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Suggestions for improving a Halfling Mark of Healing Rogue 5 build
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<blockquote data-quote="Raven_King" data-source="post: 8408132" data-attributes="member: 7031754"><p>Thanks [USER=23484]@Kobold Stew[/USER] ! Appreciate it. Yeah, I can potentially see some uses for Mending but it does depend on how the party ends up operating and whether they're content to wait/do something else while I sneak about. I have a feeling they may get bored and just charge in, so I'll have to see. I'm fairly sure the DM will allow a switch in cantrips if I ask early on or in a session zero (assuming he runs one). So for that one, it's Mending if it looks like the party is up for letting the rogue sneak in first and get some use out of it, and Booming Blade otherwise. </p><p></p><p></p><p>Which Spy is that? All rogues get proficiency in thieves tools and the actual tools too. I didn't choose that proficiency again, but I did choose expertise in it (double proficiency bonus).</p><p></p><p>The <a href="https://www.dndbeyond.com/backgrounds/house-agent-jorasco" target="_blank">House Agent</a> background grants:</p><p><strong>Skill Proficiencies: </strong><a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Investigation" target="_blank">Investigation</a>, <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Persuasion" target="_blank">Persuasion</a></p><p><strong>Tool Proficiencies: </strong>alchemist’s supplies and herbalism kit <em>(though it doesn't provide the equipment)</em></p><p><strong>Equipment: </strong>A <a href="https://www.dndbeyond.com/equipment/clothes-fine" target="_blank">set of fine clothes</a>, house <a href="https://www.dndbeyond.com/equipment/signet-ring" target="_blank">signet ring</a>, identification papers, and a purse containing 20 gp.</p><p>I wrote a fairly detailed backstory which I'll spare you, but these skills equipped the character to be a medic and later a spy for a different Eberron organization than his House. If there's another Spy background that I've missed, I'd like to take a look!</p><p></p><p>Wow, <em>well spotted</em> - this character should have another skill! I got Investigation twice without realising. I chose it as a rogue class skill, PHB p95, and didn't notice later on that Investigation is also granted by the House Agent background in ERFTLW, p53.</p><p></p><p>Athletics is something this character badly needs. I'm not so worried about Acrobatics checks, since he's already got a very high Dex (19, will go to 20 at 8th level ASI), but his Str is a dump stat: 8 (-1 modifier) and he's going to be awful at climbing, swimming etc. without a bit of a boost. Great suggestion!</p></blockquote><p></p>
[QUOTE="Raven_King, post: 8408132, member: 7031754"] Thanks [USER=23484]@Kobold Stew[/USER] ! Appreciate it. Yeah, I can potentially see some uses for Mending but it does depend on how the party ends up operating and whether they're content to wait/do something else while I sneak about. I have a feeling they may get bored and just charge in, so I'll have to see. I'm fairly sure the DM will allow a switch in cantrips if I ask early on or in a session zero (assuming he runs one). So for that one, it's Mending if it looks like the party is up for letting the rogue sneak in first and get some use out of it, and Booming Blade otherwise. Which Spy is that? All rogues get proficiency in thieves tools and the actual tools too. I didn't choose that proficiency again, but I did choose expertise in it (double proficiency bonus). The [URL='https://www.dndbeyond.com/backgrounds/house-agent-jorasco']House Agent[/URL] background grants: [B]Skill Proficiencies: [/B][URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Investigation']Investigation[/URL], [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Persuasion']Persuasion[/URL] [B]Tool Proficiencies: [/B]alchemist’s supplies and herbalism kit [I](though it doesn't provide the equipment)[/I] [B]Equipment: [/B]A [URL='https://www.dndbeyond.com/equipment/clothes-fine']set of fine clothes[/URL], house [URL='https://www.dndbeyond.com/equipment/signet-ring']signet ring[/URL], identification papers, and a purse containing 20 gp. I wrote a fairly detailed backstory which I'll spare you, but these skills equipped the character to be a medic and later a spy for a different Eberron organization than his House. If there's another Spy background that I've missed, I'd like to take a look! Wow, [I]well spotted[/I] - this character should have another skill! I got Investigation twice without realising. I chose it as a rogue class skill, PHB p95, and didn't notice later on that Investigation is also granted by the House Agent background in ERFTLW, p53. Athletics is something this character badly needs. I'm not so worried about Acrobatics checks, since he's already got a very high Dex (19, will go to 20 at 8th level ASI), but his Str is a dump stat: 8 (-1 modifier) and he's going to be awful at climbing, swimming etc. without a bit of a boost. Great suggestion! [/QUOTE]
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