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The Hounds - a Zeitgeist Campaign
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<blockquote data-quote="MarkM" data-source="post: 8360947" data-attributes="member: 7025557"><p>Session 5 (2-18-21):</p><p><img src="https://lh3.googleusercontent.com/xSYVFySUlHSr0oBzHyBN67pgF1c8ElV7HF_HYMrjc0HUbJ7ZLOidoHgQifIcuBLrMbPNsGtJVpwbsbK30cqfKwR61ytlkMgGNtHpbspbwfFoItbzBkoMCWRYDsxa_BDR4B1QWXt0" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Coming out of the hills, we could see a village up ahead. We were going to simply move around it but… it was a little too quiet… a little too dark. I moved up to get a look and stepped on something… a hand! There were a few bodies around me. They were Danorians and I assume the former residents of this village. Calling the others up, we moved cautiously into the village and found a large building Bell pointed out looked like a factory of some kind. </p><p></p><p>We entered it and had a hard time figuring out what they made here at first. But, after looking around a bit, we found an ingot of adamantium. It looked as if they’d figured out a way to manufacture it out of lesser materials… quite a discovery indeed. </p><p></p><p>Sylvia noticed movement just outside of town while we were in the factory. But, by the time we got out, whatever it was had moved on and gone south. That wasn’t the direction of our mission so we packed up and started on the road that would lead us to the fort. </p><p></p><p>We moved quietly for a little over an hour trying to keep an eye out for patrols… which we found. In fact, both groups almost stumbled into each other. </p><p></p><p>It was a short fight where we took out 4 men and 1 who appeared to be their leader. He was a spellcaster. Through dialogue during the fight, we were able to discern that they were indeed aware that what they were doing was treason and that they fully supported the Duchess. </p><p></p><p>This led to an interesting moment of tension when the fight was over. I wouldn’t have been sad if some had died knowing what we know now. This is a war, a rebellion. Didn’t seem like Bell had any issues with that either. Sylvia and Vic (particularly Sylvia) though still wanted to leave people alive if possible. But, Gyldiel took it to another level beyond even Bell and I. After the soldiers were chained up to a tree and gagged, Gyl moved to kill all 5 of them. It took Sylvia and Vic standing in his way to stop it.</p><p></p><p>He said it was too risky to leave them alive. Had he followed through with it, to me at least, that would have been a war crime that not only cost us our jobs but potentially much worse. Sylvia reminded him our mission briefing stated we should leave any alive we possibly could. These were Risuri soldiers after all, and maybe even misguided patriots. That seemed to satiate him and we moved on leaving the enemy alive behind us. </p><p></p><p>Not too long after that, a very disturbing event occurred. As we were walking, our vision blurred and it was like we were somewhere else. The sun was blue like for the other team right before they all died. We all thought that might be our fate for a moment too but then it blurred and we were back. But, we had mud on our boots from that other place. We were actually there! Very odd. </p><p></p><p>We ran across another strange scene on the road a little while later. It was an overturned wagon with swords and firearms scattered on the road. However, they were placed in such a way that it was obvious they couldn’t have fallen that way… it was staged. We looked around quickly, fearing an ambush. Vic spotted a sniper’s nest a bit into the trees and she and Gyl sprinted toward it to spring any trap that might be waiting for us. But, there was no one there. Odd… whoever it was left sometime ago. So, it was hard to tell if it was a Danorian trap or something left by the Duchess.</p><p></p><p>Also, the weapons on the road had strange magical glyphs on them that likely would have done something nasty to us had we touched them.</p><p></p><p>Further on and very close to the fort, we heard a crashing up ahead. We took cover and a headless metal golem came stumbling by us. I figured it was one of the fort’s defenses that the Duchess’s forces wrecked but it ran away before it could be finished off. </p><p></p><p>After it passed, we finished our travel and took a short rest outside the city to patch up a few wounds and catch our breath before it got really hard.</p><p></p><p>We approached the wall and cast a Passwall spell to get through the outer defenses. Our plan was to disguise ourselves using the uniforms of the soldiers we’d met out on the road. We’d never pass close inspection but if we acted like we belonged, hopefully no one would give us a second glance. We intended to pass by the makeshift brig we knew about and get a sense of the jail’s defenses so we could come back after the gatehouse and look for Jierre’s cousin Nathan. </p><p></p><p>We didn’t see it directly but there definitely were more patrols in that area. Further on, I took to the roof to try and guide the rest of the team away from any patrols that might stumble on them. Unfortunately, I stumbled at one point and someone came out of a house and almost blew our cover. </p><p></p><p>But, we handled it and finally arrived at the wall that would lead up to the gatehouse we were here for. We bluffed our way past a couple of guards but, as we got really close to the mission objective, someone asked to see our papers… the fight was on.</p><p></p><p>We took out several guards, including a wizard. Making our way into the gatehouse, Bell found the controls, activated the gate and gave the signal to the ships out in the bay.</p><p></p><p>It would take them about 15 minutes to get to us and, unfortunately, we discovered we couldn’t simply break the handle off. Anything that stopped the hydraulics of the sea gate would simply cause the gate to start closing and not just stay in whatever position it was in. That meant we’d have to hold our position against the enemy for most, if not all, that time. </p><p></p><p>We had caltrops, fire stones, enough furniture to barricade the doors, spikes to make the doors even more impassable… it was a very defensible position… but against how many? This was starting to make my blood pressure rise...</p></blockquote><p></p>
