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THE CURSE OF AMBERSTAR - ROGUE'S GALLERY
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<blockquote data-quote="industrygothica" data-source="post: 7144213" data-attributes="member: 23298"><p><strong>Lyllie Lightgrave, Gnome Necrodruid</strong></p><p></p><p>[SBLOCK=Character Portrait]</p><p style="text-align: center"><img src="http://img07.deviantart.net/94b5/i/2013/184/6/8/umbrea_by_ruloc-d6bspo9.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"><span style="font-size: 9px">Image by <a href="http://ruloc.deviantart.com/art/Umbrea-382612473" target="_blank">Ruloc</a></span></p><p>[/SBLOCK]</p><p>[SBLOCK=Lyllie's Story]</p><p>Lyllie was a druid from the small Gnomish enclave of Glitterdale, nestled somewhere deep in the (Un-named?) Woods near Willington. She was but a child then, still learning the arts when the Amberstar rose from its depths and laid waste to the land and everything in it. That is, everything but Lyllie. There she stood, alone for the first time, her beloved woods suddenly transformed into a rotting mire devoid of all signs of life; the leaves turned to ash, and the now barren branches sucked dry of their lifeblood.</p><p></p><p>With nothing left, she traveled to the city. Or what was left of it. A look in a mirror revealed to her her new scars, thanks to the Amberstar. And her eyes, while still functioning, were ghostly white.</p><p></p><p>Her nature resources were gone, so she turned to books for answers. And got more than she bargained for...</p><p>[/SBLOCK]</p><p>[SBLOCK=Lyllie Lightgrave, (Gnome Druid 2/Necromancer 5)]</p><p><strong>Name:</strong> Lyllie Lightgrave</p><p><strong>Sex:</strong> Female</p><p><strong>Race:</strong> Forest Gnome</p><p><strong>Class/Level:</strong> Druid 2/Wizard 5</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Size:</strong> Small</p><p><strong>Type (Subtype):</strong> Humanoid (Gnome)</p><p><strong>Init:</strong> +2</p><p><strong>Speed:</strong> 25 ft.</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 15</p><p><strong>Languages</strong> Common, Gnomish, Sylvan, Druidic</p><p><strong>Deity:</strong> The Raven Queen</p><p><strong>XP:</strong> 23,100/34,000</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 14 (+2) , <strong>Con</strong> 14 (+2), <strong>Int</strong> 18 (+4), <strong>Wis</strong> 14 (+2), <strong>Cha</strong> 11 (+0)</p><p>[SBLOCK=Rolls]<a href="http://roll.coyotecode.net/lookup.php?rollid=167706" target="_blank">_: </a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167706" target="_blank">4D6.MAX(3) = [1, 5, 6, 3] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167706" target="_blank">4D6.MAX(3) = [6, 1, 4, 3] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167706" target="_blank">4D6.MAX(3) = [6, 2, 3, 1] = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167706" target="_blank">4D6.MAX(3) = [4, 1, 5, 5] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167706" target="_blank">4D6.MAX(3) = [2, 5, 1, 1] = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167706" target="_blank">4D6.MAX(3) = [2, 6, 2, 6] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167706" target="_blank"></a>[/SBLOCK]</p><p></p><p>[SBLOCK=DEFENSE]</p><p><strong>AC:</strong> 16 (Hide armor, shield)</p><p><strong>HP:</strong> 60 (2d8+5d6 +14 