Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Planetouched Lineages (Tieflings/Aasimar/Genasi/Axani/Cansin/Liminaire)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Avenger" data-source="post: 8201752" data-attributes="member: 779"><p><span style="font-size: 18px"><strong>Axani Characters</strong></span></p><p><strong>Ability scores & classes:</strong> Many Axani are adept at logic and reason, and often have stronger physiques than their frame suggests they do, thus most Axani put their ability score bonuses in Intelligence, Wisdom or Strength. </p><p></p><p>Many Axani are quite focused on the discipline training, tactics and techniques which draws them to the path of the Fighter. Inward contemplation and the goal towards perfection both physical and mental, often drive many Axani to be Monks. With the study of the axioms of the multiverse and its underlying formulas many Axani become Wizards. The divine mandates which many feel are the birthright of the Axani, often results in an Axani becoming a Cleric.</p><p></p><p><strong>Age</strong></p><p>Most Axani age at the same rate as Humans or their mortal ancestry does. Some Axani might be long-lived or ageless.</p><p></p><p><strong>Size</strong></p><p>Most Axani are medium size. Some Axani are small size.</p><p></p><p><strong>Speed</strong></p><p>Axani have a walking speed of 30 feet</p><p></p><p><strong>Type</strong></p><p>Axani are Humanoid</p><p></p><p><strong>Languages</strong></p><p>Axani understand Common and one other language, often one of their mortal ancestries or Celestial.</p><p></p><p><strong>Darkvision</strong></p><p>Axani have Darkvision of 60 feet</p><p></p><p><strong>Axiomatic Legacy (Legacy trait)</strong></p><p>Though they are creatures of orders, there's different varieties of Axani with different powers. They often call using these powers, <em>Enacting Personal Axioms</em> where glowing symbols in the form of patterns, divine writings or mathematical formulas manifest around them. It's said that when they invoke such powers, they peer a bit into the underlying formulas of existence. An Axani picks from one of these Legacy options below, Intelligence or Wisdom is the ability score for spells and saving throws DCs with these powers. Any spell an Axani can cast through the Axiomatic Legacy trait they can also cast if they have a spell slot of the appropriate level, these spells are bonus known spells for an Axani spellcaster.</p><p></p><p><strong>Optional Rule: Custom Legacies</strong> - For custom legacies (with the DM's approval) they generally follow this format, one Cantrip at the start, at 3rd level they know one 1st level spell that's enhanced to a 2nd level spell slot if possible and can be cast once before requiring a long rest, and at 5th level they gain knowledge of a 2nd level spell that can be cast once before requiring a long rest to cast again. The spells should be from either the Cleric or Wizard spell list.</p><p></p><p><strong>Legacy of the Hierarchy</strong> - The Axani has clear place in the hierarchy of the multiverse, their words are laws they force on those they have the divine right to rule over. The powers of this legacy are: the cantrip <em>Thaumaturgy</em>, at 3rd level <em>Command</em> cast as a 2nd-level spell once before requiring a long rest, and at 5th level <em>Hold Person</em> cast once before requiring a long rest.</p><p>Alternate Spells: Replace <em>Thaumaturgy </em>with <em>Guidance</em> and/or replace <em>Command </em>with <em>Charm Person</em>.</p><p></p><p><strong>Legacy of the Machine</strong> - The Axani is partially a construct, often with mechanical parts in their body which often gives them an analytical and detached outlook. The powers of this legacy are: the cantrip <em>Shocking Grasp</em>, at 3rd level <em>Thunderwave </em>cast as a 2nd-level spell once before requiring a long rest, and at 5th level <em>Enhance Ability</em> cast once before requiring a long rest.</p><p>Alternate Spells: Replace <em>Shocking Grasp</em> with<em> Lightning Lure</em> (Tasha's Cauldron of Everything)<em>, </em>and/or <em>Thunderwave </em>with <em>Guiding Bolt</em> cast as a 2nd-level spell.</p><p></p><p><strong>Legacy of the Enforcer</strong> - The Axani often feels their purpose is to enforce laws, whether it's of society or of the axioms of the multiverse. The powers of this legacy are: the cantrip <em>True Strike</em>, at 3rd level <em>Thunderous Smite </em>cast as a 2nd-level spell once before requiring a long rest, and at 5th level <em>Silence</em> cast once before requiring a long rest.