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<blockquote data-quote="MacConnell" data-source="post: 7872432" data-attributes="member: 6855223"><p>[spoiler=Spiofthest Village]</p><p>raw animal materials may be sold here or traded for leather goods.</p><p>leather goods with the Marshland Village for textiles</p><p>leather goods with the Orngaddrin Village for metal goods.[/spoiler]</p><p>[spoiler=Orngaddrin Village]</p><p>minerals and ores may be sold or traded for metal goods[/spoiler]</p><p>[spoiler=Marshland Village]</p><p>cane and reeds from across the river for construction material.</p><p>raw material for fabric may be sold here or traded for textiles.</p><p>textiles with the Orngaddrin Village for metal goods.</p><p>textiles with the Spiofthest Village for leather goods.[/spoiler]</p><p>[spoiler=Right Branch Heights]</p><p>lye and game with the Spiofthest Village in return for leather goods</p><p>lye and fruit with the Orngaddrin Village in exchange for metal goods.</p><p>lye with the Marshland Village for construction material[/spoiler]</p><p></p><p>[spoiler=Mystical Assault]Mourners: 30(bending) + 40(charm) + 75(d100) = 145</p><p>Quill: 22(bending) + 28(acidity) + 50(d100) = 100</p><p>[/spoiler]</p><p>[spoiler=Mystical Resistance]<span style="color: rgb(65, 168, 95)">Rekyavik</span>: 18(skepticism) + 21(clarity) + 50(d100) = 89</p><p>damage: 145 - 89 = 56% * 20 = 11</p><p>Persona: 2 - 11 = -9, Mind: 10 - 9 = 1, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p><span style="color: rgb(243, 121, 52)">Renyaveer</span>: 36 + 17 + 50 = 103</p><p>damage: 145 - 103 = 42% * 20 = 8</p><p>Persona: 7 - 8 = -1, Mind: 10 - 1 = 9, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p><span style="color: rgb(44, 130, 201)">Quill</span>: 22 + 35(tranquility) + 50 = 107</p><p>damage: 145 - 107 = 38% * 20 = 8</p><p>Persona: 4 - 8 = -4, Mind: 10 - 4 = 6, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p><span style="color: rgb(124, 112, 107)">Nalvis</span>: 26 + 18 + 50 = 94</p><p>damage: 145 - 94 = 56% * 20 = 11</p><p>Persona: 6 - 11 = -5, Mind: 10 - 5 = 5, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p><span style="color: rgb(250, 197, 28)">Mekric</span>: 34 + 22 + 50 = 106</p><p>damage = 145 - 106 = 39% * 20 = 8</p><p>Persona: 8 - 8 = 0, no effect</p><p><span style="color: rgb(85, 57, 130)">Arbrine</span>: 22 + 35(tranquility) + 50 = 107</p><p>damage: 145 - 107 = 38% * 20 = 8</p><p>Persona: 3 - 8 = -5, Mind 10 - 5 = 5, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p>Mourner: 5(conditioning) + 50(fury) + 75(d100) > 100</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]<span style="color: rgb(250, 197, 28)">Mekric</span>: 27(accuracy) + 20(launch) + 22(clarity) + 50(d100) = 119 + 50(range) = 169</p><p><span style="color: rgb(243, 121, 52)">Renyaveer</span>: 30 + 20 + 17 + 50 = 117 + 50(range) = 167</p><p>[/spoiler]</p><p>[spoiler=Projectile avoidance]Mourner1: 30(avoid) + 30(analysis) + 75(d100) = 135</p><p>damage: 169 - 135 = 34% * 10 = 3</p><p>Body: 1 - 3 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Mourner2: 135</p><p>damage: 167 - 135 = 32% * 10 = 3</p><p>Body: 1 - 3 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>[/spoiler]</p><p>Hearing the beautiful song, seems to enthrall everyone, at least temporarily, except Mekric. Rekyavik, on the other hand, is significantly awed. He releases his handhold on the rocky cliff and begins to stumble toward the sound, not fully committed but not really able to prevent himself, either.</p><p></p><p>Shaking her head to fully clear her thoughts, Mekric draws and fires an arrow at one of the deeply, red colored birds perched upon a precarious, scraggly brush jutting from the cliff face, two paces out of reach. The arrow merely wings the small Mourner; but with such little substance to their bodies, it is enough. The injured bird plummets from its perch.</p><p></p><p>Quill and Arbrine gather their senses as the arrow from Mekric flies. Both being able to manipulate waylines at a distance, attempt to harm the birds in such a manner, Quill with acidity, Arbrine with heat. Both attempts fail.</p><p></p><p>Nalvis does not have any real means of attacking the safely distant birds, so he does the next best thing and catches hold of Rekyavik, pulling him from the cliff edge. As he does so, Renyaveer is able to fire off an arrow in similar manner to that of Mekric, and a second birds plummets from the shrub. The remaining two birds fly away, leaving the party dazed and angry and poised on a dangerous ledge.</p><p>[spoiler=Character Data]<span style="color: #7c0006"><strong>Nalvis</strong></span>: full health</p><p>Boots: 20 - 2 - 2 - 3 = 13</p><p><span style="color: #89450c"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 19</p><p><span style="color: #470087"><strong>Abrine</strong></span>: full health</p><p>Boots: 20 - 4 = 16</p><p><span style="color: #1d8200"><strong>Rekyavik</strong></span>: full health</p><p>Boots: 20 - 3 = 17</p><p><span style="color: #fd8c00"><strong>Renyaveer</strong></span>: full health</p><p>harnin arrows: 22</p><p><span style="color: #0000ff"><strong>Quill</strong></span>: full health</p><p>javelins: 6</p><p>Boots: 20 - 3 = 17[/spoiler]</p><p>[spoiler=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lacquered Beetle Carapaces: 4</li> <li data-xf-list-type="ul">Pine Marten Hide: 20% cover</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 2 pieces: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/spoiler]</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7872432, member: 6855223"] [spoiler=Spiofthest Village] raw animal materials may be sold here or traded for leather goods. leather goods with the Marshland Village for textiles leather goods with the Orngaddrin Village for metal goods.