time in the heat of battle. You coud push your horse to do a trick that it didn't know, but with a DC of 25 and a skill of 4, you can't push your horse to come to you. I think it would make sense to pick a set of tricks your horse would know, and submit them to the character judges for approval. I don't know if craft points would be involved because you started the training after putting your character in play. Again, see a character judge about this. DM Reference Only 8 pts to door 03-24-06, 05:41 AM #186 Xaov Registered User Spoiler: Alright np on the handle animal check it didn't occur to me to pick it ahead of time so ah well. Enialis (now mounted) shall ride at full movement back to where the girl was. He is going to ride to try and get her. due to the large amount of area I had to cover I can pretty much guess I don't make my grapple check now. I'll wait for your response to continue 03-24-06, 06:07 AM #187 El Jefe LEW Judge Hiyo Silver, away! -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov Enialis (now mounted) shall ride at full movement back to where the girl was. He is going to ride to try and get her. Consider this Well, let's see. The Watch knows where you are. It's still your initiative, and you took a move action to mount, so you still have a move action or a standard action. Here is where you are and how things look: Code: WWWWWWWWWWWWWHH WWWWWWWWWWWWWHH WWWWWWWWWWWWWSS ACCCCCCAAAAAATS BCCCCCCKKKKKKSS BCCCCCCKKKKKKSS BCCCCCFDKKKKKRS GCCCCCCKKKKKDRR BCCCCCCKKKKKKRR BCCCCCCKKKKKKSS WWWWWWWWWWWWWSS Your horse, of course, is H (4 squares because a horse is a Large creature). Note that to get where the girl was, your horse will have to jump the gate. The DC is 24. If he can't get a running start, the DC is 48! So, you'll have to maneuver around a little bit if you still want to do this. Just let me know what path you plan to take. 03-24-06, 03:31 PM #188 Xaov Registered User Spoiler: Well the thing is I am too close to freedom here to risk blowing it on a faulty roll trying to get over that fence. To be safe Enialis is going to move as fast as humanly possible to get to the girl through the far end that doesn't have the gate. but just for the fun of it. (this roll doesn't count) Spoiler: Ride check (doesn't count) (1d20+7=26) heh shoot would've made it. T_T ah well 03-24-06, 05:34 PM #189 El Jefe LEW Judge What to do, what to do... -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov To be safe Enialis is going to move as fast as humanly possible to get to the girl through the far end that doesn't have the gate. Enialis briefly considered trying to leap the gate with his mount, but then sanity prevailed. This wasn't a training course where the horse might knock a crossbar from some supports, this was a fence that could send rider and mount sprawling onto the cobbles of the alley. Although Enialis was up to the task, he wasn't sure if his mount was. Instead, he galloped around the block, Watchmen chasing after him in futility, in search of the outlet of the alley past the Faversham's barn. To his dismay, he found it to be gated as well. He could hear speech in the compound beyond, and from the sight of several figures farther up the alley he surmised that part of the patrol had stayed behind to take a report from the Faversham's. He was sure that one of the two figures in the alley beside the bakery was Mr. Faversham himself, probably showing off the ruined shutters where Enialis had let himself into the building. More OoC Stuff First, the jump check: Quote: Originally Posted by Xaov but just for the fun of it. (this roll doesn't count) Spoiler: Ride check (doesn't count) (1d20+7=26) heh shoot would've made it. T_T ah well That's very nice, but in a situation like this, we take the lower of your Ride check or the mount's Jump check. You know what to do, but without some more training, your horse doesn't - good thing you didn't try it! As to the present situation, you can try to jump the fence again, climb over it, climb over then unlatch it, etc. You can no longer see the girl, but that's because the building you're by (another shop on the next street over) blocks your view of everything except the alley, the side of the barn, a small wedge of the courtyard, a bit of the rear of the bakery, and the side of the bakery. Some of the watch is still chasing after you, but it will be at least a turn until they have you in sight, and at least a couple of turns until they can reach you. 03-24-06, 10:36 PM #190 Xaov Registered User Spoiler: Enialis will leap off his horse and attempt to climb the fence to unlatch it. Climb Check (1d20+2=14) he struggles a bit not sure if he gets across or not. once on the other side(if he made it) Enilais will unlatch the gate and let his horse through. 