</p><p>Alternate Spells: Replace <em>True Strike </em>with<em> Blade Ward</em>, and/or <em>Thunderous Smite</em> with <em>Bane</em> cast as a 2nd-level spell.</p><p></p><p><strong>Legacy of Logic</strong> - The Axani is driven by a need to understand the underlying patterns and formulas of the multiverse, they are often inquisitive and analytical as a result. The powers of this legacy are: the cantrip <em>Guidance</em>, at 3rd level <em>Detect Magic</em> cast once before requiring a short or long rest or as a ritual, and at 5th level <em>Detect Thoughts</em> cast once before requiring a long rest.</p><p>Alternate Spells: Replace <em>Detect Magic</em> with <em>Comprehend Languages</em> and/or <em>Detect Thoughts</em> with<em> See Invisibility</em>.</p><p></p><p><strong>Legacy of Community </strong>- The Axani feels connections to other beings and communities as if being part of a hive mind. The powers of this legacy are: the cantrip <em>Message</em>, at 3rd level <em>Bless </em>cast as a 2nd-level spell once before requiring a long rest, and at 5th level <em>Calm Emotions</em> cast once before requiring a long rest.</p><p>Alternate Spells: Replace <em>Message </em>with<em> Resistance</em>, and/or <em>Calm Emotions</em> with <em>Aid</em>.</p><p></p><p><strong>Optional Rule: Alternate spells</strong> - At character creation you may decide to replace a single spell from a legacy with another spell or cantrip that's the same level that's within the cleric or wizard spell list. This rule can be in place instead of allowing custom legacies.</p><p></p><p><strong>Axiomatic Resistance (Essence trait)</strong></p><p>An Axani's nature often makes them resistant to the affect of certain maladies and elements. Pick one from among one of the following: </p><p>Force resistance, and advantage to saving throws against being moved or teleported</p><p>Thunder resistance, and advantage to saving throws against the stunned condition</p><p>Necrotic and radiant resistance</p><p>Lightning resistance, and your land speed increases by 5 feet when taking lightning damage</p><p></p><p><strong>Alternative Abilities:</strong></p><p>Some of these abilities might be restricted at character creation, by the DM's discretion. They might be obtainable later with the <em>Planar Legacy</em> feat. These abilities below can be picked instead of any of the Axiomatic Legacy or Axiomatic Resistance options.</p><p></p><p><strong>Magic Resistance</strong> - Your understanding of the laws of multiverse allow you to resist magic better, you have advantage to saving throws against spells and magical effects. This ability replaces Axiomatic Resistance.</p><p></p><p><strong>Axiomatic Ward</strong> - Your skin might be metallic or you have field of force protecting you. Your AC is 13 + your dexterity modifier, which you may use instead of the AC of the armor you're wearing should it be lower. You still gain the benefit of a shield with this trait. This replaces Axiomatic Resistance.</p><p></p><p><strong>Hands of Force</strong> - You can inflict 1d4 force damage with an unarmed attack, which you may use your spellcasting ability score for attack and damage rolls. After a successful hit, you can use a bonus action to push your target 5 feet back away from you.</p><p></p><p><strong>Shocking Touch</strong> - You can inflict 1d4 lightning damage with an unarmed attack, which you may use your spellcasting ability score for attack and damage rolls. After a successful hit, you can use a bonus action to inflict disadvantage on your target's next attack until the end of your next turn.</p><p></p><p><span style="font-size: 18px"><strong>Feats</strong></span></p><p><strong>Axiomatic Empowerment</strong></p><p><em>Requirements: Axiomatic legacy</em></p><p>-You may increase your intelligence, wisdom or strength score by 1 point (to a maximum of 20).</p><p>-When you cast a 1st-level or higher spell you know from you legacy traits you can choose to push a target back 5 feet if they failed a saving throw against the spell, or you may give an ally within 30 feet 5 temporary hit points.</p><p></p><p><strong>Improved Axiomatic Legacy</strong></p><p><em>Requirements: Axiomatic legacy</em></p><p>-You may increase your intelligence, wisdom or strength score by 1 point (to a maximum of 20).