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<blockquote data-quote="MacConnell" data-source="post: 7857439" data-attributes="member: 6855223"><p>[spoiler=Spiofthest Village]raw animal materials and textiles for leather goods.</p><p>textiles for metal goods.[/spoiler]</p><p>[spoiler=Orngaddrin Village]minerals and ores when we are able to acquire any.[/spoiler]</p><p>[spoiler=Marshland Village]cane and reeds from across the river.[/spoiler]</p><p>[spoiler=Right Branch Heights]lye and game with the Spiofthest Village in return for leather goods</p><p>lye and fruit with the Orngaddrin Village in exchange for metal goods.[/spoiler]</p><p></p><p>Vik snorts as he readies his spear, "<span style="color: rgb(97, 189, 109)">Never a dull moment out here in the Wilds</span>."</p><p></p><p>Nalvis nods as he readies his own weapon, "<span style="color: rgb(184, 49, 47)">That is for certain</span>!"</p><p></p><p>Mekric and Veera each nock arrows to their bows, while backing away from the sound, wanting time to release the arrows before they can be engaged. Quill shadows Nalvis, while Arbrine shadows Rekyavik.</p><p></p><p>The angered pine marten is normally considered a ferocious animal. Really it is such, but in the face of six prepared people, it is of little consequence. Between the manipulation of waylines by Arbrine and Quill, the more mundane members of the party do not even get a chance to get involved.</p><p></p><p>Little Arbrine hefts the corpse. "<span style="color: rgb(85, 57, 130)">Heavy for its size. I bet the hide on this beast is worth some trade</span>."</p><p>[spoiler=Character Data]<span style="color: #7c0006"><strong>Nalvis</strong></span>: full health</p><p>Boots: 20 - 2 - 2 - 3 = 13</p><p><span style="color: #89450c"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 19</p><p><span style="color: #470087"><strong>Abrine</strong></span>: full health</p><p>Boots: 20 - 4 = 16</p><p><span style="color: #1d8200"><strong>Rekyavik</strong></span>: full health</p><p>Boots: 20 - 3 = 17</p><p><span style="color: #fd8c00"><strong>Renyaveer</strong></span>: full health</p><p>harnin arrows: 22</p><p><span style="color: #0000ff"><strong>Quill</strong></span>: full health</p><p>javelins: 6</p><p>Boots: 20 - 3 = 17[/spoiler]</p><p>[spoiler=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lacquered Beetle Carapaces: 4</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 2 pieces: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/spoiler]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7857439, member: 6855223"] [spoiler=Spiofthest Village]raw animal materials and textiles for leather goods. textiles for metal goods.[/spoiler] [spoiler=Orngaddrin Village]minerals and ores when we are able to acquire any.[/spoiler] [spoiler=Marshland Village]cane and reeds from across the river.[/spoiler] [spoiler=Right Branch Heights]lye and game with the Spiofthest Village in return for leather goods lye and fruit with the Orngaddrin Village in exchange for metal goods.[/spoiler] Vik snorts as he readies his spear, "[COLOR=rgb(97, 189, 109)]Never a dull moment out here in the Wilds[/COLOR]." Nalvis nods as he readies his own weapon, "[COLOR=rgb(184, 49, 47)]That is for certain[/COLOR]!" Mekric and Veera each nock arrows to their bows, while backing away from the sound, wanting time to release the arrows before they can be engaged. Quill shadows Nalvis, while Arbrine shadows Rekyavik. The angered pine marten is normally considered a ferocious animal. Really it is such, but in the face of six prepared people, it is of little consequence. Between the manipulation of waylines by Arbrine and Quill, the more mundane members of the party do not even get a chance to get involved. Little Arbrine hefts the corpse. "[COLOR=rgb(85, 57, 130)]Heavy for its size. I bet the hide on this beast is worth some trade[/COLOR]." [spoiler=Character Data][COLOR=#7c0006][B]Nalvis[/B][/COLOR]: full health Boots: 20 - 2 - 2 - 3 = 13 [COLOR=#89450c][B]Mekric[/B][/COLOR]: full health harnin arrows: 19 [COLOR=#470087][B]Abrine[/B][/COLOR]: full health Boots: 20 - 4 = 16 [COLOR=#1d8200][B]Rekyavik[/B][/COLOR]: full health Boots: 20 - 3 = 17 [COLOR=#fd8c00][B]Renyaveer[/B][/COLOR]: full health harnin arrows: 22 [COLOR=#0000ff][B]Quill[/B][/COLOR]: full health javelins: 6 Boots: 20 - 3 = 17[/spoiler] [spoiler=Group Inventory][B]Animals[/B]: [LIST] [*]Lacquered Beetle Carapaces: 4 [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 2 pieces: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/spoiler] [/QUOTE]
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