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The OA Theory- When OD&D Became Second Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7814942" data-attributes="member: 996"><p>Here's a dividing line for ya:</p><p></p><p>Within 1e, you see the classics of the genre:</p><p>1977 Monster Manual</p><p>1978 Player's Handbook <=--- all the player stuff in one book</p><p>1979 DM's Guide</p><p>1980 Deities & Demigods</p><p>1981 Fiend Folio</p><p>1983 Monster Manual II</p><p><strong>1985 </strong>Legends & Lore</p><p></p><p>Above this line, everything is universal, not setting-specific , no power inflation, no player-facing stuff outside the PH</p><p>============================================================</p><p>Below it, setting-specific or whacktastic new player-options - or, as in OA, the vanguard, /both/</p><p></p><p><strong>1985</strong> Oriental Adventures <=---- <strong>setting-specific with player stuff</strong>: more classes, weapons, spells and other craziness, but better & with Ki powers! Sets the tenor for the whole trainwreck.</p><p>1985 Unearthed Arcana <=--- more classes, weapons & spells and other craziness, with whacked balance, even by 1e standards</p><p>1986 Dungeoneer's Survival Guide <=---- more player-facing options</p><p>1986 Wilderness Survival Guide <=---- more player-facing options</p><p>1987 Manual of the Planes -----===> may be stretching the point to call the planes setting-specific</p><p>1987 Dragonlance Adventures <==--- setting specific</p><p>1988 Greyhawk Adventures <==--- setting specific</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7814942, member: 996"] Here's a dividing line for ya: Within 1e, you see the classics of the genre: 1977 Monster Manual 1978 Player's Handbook <=--- all the player stuff in one book 1979 DM's Guide 1980 Deities & Demigods 1981 Fiend Folio 1983 Monster Manual II [B]1985 [/B]Legends & Lore Above this line, everything is universal, not setting-specific , no power inflation, no player-facing stuff outside the PH ============================================================ Below it, setting-specific or whacktastic new player-options - or, as in OA, the vanguard, /both/ [B]1985[/B] Oriental Adventures <=---- [B]setting-specific with player stuff[/B]: more classes, weapons, spells and other craziness, but better & with Ki powers! Sets the tenor for the whole trainwreck. 1985 Unearthed Arcana <=--- more classes, weapons & spells and other craziness, with whacked balance, even by 1e standards 1986 Dungeoneer's Survival Guide <=---- more player-facing options 1986 Wilderness Survival Guide <=---- more player-facing options 1987 Manual of the Planes -----===> may be stretching the point to call the planes setting-specific 1987 Dragonlance Adventures <==--- setting specific 1988 Greyhawk Adventures <==--- setting specific [/QUOTE]
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