</p><p>-You gain a 2nd level spell slot which can be used to cast any of 2nd level or lower spells in your legacy traits. You regain this slot on a short or long rest.</p><p>-At 7th level you gain a 3rd level spell from the Cleric spell list which you can cast once before requiring a long rest. If you have a 3rd level or higher spell slot, you can use this to cast this spell.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 8201752, member: 779"] [SIZE=5][B]Axani Characters[/B][/SIZE] [B]Ability scores & classes:[/B] Many Axani are adept at logic and reason, and often have stronger physiques than their frame suggests they do, thus most Axani put their ability score bonuses in Intelligence, Wisdom or Strength. Many Axani are quite focused on the discipline training, tactics and techniques which draws them to the path of the Fighter. Inward contemplation and the goal towards perfection both physical and mental, often drive many Axani to be Monks. With the study of the axioms of the multiverse and its underlying formulas many Axani become Wizards. The divine mandates which many feel are the birthright of the Axani, often results in an Axani becoming a Cleric. [B]Age[/B] Most Axani age at the same rate as Humans or their mortal ancestry does. Some Axani might be long-lived or ageless. [B]Size[/B] Most Axani are medium size. Some Axani are small size. [B]Speed[/B] Axani have a walking speed of 30 feet [B]Type[/B] Axani are Humanoid [B]Languages[/B] Axani understand Common and one other language, often one of their mortal ancestries or Celestial. [B]Darkvision[/B] Axani have Darkvision of 60 feet [B]Axiomatic Legacy (Legacy trait)[/B] Though they are creatures of orders, there's different varieties of Axani with different powers. They often call using these powers, [I]Enacting Personal Axioms[/I] where glowing symbols in the form of patterns, divine writings or mathematical formulas manifest around them. It's said that when they invoke such powers, they peer a bit into the underlying formulas of existence. An Axani picks from one of these Legacy options below, Intelligence or Wisdom is the ability score for spells and saving throws DCs with these powers. Any spell an Axani can cast through the Axiomatic Legacy trait they can also cast if they have a spell slot of the appropriate level, these spells are bonus known spells for an Axani spellcaster. [B]Optional Rule: Custom Legacies[/B] - For custom legacies (with the DM's approval) they generally follow this format, one Cantrip at the start, at 3rd level they know one 1st level spell that's enhanced to a 2nd level spell slot if possible and can be cast once before requiring a long rest, and at 5th level they gain knowledge of a 2nd level spell that can be cast once before requiring a long rest to cast again. The spells should be from either the Cleric or Wizard spell list. [B]Legacy of the Hierarchy[/B] - The Axani has clear place in the hierarchy of the multiverse, their words are laws they force on those they have the divine right to rule over. The powers of this legacy are: the cantrip [I]Thaumaturgy[/I], at 3rd level [I]Command[/I] cast as a 2nd-level spell once before requiring a long rest, and at 5th level [I]Hold Person[/I] cast once before requiring a long rest. Alternate Spells: Replace [I]Thaumaturgy [/I]with [I]Guidance[/I] and/or replace [I]Command [/I]with [I]Charm Person[/I]. [B]Legacy of the Machine[/B] - The Axani is partially a construct, often with mechanical parts in their body which often gives them an analytical and detached outlook. The powers of this legacy are: the cantrip [I]Shocking Grasp[/I], at 3rd level [I]Thunderwave [/I]cast as a 2nd-level spell once before requiring a long rest, and at 5th level [I]Enhance Ability[/I] cast once before requiring a long rest. Alternate Spells: Replace [I]Shocking Grasp[/I] with[I] Lightning Lure[/I] (Tasha's Cauldron of Everything)[I], [/I]and/or [I]Thunderwave [/I]with [I]Guiding Bolt[/I] cast as a 2nd-level spell. [B]Legacy of the Enforcer[/B] - The Axani often feels their purpose is to enforce laws, whether it's of society or of the axioms of the multiverse. The powers of this legacy are: the cantrip [I]True Strike[/I], at 3rd level [I]Thunderous Smite [/I]cast as a 2nd-level spell once before requiring a long rest, and at 5th level [I]Silence[/I] cast