03-25-06, 01:36 AM #191 El Jefe LEW Judge A kingdom for a horse... -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov Enialis will leap off his horse and attempt to climb the fence to unlatch it. Climb Check (1d20+2=14) he struggles a bit not sure if he gets across or not. Enialis glanced up and down the street to make sure that he hadn't been spotted, and then dismounted and climbed the gate. It was similar to the one at the far end of the alley, and posed no great difficulty to the adventurer. Once across, he unlatched the gate, opened it, and grabbed the reins to his horse...only to see the three members of the evening patrol who were in hot pursuit of him round the corner from the cross street, spot him and his horse, and them cry, "Look! There he is! After him!" The usual OoC stuff: Enialis has dismounted and climbed the fence. It's too high to jump, well, almost too high, but too low to really require a climb check. If horses had prehensile hooves, they could easily scramble across. He's unlatched the gate (it wasn't locked, but can't be unlatched from the street without someone climbing the fence), opened the gate, and grabbed the reins. If he stands like a statue, the three Watchmen will reach him next turn. He can easily mount up and ride off again if he pleases, in just about any direction. The alley in front of him is 5' wide, and there are people in it on the far side of the courtyard. Enialis doesn't see the girl, but can presume she's somewhere in the compound. 03-25-06, 03:05 AM #192 Xaov Registered User Spoiler: Enialis mounts up again and rides into the courtyard desperately looking for the key to his case (or at least thats what he believes she is). Shall I make a search check? Or will you just tell him as he gets farther into the courtyard? If you have him make a search check the result is. Search (1d20=15) If he can spot the girl as he is going further into the courtyard he'll ride to her. Enialis doesn't want to hurt the girl. So if he is able to ride to her then he is going to jump off his horse and proceed to grapple her 03-25-06, 04:09 AM #193 El Jefe LEW Judge The Good, the Bad, and the Ugly -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov Enialis mounts up again and rides into the courtyard desperately looking for the key to his case (or at least thats what he believes she is). Heedless of the presence of at least one member of the City Watch inside the compound, Enialis rode down the back alley into the courtyard behind the bakery. He was met with an ear-splitting scream as the girl was there, standing apart from three other figures. Only one of these did Enialis recognize: Clearly, it was Mrs. Faversham. Beside her stood a younger girl, perhaps 16 or so, and a member of the city watch. All clapped eyes on the masked intruder. Although only the young woman with the brooch had laid eyes on him before, all quickly recognized him as the intruder from only moments earlier. Mr. Faversham and the other guard reacted to the sight and sound of the rider, and emerged from the front alley to confront him. Shouts, screams, and orders ensued. Ooc: At the end of his movement, Enialis is just into the courtyard. If they stayed where they are, Enialis could dismount and close with any of the figures in the courtyard: Mr. Faversham, Mrs. Faversham, the older girl, the younger girl, or either of the city guards. He is not yet adjacent to any of them. 03-25-06, 02:49 PM #194 Xaov Registered User Spoiler: So conceivably Mrs. Faversham has now seen the girl that I was chasing after before. Well still I don't want to take any chances Enialis given the circumstances to which he was hired believes that the girl with the brooch is in fact the girl of Mr. Faversham's on the side relations. He sees Mrs. Faversham, the woman who hired him, not far from her competitor. But Enialis feels he has gone through too much to just risk tossing it out so he decides to continue to pursue the girl. He'll get the words from her mouth specifically. Enialis begins to persue the girl staying on his horse for as long as possible. Once in range he will leap off of his horse and attempt to grapple the girl. I'll roll now just so that when it comes into play you won't have to wait for me to formulate a response. Grapple Check (when it comes into play) (1d20+3=21) (nice!) -------------------------------------------------------------------------------- 03-26-06, 04:14 AM #195 El Jefe LEW Judge Sweeping her off her feet -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov Enialis begins to persue the girl staying on his horse for as long as possible. Once in range he