con)</p><p><strong>Saves:</strong> Intelligence +7, Wisdom +5</p><p><strong>Special Defenses:</strong></p><p>- <strong>Gnome Cunning:</strong> Advantage on all INT, WIS, and CHA saves against magic</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=OFFENSE]</p><p><strong>Melee:</strong> Quarterstaff +3 Attack, 1d6 Bludgeoning (1d8 two-handed)</p><p><strong>Melee:</strong> Quarterstaff (Shillelagh) +6 Attack, 1d8+3 Bludgeoning</p><p><strong>Cantrip Attacks:</strong></p><p></p><p><strong>Poison Spray</strong></p><ul> <li data-xf-list-type="ul">Range: 10 ft.</li> <li data-xf-list-type="ul">Attack: Target must make DC 15 Constitution save</li> <li data-xf-list-type="ul">Damage: 2d12 poison</li> <li data-xf-list-type="ul">Effect: none</li> </ul><p><strong>Chill Touch</strong></p><ul> <li data-xf-list-type="ul">Range: 120 ft.</li> <li data-xf-list-type="ul">Attack: +8 vs. AC</li> <li data-xf-list-type="ul">Damage: 2d8+1 necrotic</li> <li data-xf-list-type="ul">Effect: Target can't regain hit points until the start of Lyllie's next turn. If the target is undead, it also has disadvantage on attack rolls against Lyllie until the start of her next turn.</li> </ul><p><strong>Fire Bolt</strong></p><ul> <li data-xf-list-type="ul">Range: 120 ft.</li> <li data-xf-list-type="ul">Attack: +8 vs. AC</li> <li data-xf-list-type="ul">Damage: 2d10+1 fire</li> <li data-xf-list-type="ul">Effect: Flammable objects not worn or carried will ignite.</li> </ul><p><strong>Ray of Frost</strong></p><ul> <li data-xf-list-type="ul">Range: 120 ft.</li> <li data-xf-list-type="ul">Attack: +8 vs. AC</li> <li data-xf-list-type="ul">Damage: 2d8+1 cold</li> <li data-xf-list-type="ul">Effect: Target's speed is reduced by 10 ft. until the start of Lyllie's next turn.</li> </ul><p>[/SBLOCK]</p><p></p><p>[SBLOCK=SPELLS]</p><p><strong>Spell Save DC:</strong> Druid Spells 13/Wizard Spells 15</p><p><strong>Spell Slots:</strong> 4, 3, 3, 1, 0, 0, 0, 0, 0</p><p><strong>Slots Used:</strong> 0, 0, 0, 0, 0, 0, 0, 0, 0</p><p><strong>Spells Prepared:</strong> (4/9) </p><ul> <li data-xf-list-type="ul">Cantrips: Minor Illusion, Shillelagh (D), Druidcraft (D), Chill Touch, Fire Bolt, Ray of Frost, Poison Spray</li> <li data-xf-list-type="ul">1st Level: Healing Word (D), Entangle (D), Faerie Fire (D), Thunderwave (D), Ray of Sickness, Color Spray, Witch Bolt, False Life</li> <li data-xf-list-type="ul">2nd Level: Blindness/Deafness, Ray of Enfeeblement, Misty Step</li> <li data-xf-list-type="ul">3rd Level: Animate Dead, Vampiric Touch</li> </ul><p></p><p><strong>Spells Known:</strong></p><ul> <li data-xf-list-type="ul">1st Level: Ray of Sickness, Color Spray, Mage Armor, Tenser's Floating Disk (*), Find Familiar (*), Witch Bolt, Healing Word, Entangle, Faerie Fire, Speak with Animals, False Life, Identify (*)</li> <li data-xf-list-type="ul">2nd Level: Blindness/Deafness, Ray of Enfeeblement, Misty Step, Gentle Repose (*)</li> <li data-xf-list-type="ul">3rd Level: Animate Dead, Vampiric Touch</li> </ul><p>(*) Cast as a ritual</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=SKILLS]</p><p>2 Druid, 2 background; Proficient skills in bold</p><p>Mod Attribute Name of Skill</p><p>+2 (dex) Acrobatics</p><p>+2 (wis) Animal Handling</p><p><strong>+7 (int) Arcana</strong></p><p>-1 (str) Athletics</p><p>+0 (cha) Deception</p><p>+4 (int) History</p><p>+2 (wis) Insight</p><p>+0 (cha) Intimidation</p><p><strong>+7 (int) Investigation</strong></p><p>+1 (wis) Medicine</p><p><strong>+7 (int) Nature</strong></p><p><strong>+5 (wis) Perception</strong></p><p>+0 (cha) Performance</p><p>+0 (cha) Persuasion</p><p>+4 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth (disadvantage when wearing armor)</p><p>+2 (wis) Survival</p><p>[/SBLOCK]</p><p></p><p></p><p>[SBLOCK=RACIAL FEATURES]</p><p><strong>Darkvision:</strong> Lyllie can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light.</p><p><strong>Gnome Cunning:</strong> Advantage on all INT, WIS, and CHA saving throws against magic</p><p><strong>Speak with Small Beasts:</strong> Lyllie can communicate with small or smaller beasts</p><p><strong>Languages:</strong> Common, Gnomish</p><p>[/SBLOCK]</p><p></p><p></p><p>[SBLOCK=BACKGROUND FEATURES]</p><p>Haunted One</p><p><strong>Skill Proficiencies:</strong> Arcana, Investigation</p><p><strong>Tool Proficiencies:</strong> None</p><p><strong>Language:</strong> Sylvan</p><p><strong>Feature (Heart of Darkness)</strong>: Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness, Though they migght fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p><p><strong>Harrowing Event:</strong> The Amberstar annihilated Glitterdale and laid waste to everything for miles around. Only Lyllie was spared, and she doesn't know why.</p><p></p><p><strong>Traits:</strong> Lyllie doesn't speak of the things that bother her. She'd rather not burden others with her curse.</p><p><strong>Ideal:</strong> Lyllie will stop the spirits that haunt her or die trying.</p><p><strong>Bond:</strong> There is evil in Lyllie, she can feel it. It must bever be set free.</p><p><strong>Flaw:</strong> Lyllie talks to spirits no one else can see.</p><p>[/SBLOCK]</p><p></p><p></p><p>[SBLOCK=CLASS FEATURES]</p><p>[DRUID]</p><p><strong>- Spellcasting:</strong> Wisdom is the spellcasting ability for Lyllie’s druid spells. The saving throw DC to resist a druid spell Lyllie casts is 8 + prof. bonus + Wis modifier (+13). Lyllie’s attack bonus when she makes an attack with a druid spell is prof. bonus + Wis modifier (+5).</p><p><strong>- Circle of the Moon</strong> </p><p>-- <strong>Combat Wild Shape:</strong> Wild Shape as a bonus action. While transformed, use a bonus action to expend a spell slot to to regain 1d8 hit points per level of the spell slot expended.</p><p>--<strong>Circle Forms:</strong> Wild Shape into a beast with a CR of 1.</p><p><strong>- Proficiencies</strong> Light armor, medium armor, shields (non-metal), clubs, daggers, darts, javelins, maces, quarterstaff, scimitars, sickles, slings, spears, Herbalism kit</p><p><strong>- Saving Throws:</strong> INT, WIS</p><p></p><p>[WIZARD]</p><p><strong>- Spellcasting:</strong> Intelligence is the spellcasting ability for Lyllie’s wizard spells. The saving throw DC to resist a wizard spell Lyllie casts is 8 + prof. bonus + Int modifier (+15). Lyllie’s attack bonus when she makes an attack with a wizard spell is prof. bonus + Int modifier (+7).</p><p><strong>- Arcane Recovery:</strong> Once per day after a short rest, Lyllie can recover expended spell slots that have a combined total equal to or less than half of her wizard level, rounded up. None of those spell slots can be 6th level or higher.