once before requiring a long rest. Alternate Spells: Replace [I]True Strike [/I]with[I] Blade Ward[/I], and/or [I]Thunderous Smite[/I] with [I]Bane[/I] cast as a 2nd-level spell. [B]Legacy of Logic[/B] - The Axani is driven by a need to understand the underlying patterns and formulas of the multiverse, they are often inquisitive and analytical as a result. The powers of this legacy are: the cantrip [I]Guidance[/I], at 3rd level [I]Detect Magic[/I] cast once before requiring a short or long rest or as a ritual, and at 5th level [I]Detect Thoughts[/I] cast once before requiring a long rest. Alternate Spells: Replace [I]Detect Magic[/I] with [I]Comprehend Languages[/I] and/or [I]Detect Thoughts[/I] with[I] See Invisibility[/I]. [B]Legacy of Community [/B]- The Axani feels connections to other beings and communities as if being part of a hive mind. The powers of this legacy are: the cantrip [I]Message[/I], at 3rd level [I]Bless [/I]cast as a 2nd-level spell once before requiring a long rest, and at 5th level [I]Calm Emotions[/I] cast once before requiring a long rest. Alternate Spells: Replace [I]Message [/I]with[I] Resistance[/I], and/or [I]Calm Emotions[/I] with [I]Aid[/I]. [B]Optional Rule: Alternate spells[/B] - At character creation you may decide to replace a single spell from a legacy with another spell or cantrip that's the same level that's within the cleric or wizard spell list. This rule can be in place instead of allowing custom legacies. [B]Axiomatic Resistance (Essence trait)[/B] An Axani's nature often makes them resistant to the affect of certain maladies and elements. Pick one from among one of the following: Force resistance, and advantage to saving throws against being moved or teleported Thunder resistance, and advantage to saving throws against the stunned condition Necrotic and radiant resistance Lightning resistance, and your land speed increases by 5 feet when taking lightning damage [B]Alternative Abilities:[/B] Some of these abilities might be restricted at character creation, by the DM's discretion. They might be obtainable later with the [I]Planar Legacy[/I] feat. These abilities below can be picked instead of any of the Axiomatic Legacy or Axiomatic Resistance options. [B]Magic Resistance[/B] - Your understanding of the laws of multiverse allow you to resist magic better, you have advantage to saving throws against spells and magical effects. This ability replaces Axiomatic Resistance. [B]Axiomatic Ward[/B] - Your skin might be metallic or you have field of force protecting you. Your AC is 13 + your dexterity modifier, which you may use instead of the AC of the armor you're wearing should it be lower. You still gain the benefit of a shield with this trait. This replaces Axiomatic Resistance. [B]Hands of Force[/B] - You can inflict 1d4 force damage with an unarmed attack, which you may use your spellcasting ability score for attack and damage rolls. After a successful hit, you can use a bonus action to push your target 5 feet back away from you. [B]Shocking Touch[/B] - You can inflict 1d4 lightning damage with an unarmed attack, which you may use your spellcasting ability score for attack and damage rolls. After a successful hit, you can use a bonus action to inflict disadvantage on your target's next attack until the end of your next turn. [SIZE=5][B]Feats[/B][/SIZE] [B]Axiomatic Empowerment[/B] [I]Requirements: Axiomatic legacy[/I] -You may increase your intelligence, wisdom or strength score by 1 point (to a maximum of 20). -When you cast a 1st-level or higher spell you know from you legacy traits you can choose to push a target back 5 feet if they failed a saving throw against the spell, or you may give an ally within 30 feet 5 temporary hit points. [B]Improved Axiomatic Legacy[/B] [I]Requirements: Axiomatic legacy[/I] -You may increase your intelligence, wisdom or strength score by 1 point (to a maximum of 20). -You gain a 2nd level spell slot which can be used to cast any of 2nd level or lower spells in your legacy traits. You regain this slot on a short or long rest. -At 7th level you gain a 3rd level spell from the Cleric spell list which you can cast once before requiring a long rest. If you have a 3rd level or higher spell slot, you can use this to cast this spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Planetouched Lineages (Tieflings/Aasimar/Genasi/Axani/Cansin/Liminaire)
Top