will leap off of his horse and attempt to grapple the girl. Enialis spurred his mount in the direction of the girl he had seen earlier, and he lept from the saddle in an attempt to nab her. OoC Mechanics Ok, follow me down on this one. Enialis has to take a move action to reach the girl, either mounted or not. Dismounting is a move action...which ends Enialis's turn. The girl would move away, and a whole bunch of people would be on top of him before he could do anything. However, if he did a quick dismount, then the dismount would be a free action, leaving time for a standard action in the turn...like a grapple. At first that seems like a hole in the game mechanics, until you think about it for a moment. Let's say you were riding up to someone who was terrified of you. If you rode your horse right up to them, stopped the animal, and proceeded to leisurely climb down out of the saddle, they'd run off screaming before your foot hit the ground. But if you rode right up to them, and lept out of the saddle and landed right on top of them, there's nothing they could do. So, you need to roll me a ride check for a quick dismount. Quote: Originally Posted by Xaov I'll roll now just so that when it comes into play you won't have to wait for me to formulate a response. Grapple Check (when it comes into play) (1d20+3=21) (nice!) That's nice, but to start a grapple, you must first roll a melee touch attack and then roll an opposed grapple check. So, if you succeed on the ride check, I'll roll the girl's AoO (which will probably be ineffective even if she hits), then we'll see if you succeed on the melee touch attack. If that works, she'll almost certainly be grappled, because I doubt she can beat a 21. 03-26-06, 04:45 AM #196 Xaov Registered User Spoiler: ride Check for a quick dismount (1d20+7=11) Oh no don't start to crap out on me now IC. Melee touch (1d20+3=17) 03-26-06, 06:25 AM #197 El Jefe LEW Judge The chase concludes -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov ride Check for a quick dismount (1d20+7=11) Oh no don't start to crap out on me now IC. Enialis tried to leap from the saddle onto the terrified girl, but his far foot got tangled in the saddle, and he ended up lowering himself to the ground in a very undignified fashion. He did succeed in separating the girl from the others...she retreated in the general area of the barn. Before he could chase her down, two Watch members were upon him, weapons at the ready. Just as he was about to move, the other three members caught him as well. His arms were forced behind his back and secured, and his weapons removed from his person. The person who seemed to be the leader of the patrol, a guard with some sort of sergeant's insignia along with the badge of Orussus that all Watchmen wore, peeled back the cloth covering the bottom half of Enialis's face. Several people all started speaking at once. "You...you were in my store earlier today!", exclaimed Mr. Faversham. "You...did I hire you earlier today?", quizzed Mrs. Faversham indignantly. "What is your business here? Or more precisely, what were you trying to steal?", demanded the sergeant. The terrified young woman who had been the target of Enialis's attacks emerged cautiously from the barn, and eyed the young man with suspicion. Enialis's mount stood by obediantly, waiting for its master or a groom to lead it away. The usual... Well, you did need an adjusted roll of 20 plus your ACP. But with Enialis's mounted skills, that was possible. 03-26-06, 02:29 PM #198 Xaov Registered User Spoiler: heh damn it all!......freaking ride check!!!!! augh!!! (why do you hate me so much IC?) *sigh* oh well... Mrs. Faversham I am indeed the one you hired, it is the reason I even came here in the first place. Mr. Faversham your wife came to me today and hired me to investigate because she felt you were having an affair. She found that jewelry she owned seem to go missing and that the milk girl would have something similar. I didn't know where to start except at the source. I decided to talk with you. When I mentioned my family and got your reaction, I became sure that you were. After leaving and spending time with my father I began to believe that talking with you about this would be best. However when I approached the door and the young girl spoke from the otherside of the door I hastily jumped to conclusions. I believed her to be the young girl whom I had been sent to investigate. Upon hearing her voice I decided to go back to taking the evidence and making it look like a robbery. Hence the events which led up to our current matter. note: el Jefe I'm going to wait for the responses to this action before saying anything else. I'm starting to wonder if there's more to this than what I/Enialis took at face value. 