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The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Warpiglet-7" data-source="post: 9175660" data-attributes="member: 7025282"><p>I appreciate when people operationalize what they are talking about!</p><p></p><p>That said at a certain point more choices increases complexity. That some people still play becmi or no longer play 3e suggests that increased complexity is not always desirable. 5e does offer options on that continuum.</p><p></p><p>Choosing a class is a meta choice and getting rid of more straightforward play is in its own way limiting.</p><p></p><p>That aside, since it’s not a competitive game and not everyone wants more to consider in addition to their roleplaying, why must all themes have the same number of choices if their theme and flavor are represented?</p><p></p><p>my most recent character was a barbarian and blade pact warlock. Do I melee? Probably but there are things nvocations do, spells, smites, and skills. Raging or not, sneaking casting…feats, etc</p><p></p><p>Forward to gen con and I played a half orc champion and had a blast. I was pretending something different and approached the game differently. Simpler in. Buttons to push but lots of roleplay and fun scoring hits.</p><p></p><p>I don’t feel it’s bad that I got to have different sorts of experiences in the same game. I could have chosen battlemaster I realize but wanted to play a champion.</p><p></p><p>Not seeing how that is a bad thing. Actually for a guy (me) that has played miniature and wargames it does not offend.</p><p></p><p>I am not putting down anyone’s preferences but fail to see how choices of complexity are necessarily a bad thing if the class or archetype is sufficiently represented.</p><p></p><p>This is even more the case when we talk about a single subclass!</p><p></p><p>Our favored champion of the gods (oath of glory, etc) warrior mage (blade boon warlock, eldritch knight) with feats are only a few page turns away.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9175660, member: 7025282"] I appreciate when people operationalize what they are talking about! That said at a certain point more choices increases complexity. That some people still play becmi or no longer play 3e suggests that increased complexity is not always desirable. 5e does offer options on that continuum. Choosing a class is a meta choice and getting rid of more straightforward play is in its own way limiting. That aside, since it’s not a competitive game and not everyone wants more to consider in addition to their roleplaying, why must all themes have the same number of choices if their theme and flavor are represented? my most recent character was a barbarian and blade pact warlock. Do I melee? Probably but there are things nvocations do, spells, smites, and skills. Raging or not, sneaking casting…feats, etc Forward to gen con and I played a half orc champion and had a blast. I was pretending something different and approached the game differently. Simpler in. Buttons to push but lots of roleplay and fun scoring hits. I don’t feel it’s bad that I got to have different sorts of experiences in the same game. I could have chosen battlemaster I realize but wanted to play a champion. Not seeing how that is a bad thing. Actually for a guy (me) that has played miniature and wargames it does not offend. I am not putting down anyone’s preferences but fail to see how choices of complexity are necessarily a bad thing if the class or archetype is sufficiently represented. This is even more the case when we talk about a single subclass! Our favored champion of the gods (oath of glory, etc) warrior mage (blade boon warlock, eldritch knight) with feats are only a few page turns away. [/QUOTE]
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