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<blockquote data-quote="LiquidBlue" data-source="post: 3140857" data-attributes="member: 40911"><p>While an expanded power would still not be very useful to adventurers, imagine the adventure hooks it could provide. A cleric with the corruption domain could truely corrupt people and organizations, whether to bend them for his own purposes, or merely to bring about their downfall.</p><p></p><p>I would consider changing the power so that it imbues the recepient with a magical disease.</p><p></p><p>Consider the following:</p><p></p><p>A cleric with the Corruption domain can attempt to infect a creature with <strong>Corrupting Taint </strong> once per day. To do so the cleric must touch the creature to be infected, in combat this requires a melee touch attack, if the creature fails a will save it is infected by Corrupting Taint. Save DC = 10 + cleric level / 2 + CHA modifier. Clerics of a neutral god receive a +2 bonus to their save. Clerics of a good god receive a +4 bonus to their save.</p><p></p><p><strong>Corrupting Taint</strong></p><p>Magical Disease</p><p>Damage DC: 10</p><p>Incubation: 1d3 days</p><p>Damage: Creature moves one step towards evil on the good-evil axis, a creature that is or becomes evil moves one step towards chaos on the law-chaos axis.</p><p>*Creature makes will saves to resist damage instead of fortitude saves.</p><p>*Successful saves do not cure a creature of Corrupting Taint.</p></blockquote><p></p>
[QUOTE="LiquidBlue, post: 3140857, member: 40911"] While an expanded power would still not be very useful to adventurers, imagine the adventure hooks it could provide. A cleric with the corruption domain could truely corrupt people and organizations, whether to bend them for his own purposes, or merely to bring about their downfall. I would consider changing the power so that it imbues the recepient with a magical disease. Consider the following: A cleric with the Corruption domain can attempt to infect a creature with [B]Corrupting Taint [/B] once per day. To do so the cleric must touch the creature to be infected, in combat this requires a melee touch attack, if the creature fails a will save it is infected by Corrupting Taint. Save DC = 10 + cleric level / 2 + CHA modifier. Clerics of a neutral god receive a +2 bonus to their save. Clerics of a good god receive a +4 bonus to their save. [B]Corrupting Taint[/B] Magical Disease Damage DC: 10 Incubation: 1d3 days Damage: Creature moves one step towards evil on the good-evil axis, a creature that is or becomes evil moves one step towards chaos on the law-chaos axis. *Creature makes will saves to resist damage instead of fortitude saves. *Successful saves do not cure a creature of Corrupting Taint. [/QUOTE]
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