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<blockquote data-quote="Kobold Stew" data-source="post: 7036847" data-attributes="member: 23484"><p><strong>Tranio</strong>, a cleric.</p><p>[ATTACH]81566[/ATTACH]</p><p>LG Halfelf Cleric of Death 1</p><p></p><p><strong>Abilities</strong>:</p><p>STR 10 (0) </p><p>DEX 14 (+2) </p><p>CON 12 (+1) </p><p>INT 8 (-1) </p><p>WIS 16 (+3) (save +5)</p><p>CHA 16 (+3) (save +5)</p><p></p><p><strong>Size</strong> M</p><p><strong>Speed</strong> 30</p><p><strong>AC</strong> 18 </p><p><strong>Init</strong> +2 </p><p><strong>Hit Points</strong>: 9 (1d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light and medium armor, simple and martial weapons </p><p><strong>Skills</strong>: Perception, Acrobatics, Persuasion, Insight, Religion, Deception </p><p><strong>Tools</strong>: Thieves’ Tools, Herbalism kit</p><p><strong>Languages</strong>: Common, Elf, Gnoll</p><p></p><p><strong>Attacks</strong>:</p><p>Chill Touch: </p><p>**</p><p></p><p><strong>Background</strong>: Gravedigger (custom)</p><p>* skills: Deception, Religion </p><p>* tools: Thieves’ Tools, Herbalism kit</p><p>* feature: Bad Reputation (from Sailor)</p><p>* equipment (as Hermit)</p><p></p><p><strong>Race abilitie</strong>s: </p><p>* Darkvision 60’ </p><p>* Fey Ancestry (no magical sleep, advantage on charm)</p><p></p><p><strong>Cleric abilities</strong>:</p><p>* Spellcasting (DC 13, attack mod +5)</p><p>- Cantrips: Guidance, Mending, Spare the Dying, Chill Touch</p><p>- Spell Slots: 2/0/0/0/0/0/0/0/0</p><p>- Spells Known: 4 (+domain)</p><p>- Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water (+ false life, ray of sickness) </p><p>* Ritual Casting </p><p>* Reaper: Chill Touch can target two creatures within 5’</p><p></p><p><strong>Skills</strong>:</p><p><strong>+4 (dex) Acrobatics</strong></p><p>+3 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+0 (str) Athletics </p><p><strong>+5 (cha) Deception</strong></p><p>-1 (int) History </p><p><strong>+5 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+3 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+5 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+5 (cha) Persuasion</strong></p><p><strong>+1 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth (disadvantage in armor)</p><p>+3 (wis) Survival</p><p></p><p><strong>Characteristics</strong>: </p><p>Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life.</p><p>Ideal: </p><p>Bond: </p><p>Flaw: </p><p></p><p><strong>Equipment</strong>:</p><p>Scale mail</p><p>shield</p><p>Light crossbow with 20 bolts</p><p>Explorer’s pack </p><p>Holy symbol</p><p>(mace/warhammer)</p><p>scroll case filled with notes and prayers</p><p>winter blanket</p><p>common clothes</p><p>herbalism kit</p><p>5gp</p><p></p><p>still to do: personality, Attacks</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7036847, member: 23484"] [B]Tranio[/B], a cleric. [ATTACH=CONFIG]81566._xfImport[/ATTACH] LG Halfelf Cleric of Death 1 [B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 12 (+1) INT 8 (-1) WIS 16 (+3) (save +5) CHA 16 (+3) (save +5) [B]Size[/B] M [B]Speed[/B] 30 [B]AC[/B] 18 [B]Init[/B] +2 [B]Hit Points[/B]: 9 (1d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light and medium armor, simple and martial weapons [B]Skills[/B]: Perception, Acrobatics, Persuasion, Insight, Religion, Deception [B]Tools[/B]: Thieves’ Tools, Herbalism kit [B]Languages[/B]: Common, Elf, Gnoll [B]Attacks[/B]: Chill Touch: ** [B]Background[/B]: Gravedigger (custom) * skills: Deception, Religion * tools: Thieves’ Tools, Herbalism kit * feature: Bad Reputation (from Sailor) * equipment (as Hermit) [B]Race abilitie[/B]s: * Darkvision 60’ * Fey Ancestry (no magical sleep, advantage on charm) [B]Cleric abilities[/B]: * Spellcasting (DC 13, attack mod +5) - Cantrips: Guidance, Mending, Spare the Dying, Chill Touch - Spell Slots: 2/0/0/0/0/0/0/0/0 - Spells Known: 4 (+domain) - Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water (+ false life, ray of sickness) * Ritual Casting * Reaper: Chill Touch can target two creatures within 5’ [B]Skills[/B]: [B]+4 (dex) Acrobatics[/B] +3 (wis) Animal Handling -1 (int) Arcana +0 (str) Athletics [B]+5 (cha) Deception[/B] -1 (int) History [B]+5 (wis) Insight[/B] +3 (cha) Intimidation -1 (int) Investigation +3 (wis) Medicine -1 (int) Nature [B]+5 (wis) Perception[/B] +3 (cha) Performance [B]+5 (cha) Persuasion[/B] [B]+1 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth (disadvantage in armor) +3 (wis) Survival [B]Characteristics[/B]: Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life. Ideal: Bond: Flaw: [B]Equipment[/B]: Scale mail shield Light crossbow with 20 bolts Explorer’s pack Holy symbol (mace/warhammer) scroll case filled with notes and prayers winter blanket common clothes herbalism kit 5gp still to do: personality, Attacks [/QUOTE]
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