</p><p><strong>- Arcane Tradition: Necromancy</strong></p><p>--<strong>Grim Harvest:</strong> Once per turn when Lyllie kills a creature with a spell of 1st level or higher, she regains hit points equal to twice the spell's level, or three times the level if the spell belongs to the School of Necromancy. Do not gain the benefit for killing constructs of undead.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=EQUIPMENT]</p><p><strong>Combat Gear: </strong></p><p>Hide Armor</p><p>Shield</p><p>* Staff of Withering +1</p><p></p><p><strong>Other Gear: </strong></p><p>* Pearl of Power</p><p>Scholar's Pack</p><p>- Backpack</p><p>- Book of lore</p><p>- Bottle of ink</p><p>- Ink pen</p><p>- 10 sheets of parchment</p><p>- Small bag of sand</p><p>- Small knife</p><p>Component Pouch</p><p>Spellbook</p><p>5 Rations</p><p>1 Torch</p><p>Blanket</p><p>Trinket (A necklace made from interlinked holy symbols of a dozen deities)</p><p></p><p>(* Item is attuned)</p><p></p><p><strong>Carrying Capacity:</strong> 120</p><p><strong>Push/Drag/Lift:</strong> 240</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=MONEY LOG]</p><p>[code]</p><p>[url=http://roll.coyotecode.net/lookup.php?rollid=167718]Gold: 1D20*25 = [10]*25 = 250[/url]</p><p>Starting gold amount raised [url=http://www.enworld.org/forum/showthread.php?557948-INTEREST-CHECK-The-Curse-of-Amberstar&p=7146267&viewfull=1#post7146267]here[/url]</p><p></p><p>Starting Gold: 1500 gp</p><p>[/code]</p><p>[/SBLOCK]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="industrygothica, post: 7144213, member: 23298"] [b]Lyllie Lightgrave, Gnome Necrodruid[/b] [SBLOCK=Character Portrait] [CENTER][IMG]http://img07.deviantart.net/94b5/i/2013/184/6/8/umbrea_by_ruloc-d6bspo9.jpg[/IMG] [SIZE=1]Image by [URL="http://ruloc.deviantart.com/art/Umbrea-382612473"]Ruloc[/URL][/SIZE][/CENTER] [/SBLOCK] [SBLOCK=Lyllie's Story] Lyllie was a druid from the small Gnomish enclave of Glitterdale, nestled somewhere deep in the (Un-named?) Woods near Willington. She was but a child then, still learning the arts when the Amberstar rose from its depths and laid waste to the land and everything in it. That is, everything but Lyllie. There she stood, alone for the first time, her beloved woods suddenly transformed into a rotting mire devoid of all signs of life; the leaves turned to ash, and the now barren branches sucked dry of their lifeblood. With nothing left, she traveled to the city. Or what was left of it. A look in a mirror revealed to her her new scars, thanks to the Amberstar. And her eyes, while still functioning, were ghostly white. Her nature resources were gone, so she turned to books for answers. And got more than she bargained for... [/SBLOCK] [SBLOCK=Lyllie Lightgrave, (Gnome Druid 2/Necromancer 5)] [B]Name:[/B] Lyllie Lightgrave [B]Sex:[/B] Female [B]Race:[/B] Forest Gnome [B]Class/Level:[/B] Druid 2/Wizard 5 [B]Alignment:[/B] Neutral [B]Size:[/B] Small [B]Type (Subtype):[/B] Humanoid (Gnome) [B]Init:[/B] +2 [B]Speed:[/B] 25 ft. [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 15 [B]Languages[/B] Common, Gnomish, Sylvan, Druidic [B]Deity:[/B] The Raven Queen [B]XP:[/B] 23,100/34,000 [B]STATISTICS[/B] [B]Str[/B] 8 (-1), [B]Dex[/B] 14 (+2) , [B]Con[/B] 14 (+2), [B]Int[/B] 18 (+4), [B]Wis[/B] 14 (+2), [B]Cha[/B] 11 (+0) [SBLOCK=Rolls][url=http://roll.coyotecode.net/lookup.php?rollid=167706]_: 