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The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9175630" data-attributes="member: 7030563"><p>And not a penalty in sight either, which many, many non-Paladins had in one ability or another.</p><p></p><p></p><p></p><p>But statistically it is not. Statistically if you roll the minimums in all the minimum stats you are likely to have no roll at all below 9 on your entire array.</p><p></p><p>You are not looking at how minimums play with the chance of rolling maximums. A character who qualified to play a fighter statistically has a 6% chance for a bonus in strength (16 or higher) and a 0.6% chance of having an 18. A character who qualifies to play a Ranger has a 20% chance to have a 16 or higher and a 2% chance of having an 18.</p><p></p><p>This is true across the board. AD&D 1E Fighters again have a 10% chance of having a wisdom bonus to saves or a Constitution bonus to hit points. Rangers have 57% chance of having a stat with the 15+ to get a bonus.</p><p></p><p>It is an undeniable fact if you rolled well enough to play a Monk or Paladin or Ranger, statistically you would likely have the best array in the entire 8-person party. The Monk was pathetically weak so this was not as big a deal for them, but characters who qualified for the Paladin and Ranger where normally the most powerful in the party by a wide margin.</p><p></p><p></p><p></p><p>If you use 4d6d1 in order, your chance of successfully qualifying for a Paladin or Ranger is 3%.</p><p></p><p></p><p></p><p>You have the exact same chance of having an 18 "elsewhere", but less of a chance of having an 18 where those minimums are.</p><p></p><p>For example an AD&D 1E Ranger has the exact same chane of having an 18 Charisma as a cleric does. However because they have a higher minimum in all other scores, they have a higher likelihood of having an 18 Strength, Intelligence, Dexterity or Constitution and a Ranger is 4 TIMES as likely to have an 18 Wisdom than a 1E Cleric is.</p><p></p><p>Your chance of rolling 2 18s with 4d6d1 is 0.4% your chance of having 2 18s if you qualify for Ranger or Paladin is about 1.5% or three times as great.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9175630, member: 7030563"] And not a penalty in sight either, which many, many non-Paladins had in one ability or another. But statistically it is not. Statistically if you roll the minimums in all the minimum stats you are likely to have no roll at all below 9 on your entire array. You are not looking at how minimums play with the chance of rolling maximums. A character who qualified to play a fighter statistically has a 6% chance for a bonus in strength (16 or higher) and a 0.6% chance of having an 18. A character who qualifies to play a Ranger has a 20% chance to have a 16 or higher and a 2% chance of having an 18. This is true across the board. AD&D 1E Fighters again have a 10% chance of having a wisdom bonus to saves or a Constitution bonus to hit points. Rangers have 57% chance of having a stat with the 15+ to get a bonus. It is an undeniable fact if you rolled well enough to play a Monk or Paladin or Ranger, statistically you would likely have the best array in the entire 8-person party. The Monk was pathetically weak so this was not as big a deal for them, but characters who qualified for the Paladin and Ranger where normally the most powerful in the party by a wide margin. If you use 4d6d1 in order, your chance of successfully qualifying for a Paladin or Ranger is 3%. You have the exact same chance of having an 18 "elsewhere", but less of a chance of having an 18 where those minimums are. For example an AD&D 1E Ranger has the exact same chane of having an 18 Charisma as a cleric does. However because they have a higher minimum in all other scores, they have a higher likelihood of having an 18 Strength, Intelligence, Dexterity or Constitution and a Ranger is 4 TIMES as likely to have an 18 Wisdom than a 1E Cleric is. Your chance of rolling 2 18s with 4d6d1 is 0.4% your chance of having 2 18s if you qualify for Ranger or Paladin is about 1.5% or three times as great. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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