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<blockquote data-quote="Yaarel" data-source="post: 7816262" data-attributes="member: 58172"><p>In 1974 (0e D&D Men & Magic), Gygax describes Arneson.</p><p></p><p>"ONCE UPON A TIME, long, long ago there was a little group known as the</p><p>Castle and Crusade Society. THEIR FANTASY RULES were published, and to this writer's knowledge, brought about much of the current interest in fantasy wargaming. For a time the group grew and prospered. ...</p><p></p><p>and DAVE ARNESON decided to begin a medieval fantasy campaign game for his active Twin Cities club. ...</p><p></p><p>From the CHAINMAIL fantasy rules he drew ideas for a far more complex and exciting game, and thus began a campaign which still thrives as of this writing!</p><p></p><p>In due course the news reached my ears, and the RESULT is what you have in your hands at this moment."</p><p></p><p></p><p></p><p>Here, Gygax describes Original D&D 0e as the ‘result’ of the game that Arneson and his players are playing.</p><p></p><p></p><p></p><p>In 1975 (0e D&D Blackmoor), Gygax describes Arneson.</p><p></p><p>"Dave Arneson ... is a man of many talents who has authored many historic rules sets and games (which TSR will be publishing periodically).</p><p></p><p>Dave is ... the innovator of the "dungeon adventure" concept ...</p><p></p><p>and inscrutable dungeonmaster par excellence.</p><p></p><p>He devises complex combat systems, inexplicable dungeon and wilderness areas, and traps of the most subtle fiendishness.</p><p></p><p>This writer [Gygax] always looks forward with great anticipation to an adventure in the "BLACKMOOR" campaign.</p><p></p><p>For despite the fact that I co-authored the original work with Dave, and have spent hundreds of hours creating and playing DUNGEONS & DRAGONS, it is always a fresh challenge to enter his "world".</p><p></p><p>I would rather play in his campaign than any other.</p><p></p><p>... Other dungeonmasters who emulate Dave Arneson will indeed improve their games."</p><p></p><p></p><p></p><p>Here, Gygax credits Arneson with the invention of the concept of D&D.</p><p></p><p>Gygax also credits Arneson with the ongoing development of rules, including combat systems, as they emerge within the context of his Blackmoor game.</p><p></p><p>Gygax follows these developments avidly, and publicizes them thru TSR publications.</p><p></p><p>In addition to a game inventor, Arneson is also a skilled DM.</p><p></p><p>Both rules systems (mechanics) and narrative genre (flavor) derive mainly from Arneson and his players.</p><p></p><p></p><p></p><p>D&D 1e is the culmination of the mechanics and flavors of both Arneson and Gygax. Or perhaps more accurately, it is Gygax’s version of what Arneson is doing. Gygax had to settle with Arneson with regard to D&D 1e, and Arneson still received royalties from D&D 1e.</p><p></p><p></p><p></p><p>However, except for the D&D 1e three core books (MM, PH, DMG), the rest of D&D 1e is without new input from Arneson.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7816262, member: 58172"] In 1974 (0e D&D Men & Magic), Gygax describes Arneson. "ONCE UPON A TIME, long, long ago there was a little group known as the Castle and Crusade Society. THEIR FANTASY RULES were published, and to this writer's knowledge, brought about much of the current interest in fantasy wargaming. For a time the group grew and prospered. ... and DAVE ARNESON decided to begin a medieval fantasy campaign game for his active Twin Cities club. ... From the CHAINMAIL fantasy rules he drew ideas for a far more complex and exciting game, and thus began a campaign which still thrives as of this writing! In due course the news reached my ears, and the RESULT is what you have in your hands at this moment." Here, Gygax describes Original D&D 0e as the ‘result’ of the game that Arneson and his players are playing. In 1975 (0e D&D Blackmoor), Gygax describes Arneson. "Dave Arneson ... is a man of many talents who has authored many historic rules sets and games (which TSR will be publishing periodically). Dave is ... the innovator of the "dungeon adventure" concept ... and inscrutable dungeonmaster par excellence. He devises complex combat systems, inexplicable dungeon and wilderness areas, and traps of the most subtle fiendishness. This writer [Gygax] always looks forward with great anticipation to an adventure in the "BLACKMOOR" campaign. For despite the fact that I co-authored the original work with Dave, and have spent hundreds of hours creating and playing DUNGEONS & DRAGONS, it is always a fresh challenge to enter his "world". I would rather play in his campaign than any other. ... Other dungeonmasters who emulate Dave Arneson will indeed improve their games." Here, Gygax credits Arneson with the invention of the concept of D&D. Gygax also credits Arneson with the ongoing development of rules, including combat systems, as they emerge within the context of his Blackmoor game. Gygax follows these developments avidly, and publicizes them thru TSR publications. In addition to a game inventor, Arneson is also a skilled DM. Both rules systems (mechanics) and narrative genre (flavor) derive mainly from Arneson and his players. D&D 1e is the culmination of the mechanics and flavors of both Arneson and Gygax. Or perhaps more accurately, it is Gygax’s version of what Arneson is doing. Gygax had to settle with Arneson with regard to D&D 1e, and Arneson still received royalties from D&D 1e. However, except for the D&D 1e three core books (MM, PH, DMG), the rest of D&D 1e is without new input from Arneson. [/QUOTE]
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