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The OGL -- Just What's Going On?
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<blockquote data-quote="Lupin" data-source="post: 9250111" data-attributes="member: 7042758"><p>I agree that it's healthy for the RPG community at large, which in turn reflects on WotC, but I can see why they don't see it that way. Besides what I wrote in my previous post about it being "giving away" old materials, I think they are concerned this will draw interest away from 5th Edition mechanics. Remember that this was the intent behind the OGL to begin with: get everyone on board with the current version of D&D so adoption is strengthened in the market. I suspect they worry that if they freely give away the mechanics from older editions, they would lose people (and money) to the third-party takes on the older editions of the game and not the current, popular one. This was something that invalidating OGL 1.0a would have accomplished, after all. </p><p></p><p>Obviously, there are exceptions, like Shadowdark and Dragonslayer, which are vintage-D&D-inspired games that only use the 5.1 SRD, but most of what's out there largely relies on the 3.0/3.5 SRDs, which, again, are OGL-only....</p></blockquote><p></p>
[QUOTE="Lupin, post: 9250111, member: 7042758"] I agree that it's healthy for the RPG community at large, which in turn reflects on WotC, but I can see why they don't see it that way. Besides what I wrote in my previous post about it being "giving away" old materials, I think they are concerned this will draw interest away from 5th Edition mechanics. Remember that this was the intent behind the OGL to begin with: get everyone on board with the current version of D&D so adoption is strengthened in the market. I suspect they worry that if they freely give away the mechanics from older editions, they would lose people (and money) to the third-party takes on the older editions of the game and not the current, popular one. This was something that invalidating OGL 1.0a would have accomplished, after all. Obviously, there are exceptions, like Shadowdark and Dragonslayer, which are vintage-D&D-inspired games that only use the 5.1 SRD, but most of what's out there largely relies on the 3.0/3.5 SRDs, which, again, are OGL-only.... [/QUOTE]
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