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<blockquote data-quote="MacConnell" data-source="post: 7606819" data-attributes="member: 6855223"><p><strong>Making New Friends</strong></p><p></p><p>[ooc]All characters receive 5 DP.[/ooc]</p><p>[spoiler=Spiofthest Village]"<span style="color: #800080">With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods</span>."[/spoiler]</p><p>[spoiler=Orngaddrin Village]"<span style="color: #800080">With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any</span>."[/spoiler]</p><p>[spoiler=Marshland Village]"<span style="color: #800080">For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify</span>."[/spoiler]</p><p></p><p>[ooc]Character records updated with this information.[/ooc]</p><p></p><p>[spoiler=Alchemical Sensitivity]Mercantile(commercial) + Analysis(collegiate) + d100</p><p>Nalvis: 19 + 18 + 50 = 87</p><p>Mekric: 24 + 21 + 50 = 95</p><p>Arbrine: 18 + 23 + 50 = 91</p><p>Renyaveer: 26 + 16 + 50 = 92</p><p>Quill: 18 + 25 + 50 = 93</p><p></p><p>Time: 1 week * rarity / sensitivity[/spoiler]</p><p>[spoiler=Unsorted Spoil from the Deviard]</p><p>2 miner's picks manufactured of the ocrin alloy (tin and zinc).</p><p>2 rodent skulls: Health +1</p><p>2 ram horn trinkets: Persona +1</p><p>1 semi-translucent stone that feels wet when touched: (Slickstone), cool x 2</p><p>1 opaque yellow stone: (Sunstone), Persona +1</p><p>1 opaque green stone: (Livestone), Strength +1</p><p>1 burgundy stone: (Heartstone), Confluence +1</p><p>1 goat hoof: Will +1</p><p>1 pair of snake fangs: Cohesion +1</p><p>[/spoiler]</p><p></p><p>Veera squeezes Mekric's shoulder and responds. "<span style="color: #FF8C00">It seems diplomacy is wasted at times. Some of the nomadic peoples show no potential for societal development</span>."</p><p></p><p></p><p>Vik shrugs. "<span style="color: #008000">Works for me. I tend to lose my temper, anyway</span>."</p><p></p><p></p><p>[ATTACH=full]106547[/ATTACH]</p><p></p><p>Leaving the Orngaddrin, the River Crew decides to head for the Right Branch Heights, because they have only once before visited. Word of the River Crew has continued to spread and they are, again, welcomed in a friendly manner.</p><p></p><p>The Right Branch Heights is populated with the same Hebrian people who occupy the Marshland Village and East Port. At this elevation, it is learned that they trade lye and game with the Spiofthest Village in return for leather goods and lye and fruit with the Orngaddrin Village in exchange for metal goods. A hamlet would be a better term for the village for it is little more than a hunting outpost.</p><p></p><p>Yaniff, the village elder, introduces the River Crew to Osaka, who is the lead hunter. He discusses some recent tales with the River Crew and expresses some concern that several villagers have recently been found after falling to their deaths. He explains that while falls sometimes happen, the villagers are adept at mountaineering and that fatal falls are almost unheard of, outside of an avalanche.</p><p></p><p>[spoiler=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p>Boots: 20 - 2 - 2 - 3 = 13</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 19</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p>Boots: 20 - 4 = 16</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p>Boots: 20 - 3 = 17</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>harnin arrows: 22</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 6</p><p>Boots: 20 - 3 = 17[/spoiler]</p><p>[spoiler=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lacquered Beetle Carapaces: 4</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 2 pieces: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/spoiler]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7606819, member: 6855223"] [B]Making New Friends[/B] [ooc]All characters receive 5 DP.[/ooc] [spoiler=Spiofthest Village]"[COLOR=#800080]With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods[/COLOR]."[/spoiler] [spoiler=Orngaddrin Village]"[COLOR=#800080]With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any[/COLOR]."[/spoiler] [spoiler=Marshland Village]"[COLOR=#800080]For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify[/COLOR]."[/spoiler] [ooc]Character records updated with this information.[/ooc] [spoiler=Alchemical Sensitivity]Mercantile(commercial) + Analysis(collegiate) + d100 Nalvis: 19 + 18 + 50 = 87 Mekric: 24 + 21 + 50 = 95 Arbrine: 18 + 23 + 50 = 91 Renyaveer: 26 + 16 + 50 = 92 Quill: 18 + 25 + 50 = 93 Time: 1 week * rarity / sensitivity[/spoiler] [spoiler=Unsorted Spoil from the Deviard] 2 miner's picks manufactured of the ocrin alloy (tin and zinc). 2 rodent skulls: Health +1 2 ram horn trinkets: Persona +1 1 semi-translucent stone that feels wet when touched: (Slickstone), cool x 2 1 opaque yellow stone: (Sunstone), Persona +1 1 opaque green stone: (Livestone), Strength +1 1 burgundy stone: (Heartstone), Confluence +1 1 goat hoof: Will +1 1 pair of snake fangs: Cohesion +1 [/spoiler] Veera squeezes Mekric's shoulder and responds. "[COLOR=#FF8C00]It seems diplomacy is wasted at times. Some of the nomadic peoples show no potential for societal development[/COLOR]." Vik shrugs. "[COLOR=#008000]Works for me. I tend to lose my temper, anyway[/COLOR]." [ATTACH type="full" alt="Road8.jpg"]106547[/ATTACH] Leaving the Orngaddrin, the River Crew decides to head for the Right Branch Heights, because they have only once before visited. Word of the River Crew has continued to spread and they are, again, welcomed in a friendly manner. The Right Branch Heights is populated with the same Hebrian people who occupy the Marshland Village and East Port. At this elevation, it is learned that they trade lye and game with the Spiofthest Village in return for leather goods and lye and fruit with the Orngaddrin Village in exchange for metal goods. A hamlet would be a better term for the village for it is little more than a hunting outpost. Yaniff, the village elder, introduces the River Crew to Osaka, who is the lead hunter. He discusses some recent tales with the River Crew and expresses some concern that several villagers have recently been found after falling to their deaths. He explains that while falls sometimes happen, the villagers are adept at mountaineering and that fatal falls are almost unheard of, outside of an avalanche. [spoiler=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health Boots: 20 - 2 - 2 - 3 = 13 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health harnin arrows: 19 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health Boots: 20 - 4 = 16 [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health Boots: 20 - 3 = 17 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health harnin arrows: 22 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 6 Boots: 20 - 3 = 17[/spoiler] [spoiler=Group Inventory][B]Animals[/B]: [LIST] [*]Lacquered Beetle Carapaces: 4 [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 2 pieces: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/spoiler] [/QUOTE]
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