Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Art and the Artist: Discussing Problematic Issues in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8528258" data-attributes="member: 85555"><p>We are always limited to our own point of view and perspective, but we can at least attempt to both see things from another persons viewpoint without automatically ceding truth to that viewpoint. Again, my main point here, is yes peoples' reactions to these things are genuine. But people also overreact to things. Especially in gaming stuff. And we need to be able to judge if a reaction to something in a game is warranted or not in our own opinion. I think you can do that, without mocking people because they have a stronger reaction to something than you do. And I think what your response is to these tropes isn't always clearly aligned with what people assume about a person's history or identity. People often have very surprising views.</p><p></p><p>One of the reasons I was so strongly against using violence to mean something that isn't violent, or equating physical safety with emotional safety, is because I know most people prioritize physical safety for a reason. I live in an area where there is crime and shootings. This is an area where there is a whole street parallel to mine where you have guys selling drugs right where kids walk home from school. More than once int he past several years, people have been shot in their home by stray bullets for instance; and not to long ago five people were shot around the corner from me. And there are all kinds of non-deadly violent crimes in the area as well. While I certainly hold my family's emotional safety as a high priority, where I live, I put their physical safety much higher (and I think that is how most people think about this issue). But it is complicated. Emotional issues, obviously cause some of the vioelnce I am talking about. The violence, obviously leads to emotional issues as well. And emotional issues can cause someone to commit suicide. So I am not saying I don't see the potential seriousness of non-physical harm. But the call I don't want to get, is that someone in my family has just been shot or beat unconscious (we had an acquaintance of the family who was beaten to death over something very stupid---so even seemingly non-lethal violence can become very lethal unexpectedly). I also don't want to get the call that someone is going through emotional turmoil. But I would much rather get a call knowing someone is physically safe and alive, than not. That is why this distinction is a real one. I am saying, when you blur that line, which people have been doing a lot in the past few years, and quite a bit in these threads, I think really risk losing people, because people know there is a very important difference between the physical and non-physical just on a gut, reality-based level. So the language starts to feel manipulative.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8528258, member: 85555"] We are always limited to our own point of view and perspective, but we can at least attempt to both see things from another persons viewpoint without automatically ceding truth to that viewpoint. Again, my main point here, is yes peoples' reactions to these things are genuine. But people also overreact to things. Especially in gaming stuff. And we need to be able to judge if a reaction to something in a game is warranted or not in our own opinion. I think you can do that, without mocking people because they have a stronger reaction to something than you do. And I think what your response is to these tropes isn't always clearly aligned with what people assume about a person's history or identity. People often have very surprising views. One of the reasons I was so strongly against using violence to mean something that isn't violent, or equating physical safety with emotional safety, is because I know most people prioritize physical safety for a reason. I live in an area where there is crime and shootings. This is an area where there is a whole street parallel to mine where you have guys selling drugs right where kids walk home from school. More than once int he past several years, people have been shot in their home by stray bullets for instance; and not to long ago five people were shot around the corner from me. And there are all kinds of non-deadly violent crimes in the area as well. While I certainly hold my family's emotional safety as a high priority, where I live, I put their physical safety much higher (and I think that is how most people think about this issue). But it is complicated. Emotional issues, obviously cause some of the vioelnce I am talking about. The violence, obviously leads to emotional issues as well. And emotional issues can cause someone to commit suicide. So I am not saying I don't see the potential seriousness of non-physical harm. But the call I don't want to get, is that someone in my family has just been shot or beat unconscious (we had an acquaintance of the family who was beaten to death over something very stupid---so even seemingly non-lethal violence can become very lethal unexpectedly). I also don't want to get the call that someone is going through emotional turmoil. But I would much rather get a call knowing someone is physically safe and alive, than not. That is why this distinction is a real one. I am saying, when you blur that line, which people have been doing a lot in the past few years, and quite a bit in these threads, I think really risk losing people, because people know there is a very important difference between the physical and non-physical just on a gut, reality-based level. So the language starts to feel manipulative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Art and the Artist: Discussing Problematic Issues in D&D
Top