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Stonetop RPG - Session post-mortems
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<blockquote data-quote="darkbard" data-source="post: 8718683" data-attributes="member: 1282"><p>Interesting observations!</p><p></p><p>I agree entirely with your 1). We just haven't made enough Struggle as One Moves (your 2)) in our game yet for me to have a real sense of its distribution of outcomes, but I see the logic of your analysis. That said, this may be party dependent, in the sense that number of contributors and modifier distribution could skew the results depending on the particular kind of Move in play.</p><p></p><p>As for your 3), I've found the Inventory/Loadout system to put sufficient pressure on Taran (my PC). When I acquired the magic longspear, <em> Thunderclap</em>, upgrading from 1 to 2 (of 6!) slots for the change in weapon, this necessitated no longer carrying my Messkit. Sure, in our game, that pressure was mitigated by moving the Messkit to NPC Follower Efa, but maybe thus the Inventory issue really lies with NPC Loadout and what that adds to the options available to PCs, not the core of PC Loadout.</p><p></p><p>ETA: Also, I think there is a wide range of, let's call them philosophical interpretations, of what scarcity might look like for an Iron Age setting and its ensuing fiction.</p></blockquote><p></p>
[QUOTE="darkbard, post: 8718683, member: 1282"] Interesting observations! I agree entirely with your 1). We just haven't made enough Struggle as One Moves (your 2)) in our game yet for me to have a real sense of its distribution of outcomes, but I see the logic of your analysis. That said, this may be party dependent, in the sense that number of contributors and modifier distribution could skew the results depending on the particular kind of Move in play. As for your 3), I've found the Inventory/Loadout system to put sufficient pressure on Taran (my PC). When I acquired the magic longspear, [I] Thunderclap[/I], upgrading from 1 to 2 (of 6!) slots for the change in weapon, this necessitated no longer carrying my Messkit. Sure, in our game, that pressure was mitigated by moving the Messkit to NPC Follower Efa, but maybe thus the Inventory issue really lies with NPC Loadout and what that adds to the options available to PCs, not the core of PC Loadout. ETA: Also, I think there is a wide range of, let's call them philosophical interpretations, of what scarcity might look like for an Iron Age setting and its ensuing fiction. [/QUOTE]
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