Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Stonetop RPG - Session post-mortems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8612068" data-attributes="member: 6785785"><p>Again this is late. I'm a poor chronicler. We missed our session last week due to injury, so we're picking up tonight from where this post ends. </p><p></p><p><strong>First Spring, Week Four</strong></p><ul> <li data-xf-list-type="ul">At camp, Trys hears something in the sky and suddenly something attacks from above. It’s a silvery ethereal bird o prey. She braces to accept the attack, holding her arm up like a falconer, attempting to bond with the spirit. She wakes from the vision and looks around for some trace of the spirit and finds she has vicious talon marks on her arm.</li> <li data-xf-list-type="ul">A strange hermit shows up to the campsite and questions Trys and Gavin about their business in Farrier’s Fen. He mentions they’re foolish to be out here without bendis root. Gavin knows that burning bendis root will keep the strange occurrences of the Fen at bay. He asks the man if he’s a “Walker of the Fen”, but the old man does not respond. Instead, he tells Trys that townfolk ain’t welcome in the Fen. The hermit asks Gavin if he vouches for Trys, and Gavin says he does. The hermit demands that Gavin show him Danu’s gifts, but Gavin refuses to waste his stock on proving anything to the hermit. The man angrily spits on the ground and tells them the spirits will have them, and then departs.</li> <li data-xf-list-type="ul">They set out from camp and before long come across a frozen lake next to a mist shrouded peat bog. They need to choose which way to go, and they decide on the bog. Trys breaks out her lantern. Gavin spends some time foraging, and finds some bendis root and replenishes his stock in his pouch. As they approach the misty bog, Trys scouts and they place bendis root in the lantern. Something moves beneath the surface of the bog, something large. Trys spots a nearby hilltop that juts out of the bog. The two run for the hill and make it before anything happens.</li> <li data-xf-list-type="ul">They find a pair of bodies covered in moss on the hilltop, the victims of exposure. Trys manages to salvage some supplies from the bodies. Meanwhile, Gavin reaches out to see what spirits may be nearby. He senses the spirt of the rock beneath them, and the bog itself. He decides to speak to the spirit of the bog. It asks of him an offering, and so Gavin offers it his… leavings. Trys is a bit startled by this, but it works and the spirit is satisfied.</li> <li data-xf-list-type="ul">Gavin asks about the Endless Torrent, and the spirit of the bog explains that the Endless Torrent only feels the passage of time while it is trapped. If freed, it will no longer feel the passage of time. The spirit says that the Endless Torrent cares not for man nor the wood nor the bog. Gavin then asks about the nickel. It tells them that the strike from above that left the nickel behind and froze the lake also resulted in some being scattered about. The impact sprayed the metal around the area.</li> <li data-xf-list-type="ul">They set out and manage to find a store of nickel, but hauling it back to camp proves troublesome, and Trys loses her boots and cloak in the process. They manage to cobble together some makeshift boots to replace them, and a blanket to serve as a cloak, but she’s now at risk of exposure if she remains out on the Fen for long. They make their way back to their previous campsite. At camp, Trys asks Gavin to commune with the spirit of the Hillfolk priestess’s cloak. Gavin receives a vision of a peregrine falcon diving and attacking something huge on the ground. He recollects that only two groups of people would bind spirits to items like this. One is the Hillfolk, who do it through demonic ritual to control and corrupt nature. The other is the Makers, who did it without corruption, but whose ways are lost. This spirit has been bound through demonic ritual. Gavin asks how it can be freed, but it does not know, it can only bring him to where it was bound. Gavin asks Trys if he can hold onto the cloak, and she readily agrees. He tells the spirit of the cloak that he will free it. For now, this is where we leave them.</li> <li data-xf-list-type="ul">.</li> <li data-xf-list-type="ul">Having convinced the Hendricks to head to Stonetop, Dap and Cullen head on to Gordin’s Delve. As they make their approach to the town along a windy mountain path, they come across a giant boar blocking their way. The boar is chained to a wagon that hangs over the side of the cliff, so it is struggling to keep itself from being pulled over the side. There are a couple of bodies below that indicate the people in the wagon somehow lost control of the beast and it pushed them over the side. It is marked with a brand that says it is the “sixth sow of the brood”, which is said to have supernatural qualities. There are people nearby, past the boar and around a bend in the path; Dap and Cullen can hear them; they seem to be carousing.