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The Magical Martial
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9328921" data-attributes="member: 6802951"><p>I think maybe part of the issue with the discussion here is that "magical" is an explicitly defined term in 5e and other editions. However it is being thrown around as everything between this definition to just "beyond what a guy at my gym could achieve".</p><p>Many people who would like to see martial characters get more varied abilities are objecting to giving them magical abilities because that term has a meaning in the game that is being discussed, and it lies outside the martial concept for many of them.</p><p></p><p>Since I've already seen some of the other terms bandied about, it might be worth hearkening back to the definitions of D&D 3.5 and looking at another term: <strong><em>Extraordinary</em>: Nonmagical but may still break the laws of physics.</strong></p><p>This would cover capabilities that could not realistically be achieved in the real world, but aren't magical or supernatural in fantasy or action movie logic.</p><p>Things like Dragon or aarakocra flight, halfling muscle power, the ability of a high-level wizard to fall from low-earth orbit and walk away without using magic, hand crossbows with significant range and damage and suchlike.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9328921, member: 6802951"] I think maybe part of the issue with the discussion here is that "magical" is an explicitly defined term in 5e and other editions. However it is being thrown around as everything between this definition to just "beyond what a guy at my gym could achieve". Many people who would like to see martial characters get more varied abilities are objecting to giving them magical abilities because that term has a meaning in the game that is being discussed, and it lies outside the martial concept for many of them. Since I've already seen some of the other terms bandied about, it might be worth hearkening back to the definitions of D&D 3.5 and looking at another term: [B][I]Extraordinary[/I]: Nonmagical but may still break the laws of physics.[/B] This would cover capabilities that could not realistically be achieved in the real world, but aren't magical or supernatural in fantasy or action movie logic. Things like Dragon or aarakocra flight, halfling muscle power, the ability of a high-level wizard to fall from low-earth orbit and walk away without using magic, hand crossbows with significant range and damage and suchlike. [/QUOTE]
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