Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The 13th Age 2nd Edition Kickstarter Has Launched
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 9338847" data-attributes="member: 20564"><p>Yes, 5e swept away the good parts of 4e with the rest while 13th Age did not. But 13th Age doesn't play anything like 4e.</p><p></p><p>There's no power lockstep that makes each class feel the same, rather the classes vary widely and it uses the timing of the full heal-up to keep the classes balanced against each other. 4e was filled with lots of unique powers that were thematically related but in practical use their effects and the conditions they did and the area they affected was so different that you needed to do a lot of evaluation each turn, and playing someone else's paragon or higher character effectively was not fast. 13th Age plays fast and streamlined. It doesn't use paragon or epic classes. (Nor subclasses in their current incarnation, something added to D&D by 5e after 13th Age was out.) Also, 13th Age is not at all beholden to grids (functionally required for 4e) nor to a ridiculous stack of conditions on foes and PCs alike.</p><p></p><p>What it does keep are concepts like Bloodied, Healing Surges. That instead of "short rest" powers they have "encounter" powers. They keep building monsters as monsters like 4e and later 5e did, instead of as PCs like 3.x did. Having just a few saves, and you roll against them just like AC, like 4e did it.</p><p></p><p>All in all, there are some good bones of 4e in it, but the sensibilities about what the market wanted seem to match 5e the most - it's a streamlined game that is less wargame than some earlier editions that plays fast and furious, and the characters seem like heroes.</p></blockquote><p></p>
[QUOTE="Blue, post: 9338847, member: 20564"] Yes, 5e swept away the good parts of 4e with the rest while 13th Age did not. But 13th Age doesn't play anything like 4e. There's no power lockstep that makes each class feel the same, rather the classes vary widely and it uses the timing of the full heal-up to keep the classes balanced against each other. 4e was filled with lots of unique powers that were thematically related but in practical use their effects and the conditions they did and the area they affected was so different that you needed to do a lot of evaluation each turn, and playing someone else's paragon or higher character effectively was not fast. 13th Age plays fast and streamlined. It doesn't use paragon or epic classes. (Nor subclasses in their current incarnation, something added to D&D by 5e after 13th Age was out.) Also, 13th Age is not at all beholden to grids (functionally required for 4e) nor to a ridiculous stack of conditions on foes and PCs alike. What it does keep are concepts like Bloodied, Healing Surges. That instead of "short rest" powers they have "encounter" powers. They keep building monsters as monsters like 4e and later 5e did, instead of as PCs like 3.x did. Having just a few saves, and you roll against them just like AC, like 4e did it. All in all, there are some good bones of 4e in it, but the sensibilities about what the market wanted seem to match 5e the most - it's a streamlined game that is less wargame than some earlier editions that plays fast and furious, and the characters seem like heroes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The 13th Age 2nd Edition Kickstarter Has Launched
Top