</li> <li data-xf-list-type="ul">Dap calls to the people to ask about the boar. They explain that it belonged to the folks at the bottom of the cliff. They don’t have any advice to offer, or information to share beyond that. Dap and Cullen investigate the area and decide to climb to the cliffs above the boar, and attempt to drop rocks on it to either crush it or else drive it over the side. Cullen uses his hammer to knock loose a large stone that then rolls down the cliff and strikes the boar. The beast loses its bearings and the weight of the wagon pulls it over the side, where it dies on the rocks below. The nearby men cheer at the sight. Dap and Cullen regret that they cannot salvage anything from the beast, but they’re glad to be able to move on.</li> <li data-xf-list-type="ul">The onlookers turn out to be miners from Gordin’s Delve. They manage to scrape together som coin as payment for solving the problem of the boar. Dap offers them some fine Stonetop whiskey in exchange for leading him and Cullen to town. The miners agree. They spend the trip talking about nonsense that is of little use, and only upon reaching the gates of Gordin’s Delve do they explain that the town’s under martial law, and outsiders are not allowed inside. They thank us for the whiskey and head inside.</li> <li data-xf-list-type="ul">Dap asks the guards to let us in as we need the help of a great engineer. Cullen offers them the purse he gained from the miners, and the guards accept. The two are let into Gordin’s Delve. The town is very vertical, carved from the mountainside. The foundry is on the ground level, and is surrounded by a sprawl of tents. The great water wheel dominates the other side of the area, and is easily seen. Dap keeps an eye out while Cullen goes to talk to some of the aqueduct laborers on a nearby scaffolding. It does’t go well. Before Cullen can learn anything useful, Dap notices that there are several folks among the laborers who appear to actually be spies; there to watch for dissent among the laborers or for intruders. They’ve noticed Cullen and one begins to move toward him from behind, a hand reaching beneath his cloak.</li> <li data-xf-list-type="ul">The man draws a dagger as Dap attempts to waylay him. The man shifts his attack to Dap, grabbing him by the shoulder. “Outsiders ain’t welcome here,” he says and slashes Dap’s shoulder. Cullen realizes what’s happening, and raises his hammer toward the man and shouts a threat, trying to draw attention to him. The man still threatens Dap, and Cullen realizes he can’t make the distance before the man can strike, so he draws a handaxe and hurls it, hitting the man’s hand. He falls back with a cry of pain, dropping his dagger. But two more men are moving in on them.</li> <li data-xf-list-type="ul">Dap grabs a torch and consecrates it, shedding holy light and demanding safety. The people all about see this, clearly a use of supernatural power. At that moment, the heavens open up, and a downpour breaks out, dousing Dap’s torch. This is an ill omen.</li> <li data-xf-list-type="ul">Things are not looking good. People are scattering and the two enforcers are closing in. Additionally, there are two guards on the walls above, armed with crossbows. For now, this is where we leave them.</li> </ul></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8612068, member: 6785785"] Again this is late. I'm a poor chronicler. We missed our session last week due to injury, so we're picking up tonight from where this post ends. [B]First Spring, Week Four[/B] [LIST] [*]At camp, Trys hears something in the sky and suddenly something attacks from above. It’s a silvery ethereal bird o prey. She braces to accept the attack, holding her arm up like a falconer, attempting to bond with the spirit. She wakes from the vision and looks around for some trace of the spirit and finds she has vicious talon marks on her arm. [*]A strange hermit shows up to the campsite and questions Trys and Gavin about their business in Farrier’s Fen. He mentions they’re foolish to be out here without bendis root. Gavin knows that burning bendis root will keep the strange occurrences of the Fen at bay. He asks the man if he’s a “Walker of the Fen”, but the old man does not respond. Instead, he tells Trys that townfolk ain’t welcome in the Fen. The hermit asks Gavin if he vouches for Trys, and Gavin says he does. The hermit demands that Gavin show him Danu’s gifts, but Gavin refuses to waste his stock on proving anything to the hermit. The man angrily spits on the ground and tells them the spirits will have them, and then departs. [*]They set out from camp and before long come across a frozen lake next to a mist shrouded peat bog. They need to choose which way to go, and they decide on the bog. Trys breaks out her lantern. Gavin spends some time foraging, and finds some bendis root and replenishes his stock in his pouch. As they approach the misty bog, Trys scouts and they place bendis root in the lantern. Something moves beneath the surface of the bog, something large. Trys spots a nearby hilltop that juts out of the bog. The two run for the hill and make it before anything happens. [*]They find a pair of bodies covered in moss on the hilltop, the victims of exposure. Trys manages to salvage some supplies from the bodies. Meanwhile, Gavin reaches out to see what spirits may be nearby. He senses the spirt of the rock beneath them, and the bog itself. He decides to speak to the spirit of the bog. It asks of him an offering, and so Gavin offers it his… leavings. Trys is a bit startled by this, but it works and the spirit is satisfied. [*]Gavin asks about the Endless Torrent, and the spirit of the bog explains that the Endless Torrent only feels the passage of time while it is trapped. If