[/spoiler] [spoiler=Orngaddrin Village] minerals and ores may be sold or traded for metal goods[/spoiler] [spoiler=Marshland Village] cane and reeds from across the river for construction material. raw material for fabric may be sold here or traded for textiles. textiles with the Orngaddrin Village for metal goods. textiles with the Spiofthest Village for leather goods.[/spoiler] [spoiler=Right Branch Heights] lye and game with the Spiofthest Village in return for leather goods lye and fruit with the Orngaddrin Village in exchange for metal goods. lye with the Marshland Village for construction material[/spoiler] [spoiler=Mystical Assault]Mourners: 30(bending) + 40(charm) + 75(d100) = 145 Quill: 22(bending) + 28(acidity) + 50(d100) = 100 [/spoiler] [spoiler=Mystical Resistance][COLOR=rgb(65, 168, 95)]Rekyavik[/COLOR]: 18(skepticism) + 21(clarity) + 50(d100) = 89 damage: 145 - 89 = 56% * 20 = 11 Persona: 2 - 11 = -9, Mind: 10 - 9 = 1, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(243, 121, 52)]Renyaveer[/COLOR]: 36 + 17 + 50 = 103 damage: 145 - 103 = 42% * 20 = 8 Persona: 7 - 8 = -1, Mind: 10 - 1 = 9, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(44, 130, 201)]Quill[/COLOR]: 22 + 35(tranquility) + 50 = 107 damage: 145 - 107 = 38% * 20 = 8 Persona: 4 - 8 = -4, Mind: 10 - 4 = 6, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(124, 112, 107)]Nalvis[/COLOR]: 26 + 18 + 50 = 94 damage: 145 - 94 = 56% * 20 = 11 Persona: 6 - 11 = -5, Mind: 10 - 5 = 5, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(250, 197, 28)]Mekric[/COLOR]: 34 + 22 + 50 = 106 damage = 145 - 106 = 39% * 20 = 8 Persona: 8 - 8 = 0, no effect [COLOR=rgb(85, 57, 130)]Arbrine[/COLOR]: 22 + 35(tranquility) + 50 = 107 damage: 145 - 107 = 38% * 20 = 8 Persona: 3 - 8 = -5, Mind 10 - 5 = 5, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. Mourner: 5(conditioning) + 50(fury) + 75(d100) > 100 [/spoiler] [spoiler=Projectile Assault][COLOR=rgb(250, 197, 28)]Mekric[/COLOR]: 27(accuracy) + 20(launch) + 22(clarity) + 50(d100) = 119 + 50(range) = 169 [COLOR=rgb(243, 121, 52)]Renyaveer[/COLOR]: 30 + 20 + 17 + 50 = 117 + 50(range) = 167 [/spoiler] [spoiler=Projectile avoidance]Mourner1: 30(avoid) + 30(analysis) + 75(d100) = 135 damage: 169 - 135 = 34% * 10 = 3 Body: 1 - 3 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Mourner2: 135 damage: 167 - 135 = 32% * 10 = 3 Body: 1 - 3 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [/spoiler] Hearing the beautiful song, seems to enthrall everyone, at least temporarily, except Mekric. Rekyavik, on the other hand, is significantly awed. He releases his handhold on the rocky cliff and begins to stumble toward the sound, not fully committed but not really able to prevent himself, either. Shaking her head to fully clear her thoughts, Mekric draws and fires an arrow at one of the deeply, red colored birds perched upon a precarious, scraggly brush jutting from the cliff face, two paces out of reach. The arrow merely wings the small Mourner; but with such little substance to their bodies, it is enough. The injured bird plummets from its perch. Quill and Arbrine gather their senses as the arrow from Mekric flies. Both being able to manipulate waylines at a distance, attempt to harm the birds in such a manner, Quill with acidity, Arbrine with heat. Both attempts fail. Nalvis does not have any real means of attacking the safely distant birds, so he does the next best thing and catches hold of Rekyavik, pulling him from the cliff edge. As he does so, Renyaveer is able to fire off an arrow in similar manner to that of Mekric, and a second birds plummets from the shrub. The remaining two birds fly away, leaving the party dazed and angry and poised on a dangerous ledge. [spoiler=Character Data][COLOR=#7c0006][B]Nalvis[/B][/COLOR]: full health Boots: 20 - 2 - 2 - 3 = 13 [COLOR=#89450c][B]Mekric[/B][/COLOR]: full health harnin arrows: 19 [COLOR=#470087][B]Abrine[/B][/COLOR]: full health Boots: 20 - 4 = 16 [COLOR=#1d8200][B]Rekyavik[/B][/COLOR]: full health Boots: 20 - 3 = 17 [COLOR=#fd8c00][B]Renyaveer[/B][/COLOR]: full health harnin arrows: 22 [COLOR=#0000ff][B]Quill[/B][/COLOR]: full health javelins: 6 Boots: 20 - 3 = 17[/spoiler] [spoiler=Group Inventory][B]Animals[/B]: [LIST] [*]Lacquered Beetle Carapaces: 4 [*]Pine Marten Hide: 20% cover [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 2 pieces: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/spoiler] [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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