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Stonetop RPG - Session post-mortems
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<blockquote data-quote="Manbearcat" data-source="post: 8580063" data-attributes="member: 6696971"><p>Both very apt!</p><p></p><p>Here is a Steading Improvement:</p><p></p><p>[ATTACH=full]153910[/ATTACH]</p><p></p><p>Imagine that after the present adventure, you have the customary (unless a Threat is immediately upon you to dictate otherwise) week or more downtime (the time required to level up or tick this kind of Steading Improvement). Every one of these prerequisites are going to be met as a result of the coming adventure.</p><p></p><p>Except...</p><p></p><p>Oops...a Threat that is in play ticks all of its Grim Portents and triggers an Impending Doom that attacks one of these requirements while the groups (or two groups if its split-party) is away doing their adventuring (also due to their adventuring as its the downstream effect of either (a) a move result or (b) a soft move ignored). However, you have foreseen this possibility so before you left you Mustered the populace against the Threat manifesting in the interim:</p><p></p><p></p><p></p><p>You've got +2 Population (remember you need to have it +2 for 4 consecutive seasons). Except...your made move results in a 6-. That 6- means that one of the requirements above is caput. Now, one of those things is lost and Stonetop has not ascended to Township status...</p><p></p><p>That is...unless one of the players has gained enough and retained enough xp to Burn Brightly or one of the players has a currency (like the Judge's Diligence) that lets you expend it to gain a +1 on a move a player just made (turning a 6- into a 7-9 or a 7-9 into a 10+). In this case, it would be akin to a Blades Flashback where you moralized a member of Stonetop to rise to just such an occasion or reinforced the inner wall to hold with your uncle the stonemason or a miracle or some such.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8580063, member: 6696971"] Both very apt! Here is a Steading Improvement: [ATTACH type="full" alt="TOWNSHIP.JPG"]153910[/ATTACH] Imagine that after the present adventure, you have the customary (unless a Threat is immediately upon you to dictate otherwise) week or more downtime (the time required to level up or tick this kind of Steading Improvement). Every one of these prerequisites are going to be met as a result of the coming adventure. Except... Oops...a Threat that is in play ticks all of its Grim Portents and triggers an Impending Doom that attacks one of these requirements while the groups (or two groups if its split-party) is away doing their adventuring (also due to their adventuring as its the downstream effect of either (a) a move result or (b) a soft move ignored). However, you have foreseen this possibility so before you left you Mustered the populace against the Threat manifesting in the interim: You've got +2 Population (remember you need to have it +2 for 4 consecutive seasons). Except...your made move results in a 6-. That 6- means that one of the requirements above is caput. Now, one of those things is lost and Stonetop has not ascended to Township status... That is...unless one of the players has gained enough and retained enough xp to Burn Brightly or one of the players has a currency (like the Judge's Diligence) that lets you expend it to gain a +1 on a move a player just made (turning a 6- into a 7-9 or a 7-9 into a 10+). In this case, it would be akin to a Blades Flashback where you moralized a member of Stonetop to rise to just such an occasion or reinforced the inner wall to hold with your uncle the stonemason or a miracle or some such. [/QUOTE]
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