freed, it will no longer feel the passage of time. The spirit says that the Endless Torrent cares not for man nor the wood nor the bog. Gavin then asks about the nickel. It tells them that the strike from above that left the nickel behind and froze the lake also resulted in some being scattered about. The impact sprayed the metal around the area. [*]They set out and manage to find a store of nickel, but hauling it back to camp proves troublesome, and Trys loses her boots and cloak in the process. They manage to cobble together some makeshift boots to replace them, and a blanket to serve as a cloak, but she’s now at risk of exposure if she remains out on the Fen for long. They make their way back to their previous campsite. At camp, Trys asks Gavin to commune with the spirit of the Hillfolk priestess’s cloak. Gavin receives a vision of a peregrine falcon diving and attacking something huge on the ground. He recollects that only two groups of people would bind spirits to items like this. One is the Hillfolk, who do it through demonic ritual to control and corrupt nature. The other is the Makers, who did it without corruption, but whose ways are lost. This spirit has been bound through demonic ritual. Gavin asks how it can be freed, but it does not know, it can only bring him to where it was bound. Gavin asks Trys if he can hold onto the cloak, and she readily agrees. He tells the spirit of the cloak that he will free it. For now, this is where we leave them. [*]. [*]Having convinced the Hendricks to head to Stonetop, Dap and Cullen head on to Gordin’s Delve. As they make their approach to the town along a windy mountain path, they come across a giant boar blocking their way. The boar is chained to a wagon that hangs over the side of the cliff, so it is struggling to keep itself from being pulled over the side. There are a couple of bodies below that indicate the people in the wagon somehow lost control of the beast and it pushed them over the side. It is marked with a brand that says it is the “sixth sow of the brood”, which is said to have supernatural qualities. There are people nearby, past the boar and around a bend in the path; Dap and Cullen can hear them; they seem to be carousing. [*]Dap calls to the people to ask about the boar. They explain that it belonged to the folks at the bottom of the cliff. They don’t have any advice to offer, or information to share beyond that. Dap and Cullen investigate the area and decide to climb to the cliffs above the boar, and attempt to drop rocks on it to either crush it or else drive it over the side. Cullen uses his hammer to knock loose a large stone that then rolls down the cliff and strikes the boar. The beast loses its bearings and the weight of the wagon pulls it over the side, where it dies on the rocks below. The nearby men cheer at the sight. Dap and Cullen regret that they cannot salvage anything from the beast, but they’re glad to be able to move on. [*]The onlookers turn out to be miners from Gordin’s Delve. They manage to scrape together som coin as payment for solving the problem of the boar. Dap offers them some fine Stonetop whiskey in exchange for leading him and Cullen to town. The miners agree. They spend the trip talking about nonsense that is of little use, and only upon reaching the gates of Gordin’s Delve do they explain that the town’s under martial law, and outsiders are not allowed inside. They thank us for the whiskey and head inside. [*]Dap asks the guards to let us in as we need the help of a great engineer. Cullen offers them the purse he gained from the miners, and the guards accept. The two are let into Gordin’s Delve. The town is very vertical, carved from the mountainside. The foundry is on the ground level, and is surrounded by a sprawl of tents. The great water wheel dominates the other side of the area, and is easily seen. Dap keeps an eye out while Cullen goes to talk to some of the aqueduct laborers on a nearby scaffolding. It does’t go well. Before Cullen can learn anything useful, Dap notices that there are several folks among the laborers who appear to actually be spies; there to watch for dissent among the laborers or for intruders. They’ve noticed Cullen and one begins to move toward him from behind, a hand reaching beneath his cloak. [*]The man draws a dagger as Dap attempts to waylay him. The man shifts his attack to Dap, grabbing him by the shoulder. “Outsiders ain’t welcome here,” he says and slashes Dap’s shoulder. Cullen realizes what’s happening, and raises his hammer toward the man and shouts a threat, trying to draw attention to him. The man still threatens Dap, and Cullen realizes he can’t make the distance before the man can strike, so he draws a handaxe and hurls it, hitting the man’s hand. He falls back with a cry of pain, dropping his dagger. But two more men are moving in on them. [*]Dap grabs a torch and consecrates it, shedding holy light and demanding safety. The people all about see this, clearly a use of supernatural power. At that moment, the heavens open up, and a downpour breaks out, dousing Dap’s torch. This is an ill omen. [*]Things are not looking good. People are scattering and the two enforcers are closing in. Additionally, there are two guards on the walls above, armed with crossbows. For now, this is where we leave them. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stonetop RPG - Session post-mortems
Top