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<blockquote data-quote="MacConnell" data-source="post: 8772123" data-attributes="member: 6855223"><p><strong>Theology</strong>:</p><p>All peoples of the region believe in a benevolent deity who bequeaths life and in a malevolent enemy of this god. For the Mhytres, the life god, who is believed to be masculine, is called the Foundation. He is respected and revered. He is honored with works of labor in the fields of smithing, forging, and masonry. His symbol is simply a square. Pieces dedicated to Earth are displayed in hollowed locations and never used for their practical purpose. Masons dedicate statues or entire structures to hold works of metal. There is a universal shrine on a small island, close to the western coast, between Bergbaulager and the Kozzog village.</p><p></p><p>For the Mhytres, the malevolent god who plagues the people and controls the Confinement and Quest aspects of afterlife is believed to be female and is called Glacier. She is believed to bring the snow and ice of the Chilling season in an attempt to break the foundation of civilization. Her symbol is a jagged line. There are a few minor deities for more specific aspects of life.</p><p></p><p>For the Faethrins and the Aedamans, the life god, who is believed to be masculine, is called the Wind. He is honored with works of art specifically designed to dance in a breeze or make sound. Some of these mobiles and chimes hang in the shrine built by the Mhytres. Though the aspect is very different, each tribe respects the beliefs of the others and figures that there is some overlap of which the mere people are unaware; after all, the actions and thoughts of gods are beyond the understanding of people. The symbol for the Wind is a swirled line.</p><p></p><p>For the Faethrins and Aedamans, the malevolent god has the same functions as that of the Mhytre’s, but she is called Darkness or simply Malevolence. Her symbol is concentric circles with a solid one at the center.</p><p></p><p><strong>Government</strong>:</p><p>Each village has its own system of leadership and societal expectations, but they are all some form of oligarchy based upon tradition rather than anything orchestrated or highly structured. The titles vary based upon native language and primary commercial technology.</p><p></p><p><strong>Levels of Technology</strong>:</p><p>The overt indicators for the expression of technology within any given society are represented by construction, fashion, and weaponry. The subtle indicators are communication and art. Timber is the primary building material of all the lake villages, though the Mhytre communities also use cut stone. Fashion from all communities is much more practical than artistic and primarily manufactured from leather, though many will also wear fabric when not laboring.</p><p></p><p><strong>Commerce</strong>:</p><p>There is no system of remuneration for any of the lake communities, and all trade is conducted on a barter system, though Bergbaulager has now been exposed to coins due to its contact with peoples of South Road Fair. The majority of mined ore is taken to Marmeren Heavel, the Orngaddrin community, especially anything other than iron, where it is smelted into various alloys. This material is then taken to Bergbaulager, the Maldrog community, where it is smithed into tools and weapons, which are then traded to all other communities. Vit Spira, the Kozzog community trades labor for goods, especially with regard to masonry and stonework. Ceannbhrat Buaircineach, the Spioftest community, that others call Caennbhrat because the name is too long, trades labor for goods with regard to commissioned carpentry projects, mostly types of boats. Recompensa do Rio, the Rheini community, trades leather goods, and Yamamidori, the Hebrian community, trades silk fabric. The Ekkimard community, which has no known name, is far less advanced than the others, because of the inherent reclusiveness of the people. As they do mine, they will trade ore and minerals for things delivered by the other communities.</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8772123, member: 6855223"] [B]Theology[/B]: All peoples of the region believe in a benevolent deity who bequeaths life and in a malevolent enemy of this god. For the Mhytres, the life god, who is believed to be masculine, is called the Foundation. He is respected and revered. He is honored with works of labor in the fields of smithing, forging, and masonry. His symbol is simply a square. Pieces dedicated to Earth are displayed in hollowed locations and never used for their practical purpose. Masons dedicate statues or entire structures to hold works of metal. There is a universal shrine on a small island, close to the western coast, between Bergbaulager and the Kozzog village. For the Mhytres, the malevolent god who plagues the people and controls the Confinement and Quest aspects of afterlife is believed to be female and is called Glacier. She is believed to bring the snow and ice of the Chilling season in an attempt to break the foundation of civilization. Her symbol is a jagged line. There are a few minor deities for more specific aspects of life. For the Faethrins and the Aedamans, the life god, who is believed to be masculine, is called the Wind. He is honored with works of art specifically designed to dance in a breeze or make sound. Some of these mobiles and chimes hang in the shrine built by the Mhytres. Though the aspect is very different, each tribe respects the beliefs of the others and figures that there is some overlap of which the mere people are unaware; after all, the actions and thoughts of gods are beyond the understanding of people. The symbol for the Wind is a swirled line. For the Faethrins and Aedamans, the malevolent god has the same functions as that of the Mhytre’s, but she is called Darkness or simply Malevolence. Her symbol is concentric circles with a solid one at the center. [B]Government[/B]: Each village has its own system of leadership and societal expectations, but they are all some form of oligarchy based upon tradition rather than anything orchestrated or highly structured. The titles vary based upon native language and primary commercial technology. [B]Levels of Technology[/B]: The overt indicators for the expression of technology within any given society are represented by construction, fashion, and weaponry. The subtle indicators are communication and art. Timber is the primary building material of all the lake villages, though the Mhytre communities also use cut stone. Fashion from all communities is much more practical than artistic and primarily manufactured from leather, though many will also wear fabric when not laboring. [B]Commerce[/B]: There is no system of remuneration for any of the lake communities, and all trade is conducted on a barter system, though Bergbaulager has now been exposed to coins due to its contact with peoples of South Road Fair. The majority of mined ore is taken to Marmeren Heavel, the Orngaddrin community, especially anything other than iron, where it is smelted into various alloys. This material is then taken to Bergbaulager, the Maldrog community, where it is smithed into tools and weapons, which are then traded to all other communities. Vit Spira, the Kozzog community trades labor for goods, especially with regard to masonry and stonework. Ceannbhrat Buaircineach, the Spioftest community, that others call Caennbhrat because the name is too long, trades labor for goods with regard to commissioned carpentry projects, mostly types of boats. Recompensa do Rio, the Rheini community, trades leather goods, and Yamamidori, the Hebrian community, trades silk fabric. The Ekkimard community, which has no known name, is far less advanced than the others, because of the inherent reclusiveness of the people. As they do mine, they will trade ore and minerals for things delivered by the other communities. [/QUOTE]
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