03-26-06, 05:12 PM #199 El Jefe LEW Judge The affair concluded -------------------------------------------------------------------------------- Enialis: Quote: Originally Posted by Xaov Mrs. Faversham I am indeed the one you hired, it is the reason I even came here in the first place. Enialis started speaking, and after a moment's pause, so did everyone else. Mr. Faversham said, "Lying thief!, you'd say anything to escape a term of hard service!" Mrs. Faversham said, "This is not what I hired you for! Breaking into my house and scaring me and the maid half to death!" The sergeant of the watch said, "You've got some stones! Trying to convince me your mark hired you!" Enialis continued with his explanation as they spoke: "Mr. Faversham your wife came to me today and hired me to investigate because she felt you were having an affair." This provoked another round of comments. Mr. Faversham: "Why, you insolent cur! There is no such thing going on!" Mrs. Faversham: "And a fine mess you've made of it! Who's going to pay for the things you've broken!" Sergeant: "Wait a minute, lady, you mean you really did hire this clown?" Enialis went on: "She found that jewelry she owned seem to go missing and that the milk girl would have something similar." The others continued as before. Mr. Faversham: "Well, that's a lie. There is no affair so there is no need for my wife to hire you." Mrs. Faversham: (to the sergeant)"That's right, I didn't know what a bungler he was." Sergeant: "So you and the homeowner are rivals for the girl's affection?" The older girl, who had crept up to investigate once Enialis was safely bound, started to slowly edge away. And on: (to Mr. Faversham)"I didn't know where to start except at the source. I decided to talk with you." Mr. Faversham: "Liar! You were just planning to steal my goods tonight!" Mrs. Faversham: "You were here earlier today? Did you break something then? Sergeant: "So how long has this been going on?" The girl took another step, which attracted Mrs. Faversham's eye. And on: "When I mentioned my family and got your reaction, I became sure that you were." Mr. Faversham: (in disgust)"Oh, he's just full of lies. Arrest him now - or let me pay him back for that elbow he gave me first!" Mrs. Faversham: (puzzled)"Scotia -- what -- Where did you get that!?" The matron was now very agitated, and pointing to the brooch that Enialis had seen earlier. Sergeant: "Mr. Faversham, I know you've been through a lot tonight, but that doesn't earn you a promotion into the City Watch. Let me do my job, here." "Scotia" (obviously frightened): "Oh? This? I-I found it..." And on: "After leaving and spending time with my father I began to believe that talking with you about this would be best." Mr. Faversham: "Well, I'm sorry, Sir, but I shouldn't have to listen to some thief accusing me of being unfaithful to my wife." Mrs. Faversham: "That's a lie! That belonged to my grandmother! Have you been giving my things to her?!" Sergeant: "Well, Sir, I hate to break the news to you, but it seems like he's not the only one who's been spreading that rumor." Scotia (now enraged): "What?...You!...You!...You said that you'd gotten that special, just for me and nobody else. Are all the other things you gave me her's too, you cheapskate!?" Let us draw the curtain of charity over the rest of the scene. 03-26-06, 05:36 PM #200 El Jefe LEW Judge Just Another Day at the Office -------------------------------------------------------------------------------- After a long night of interrogation, accusation, and rennovation, Enialis and his possessions returned to Archer's Trouble-Fixing business. Clearly, he looked as if he'd had the worst time of it between the three hopefuls. His clothes were filthy -- he looked to have been rolling in the mud or something. Dark circles appeared under his eyes, and his movements were sore and stiff. He wearily opened the door at the top of the stairs to behold Eppy first reacting in surprise, then quickly covering her emotions as if she'd seen this sort of thing all the time. "McVayne's here", she announced as Ryland and Devlin turned to behold their comrade. They seemed to be looking over a map of the city, and swapping stories about their exploits of the previous day. "Send him in", called Archer. "Might as well get this over with." He paused, and reconsidered. "On second thought, give me five minutes. I'll see him then." All As before, if all are willing, you can now read each other's spoiler blocks. This will constitute you all filling each other in on what you did the previous day. [/QUOTE]
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