4D6.MAX(3) = [1, 5, 6, 3] = 14 4D6.MAX(3) = [6, 1, 4, 3] = 13 4D6.MAX(3) = [6, 2, 3, 1] = 11 4D6.MAX(3) = [4, 1, 5, 5] = 14 4D6.MAX(3) = [2, 5, 1, 1] = 8 4D6.MAX(3) = [2, 6, 2, 6] = 14 [/url][/SBLOCK] [SBLOCK=DEFENSE] [B]AC:[/B] 16 (Hide armor, shield) [B]HP:[/B] 60 (2d8+5d6 +14 con) [B]Saves:[/B] Intelligence +7, Wisdom +5 [B]Special Defenses:[/B] - [B]Gnome Cunning:[/B] Advantage on all INT, WIS, and CHA saves against magic [/SBLOCK] [SBLOCK=OFFENSE] [B]Melee:[/B] Quarterstaff +3 Attack, 1d6 Bludgeoning (1d8 two-handed) [B]Melee:[/B] Quarterstaff (Shillelagh) +6 Attack, 1d8+3 Bludgeoning [B]Cantrip Attacks:[/B] [B]Poison Spray[/B] [list] [*]Range: 10 ft. [*]Attack: Target must make DC 15 Constitution save [*]Damage: 2d12 poison [*]Effect: none [/list] [B]Chill Touch[/B] [list] [*]Range: 120 ft. [*]Attack: +8 vs. AC [*]Damage: 2d8+1 necrotic [*]Effect: Target can't regain hit points until the start of Lyllie's next turn. If the target is undead, it also has disadvantage on attack rolls against Lyllie until the start of her next turn. [/list] [B]Fire Bolt[/B] [list] [*]Range: 120 ft. [*]Attack: +8 vs. AC [*]Damage: 2d10+1 fire [*]Effect: Flammable objects not worn or carried will ignite. [/list] [B]Ray of Frost[/B] [list] [*]Range: 120 ft. [*]Attack: +8 vs. AC [*]Damage: 2d8+1 cold [*]Effect: Target's speed is reduced by 10 ft. until the start of Lyllie's next turn. [/list][/SBLOCK] [SBLOCK=SPELLS] [B]Spell Save DC:[/B] Druid Spells 13/Wizard Spells 15 [B]Spell Slots:[/B] 4, 3, 3, 1, 0, 0, 0, 0, 0 [B]Slots Used:[/B] 0, 0, 0, 0, 0, 0, 0, 0, 0 [B]Spells Prepared:[/B] (4/9) [list] [*]Cantrips: Minor Illusion, Shillelagh (D), Druidcraft (D), Chill Touch, Fire Bolt, Ray of Frost, Poison Spray [*]1st Level: Healing Word (D), Entangle (D), Faerie Fire (D), Thunderwave (D), Ray of Sickness, Color Spray, Witch Bolt, False Life [*]2nd Level: Blindness/Deafness, Ray of Enfeeblement, Misty Step [*]3rd Level: Animate Dead, Vampiric Touch [/list] [B]Spells Known:[/B] [list] [*]1st Level: Ray of Sickness, Color Spray, Mage Armor, Tenser's Floating Disk (*), Find Familiar (*), Witch Bolt, Healing Word, Entangle, Faerie Fire, Speak with Animals, False Life, Identify (*) [*]2nd Level: Blindness/Deafness, Ray of Enfeeblement, Misty Step, Gentle Repose (*) [*]3rd Level: Animate Dead, Vampiric Touch [/list] (*) Cast as a ritual [/SBLOCK] [SBLOCK=SKILLS] 2 Druid, 2 background; Proficient skills in bold Mod Attribute Name of Skill +2 (dex) Acrobatics +2 (wis) Animal Handling [B]+7 (int) Arcana[/B] -1 (str) Athletics +0 (cha) Deception +4 (int) History +2 (wis) Insight +0 (cha) Intimidation [B]+7 (int) Investigation[/B] +1 (wis) Medicine [B]+7 (int) Nature[/B] [B]+5 (wis) Perception[/B] +0 (cha) Performance +0 (cha) Persuasion +4 (int) Religion +2 (dex) Sleight of Hand +2 (dex) Stealth (disadvantage when wearing armor) +2 (wis) Survival [/SBLOCK] [SBLOCK=RACIAL FEATURES] [B]Darkvision:[/B] Lyllie can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light. [B]Gnome Cunning:[/B] Advantage on all INT, WIS, and CHA saving throws against magic [B]Speak with Small Beasts:[/B] Lyllie can communicate with small or smaller beasts [B]Languages:[/B] Common, Gnomish [/SBLOCK] [SBLOCK=BACKGROUND FEATURES] Haunted One [B]Skill Proficiencies:[/B] Arcana, Investigation [B]Tool Proficiencies:[/B] None [B]Language:[/B] Sylvan [B]Feature (Heart of Darkness)[/B]: Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness, Though they migght fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone. [B]Harrowing Event:[/B] The Amberstar annihilated Glitterdale and laid waste to everything for miles around. Only Lyllie was spared, and she doesn't know why. [B]Traits:[/B] Lyllie doesn't speak of the things that bother her. She'd rather not burden others with her curse. [B]Ideal:[/B] Lyllie will stop the spirits that haunt her or die trying. [B]Bond:[/B] There is evil in Lyllie, she can feel it. It must bever be set free. [B]Flaw:[/B] Lyllie talks to spirits no one else can see. [/SBLOCK] [SBLOCK=CLASS FEATURES] [DRUID] [B]- Spellcasting:[/B] Wisdom is the spellcasting ability for Lyllie’s druid spells. The saving throw DC to resist a druid spell Lyllie casts is 8 + prof. bonus + Wis modifier (+13). Lyllie’s attack bonus when she makes an attack with a druid spell is prof. bonus + Wis modifier (+5). [B]- Circle of the Moon[/B] -- [B]Combat Wild Shape:[/B] Wild Shape as a bonus action. While transformed, use a bonus action to expend a spell slot to to regain 1d8 hit points per level of the spell slot expended. --[B]Circle Forms:[/B] Wild Shape into a beast with a CR of 1. [B]- Proficiencies[/B] Light armor, medium armor, shields (non-metal), clubs, daggers, darts, javelins, maces, quarterstaff, scimitars, sickles, slings, spears, Herbalism kit [B]- Saving Throws:[/B] INT, WIS [WIZARD] [B]- Spellcasting:[/B] Intelligence is the spellcasting ability for Lyllie’s wizard spells. The saving throw DC to resist a wizard spell Lyllie casts is 8 + prof. bonus + Int modifier (+15). Lyllie’s attack bonus when she makes an attack with a wizard spell is prof. bonus + Int modifier (+7). [B]- Arcane Recovery:[/B] Once per day after a short rest, Lyllie can recover expended spell slots that have a combined total equal to or less than half of her wizard level, rounded up. None of those spell slots can be 6th level or higher. [B]- Arcane Tradition: Necromancy[/B] --[B]Grim Harvest:[/B] Once per turn when Lyllie kills a creature with a spell of 1st level or higher, she regains hit points equal to twice the spell's level, or three times the level if the spell belongs to the School of Necromancy. Do not gain the benefit for killing constructs of undead. [/SBLOCK] [SBLOCK=EQUIPMENT] [B]Combat Gear: [/B] Hide Armor Shield * Staff of Withering +1 [B]Other Gear: [/B] * Pearl of Power Scholar's Pack - Backpack - Book of lore - Bottle of ink - Ink pen - 10 sheets of parchment - Small bag of sand - Small knife Component Pouch Spellbook 5 Rations 1 Torch Blanket Trinket (A necklace made from interlinked holy symbols of a dozen deities) (* Item is attuned) [B]Carrying Capacity:[/B] 120 [B]Push/Drag/Lift:[/B] 240 [/SBLOCK] [SBLOCK=MONEY LOG] [code] [url=http://roll.coyotecode.net/lookup.php?rollid=167718]Gold: 1D20*25 = [10]*25 = 250[/url] Starting gold amount raised [url=http://www.enworld.org/forum/showthread.php?557948-INTEREST-CHECK-The-Curse-of-Amberstar&p=7146267&viewfull=1#post7146267]here[/url] Starting Gold: 1500 gp [/code] [/SBLOCK] [/SBLOCK] [/QUOTE]
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THE CURSE OF AMBERSTAR - ROGUE'S GALLERY
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