[QUOTE="MarkM, post: 8360947, member: 7025557"] Session 5 (2-18-21): [IMG]https://lh3.googleusercontent.com/xSYVFySUlHSr0oBzHyBN67pgF1c8ElV7HF_HYMrjc0HUbJ7ZLOidoHgQifIcuBLrMbPNsGtJVpwbsbK30cqfKwR61ytlkMgGNtHpbspbwfFoItbzBkoMCWRYDsxa_BDR4B1QWXt0[/IMG] Coming out of the hills, we could see a village up ahead. We were going to simply move around it but… it was a little too quiet… a little too dark. I moved up to get a look and stepped on something… a hand! There were a few bodies around me. They were Danorians and I assume the former residents of this village. Calling the others up, we moved cautiously into the village and found a large building Bell pointed out looked like a factory of some kind. We entered it and had a hard time figuring out what they made here at first. But, after looking around a bit, we found an ingot of adamantium. It looked as if they’d figured out a way to manufacture it out of lesser materials… quite a discovery indeed. Sylvia noticed movement just outside of town while we were in the factory. But, by the time we got out, whatever it was had moved on and gone south. That wasn’t the direction of our mission so we packed up and started on the road that would lead us to the fort. We moved quietly for a little over an hour trying to keep an eye out for patrols… which we found. In fact, both groups almost stumbled into each other. It was a short fight where we took out 4 men and 1 who appeared to be their leader. He was a spellcaster. Through dialogue during the fight, we were able to discern that they were indeed aware that what they were doing was treason and that they fully supported the Duchess. This led to an interesting moment of tension when the fight was over. I wouldn’t have been sad if some had died knowing what we know now. This is a war, a rebellion. Didn’t seem like Bell had any issues with that either. Sylvia and Vic (particularly Sylvia) though still wanted to leave people alive if possible. But, Gyldiel took it to another level beyond even Bell and I. After the soldiers were chained up to a tree and gagged, Gyl moved to kill all 5 of them. It took Sylvia and Vic standing in his way to stop it. He said it was too risky to leave them alive. Had he followed through with it, to me at least, that would have been a war crime that not only cost us our jobs but potentially much worse. Sylvia reminded him our mission briefing stated we should leave any alive we possibly could. These were Risuri soldiers after all, and maybe even misguided patriots. That seemed to satiate him and we moved on leaving the enemy alive behind us. Not too long after that, a very disturbing event occurred. As we were walking, our vision blurred and it was like we were somewhere else. The sun was blue like for the other team right before they all died. We all thought that might be our fate for a moment too but then it blurred and we were back. But, we had mud on our boots from that other place. We were actually there! Very odd. We ran across another strange scene on the road a little while later. It was an overturned wagon with swords and firearms scattered on the road. However, they were placed in such a way that it was obvious they couldn’t have fallen that way… it was staged. We looked around quickly, fearing an ambush. Vic spotted a sniper’s nest a bit into the trees and she and Gyl sprinted toward it to spring any trap that might be waiting for us. But, there was no one there. Odd… whoever it was left sometime ago. So, it was hard to tell if it was a Danorian trap or something left by the Duchess. Also, the weapons on the road had strange magical glyphs on them that likely would have done something nasty to us had we touched them. Further on and very close to the fort, we heard a crashing up ahead. We took cover and a headless metal golem came stumbling by us. I figured it was one of the fort’s defenses that the Duchess’s forces wrecked but it ran away before it could be finished off. After it passed, we finished our travel and took a short rest outside the city to patch up a few wounds and catch our breath before it got really hard. We approached the wall and cast a Passwall spell to get through the outer defenses. Our plan was to disguise ourselves using the uniforms of the soldiers we’d met out on the road. We’d never pass close inspection but if we acted like we belonged, hopefully no one would give us a second glance. We intended to pass by the makeshift brig we knew about and get a sense of the jail’s defenses so we could come back after the gatehouse and look for Jierre’s cousin Nathan. We didn’t see it directly but there definitely were more patrols in that area. Further on, I took to the roof to try and guide the rest of the team away from any patrols that might stumble on them. Unfortunately, I stumbled at one point and someone came out of a house and almost blew our cover. But, we handled it and finally arrived at the wall that would lead up to the gatehouse we were here for. We bluffed our way past a couple of guards but, as we got really close to the mission objective, someone asked to see our papers… the fight was on. We took out several guards, including a wizard. Making our way into the gatehouse, Bell found the controls, activated the gate and gave the signal to the ships out in the bay. It would take them about 15 minutes to get to us and, unfortunately, we discovered we couldn’t simply break the handle off. Anything that stopped the hydraulics of the sea gate would simply cause the gate to start closing and not just stay in whatever position it was in. That meant we’d have to hold our position against the enemy for most, if not all, that time. We had caltrops, fire stones, enough furniture to barricade the doors, spikes to make the doors even more impassable… it was a very defensible position… but against how many? This was starting to make my blood pressure rise... [/QUOTE]
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