Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The state of 5e Cosmology and the Upcoming Planescape Slipcase
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8836047" data-attributes="member: 2629"><p>For 40 years I've had a much simpler system and it works exceedingly well. My Known Universe has evolved with the introduction of some new concepts over the years, but it began with: There is a Prime Material Plane, an Astral Plane, a Positive Energy Plane, a Negative Energy Plane, one Elemental Plane, one Heaven, and one Hell. The Astral Plane was the conduit of travel between the planes for those without Plane Shift or similar magics.</p><p></p><p>Everything they introduced beyond those in the books, should I have decided to use them, became a region or pocket dimension accessible from one of the above. Most of them are pocket dimensions that you can access easily from the Astral Plane. </p><p></p><p>As the years advanced I introduced into the mythology that the Far Realms collided with these planes long ago. When it did, it fractured the planes so that transitive planes developed between the Positive and Prime (Feywild), Negative and Prime (Shadowfell) and Far Realms and Prime (Ethereal). By that time I had added hundreds of pocket dimensions and specific regions, including establishing the '9 Planes of Hell' of the Devils existed at the center of Hell and were surrounded by the unlimited regions of the chaotic Abyss. Demons are Devils that were corrupted when the planes collided, and the Blood War is their effort to fight their way to the center of Hell where they can rip open the portal to the Far Realms and see it consume all of the Known Universe.</p><p></p><p>Spelljammers are used to navigate between planets on the prime, through the skies of the main prime world (or through the Dyson Sphere like interior Underdark), and (most importantly) through the vast Astral Sea. My equivalent of Sigil is found within the Astral Plane and consists of countless portals that were pulled together and lead to various places across the realms, allowing beings to do trade - somewhat safely - across the universes (something highly prized by the dwarven legions that mine the Elemental Planes for resources).</p><p></p><p>It is far simpler than the exceedingly detailed Greet Wheel or MtG settings. It makes so many storylines easier (the Blood War makes a heck of a lot more sense in my setting), and I have never, for one second, found it to have been problematic in any fashion.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8836047, member: 2629"] For 40 years I've had a much simpler system and it works exceedingly well. My Known Universe has evolved with the introduction of some new concepts over the years, but it began with: There is a Prime Material Plane, an Astral Plane, a Positive Energy Plane, a Negative Energy Plane, one Elemental Plane, one Heaven, and one Hell. The Astral Plane was the conduit of travel between the planes for those without Plane Shift or similar magics. Everything they introduced beyond those in the books, should I have decided to use them, became a region or pocket dimension accessible from one of the above. Most of them are pocket dimensions that you can access easily from the Astral Plane. As the years advanced I introduced into the mythology that the Far Realms collided with these planes long ago. When it did, it fractured the planes so that transitive planes developed between the Positive and Prime (Feywild), Negative and Prime (Shadowfell) and Far Realms and Prime (Ethereal). By that time I had added hundreds of pocket dimensions and specific regions, including establishing the '9 Planes of Hell' of the Devils existed at the center of Hell and were surrounded by the unlimited regions of the chaotic Abyss. Demons are Devils that were corrupted when the planes collided, and the Blood War is their effort to fight their way to the center of Hell where they can rip open the portal to the Far Realms and see it consume all of the Known Universe. Spelljammers are used to navigate between planets on the prime, through the skies of the main prime world (or through the Dyson Sphere like interior Underdark), and (most importantly) through the vast Astral Sea. My equivalent of Sigil is found within the Astral Plane and consists of countless portals that were pulled together and lead to various places across the realms, allowing beings to do trade - somewhat safely - across the universes (something highly prized by the dwarven legions that mine the Elemental Planes for resources). It is far simpler than the exceedingly detailed Greet Wheel or MtG settings. It makes so many storylines easier (the Blood War makes a heck of a lot more sense in my setting), and I have never, for one second, found it to have been problematic in any fashion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The state of 5e Cosmology and the Upcoming Planescape Slipcase
Top