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<blockquote data-quote="Chaosmancer" data-source="post: 9338023" data-attributes="member: 6801228"><p>Ooooh, I like that.</p><p></p><p></p><p></p><p>Monk jumping and mobility is pretty decent right now, I could see letting players spend ki for boosts. Since Rage is longer, I could see them just doubling the numbers, though maybe eventually give them a little more speed. Rogue is tricky. I think rogue mobility with cunning action is generally decent. They are much more urban sprawl specced in my head, so just giving the climb speed fits my conception of them pretty solidly.</p><p></p><p></p><p></p><p>The accuracy aspect is a bit of a problem for me there. <em>Running numbers</em> Yeah, it should be fine, as long as the Barbarian doesn't get a weapon with a modifier. With the 30 strength giving a +16 to hit, they already rarely need to roll to hit anything. It that gets much higher, then it becomes pretty much pointless to roll attacks, you'll just hit. </p><p></p><p>Other than worrying about accuracy, I do like the idea.</p><p></p><p></p><p></p><p>I like it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9338023, member: 6801228"] Ooooh, I like that. Monk jumping and mobility is pretty decent right now, I could see letting players spend ki for boosts. Since Rage is longer, I could see them just doubling the numbers, though maybe eventually give them a little more speed. Rogue is tricky. I think rogue mobility with cunning action is generally decent. They are much more urban sprawl specced in my head, so just giving the climb speed fits my conception of them pretty solidly. The accuracy aspect is a bit of a problem for me there. [I]Running numbers[/I] Yeah, it should be fine, as long as the Barbarian doesn't get a weapon with a modifier. With the 30 strength giving a +16 to hit, they already rarely need to roll to hit anything. It that gets much higher, then it becomes pretty much pointless to roll attacks, you'll just hit. Other than worrying about accuracy, I do like the idea. I like it. [/QUOTE]
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