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stonegod's Expedition to Castle Ravenloft [Old RG]
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<blockquote data-quote="drothgery" data-source="post: 3172758" data-attributes="member: 360"><p><strong>Daellin ir'Ayellan, NG Elf Male Ranger 6/Cyran Avenger 1</strong></p><p></p><p><strong><span style="color: SeaGreen">Daellin ir'Ayellan</span></strong></p><p>Elf Male Ranger 6/Cyran Avenger 1</p><p>AL NG Size M type Humanoid(elf)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Low-light vision; Listen +12 Spot +13</p><p><strong>Languages</strong> Common, Elven, Draconic</p><p><strong>AP</strong> 11</p><p>---------------------------------------------------------------------------------------</p><p><strong>AC</strong> 19, touch 15, flat-footed 14;</p><p> +4 armor, +5 Dex</p><p><strong>hp</strong> 31 (6 HD)</p><p><strong>Immune</strong> sleep</p><p><strong>Resist</strong> resistances</p><p><strong>Fort</strong> +9 (+5 rgr + 2 Cyran Avenger +1 con +1 cloak), <strong>Ref</strong> +11 (+5 rgr +5 dex +1 cloak), <strong>Will</strong> +5 (+2 rgr +2 wis +1 cloak); </p><p>+2 racial vs. enchantment spells/effects</p><p>---------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> </p><p> MW quarterstaff +9/+3 (1d6+1/20x2) or</p><p> MW dagger +9/+3 (1d4+1/19-20x2 )</p><p><strong>Ranged</strong> </p><p> +1, +1 str composite longbow +13/+8 (1d8+2/20x3)</p><p> (300 arrows; 40 in quivers; 100 in haversack; rest in saddlebags)</p><p> dagger +12/+7 (1d4+1/19-20x2 )</p><p><strong>Atk Options</strong></p><p> improved rapid shot (longbow) +12/+12/+7</p><p> manyshot +8; 2d8+2</p><p> favored enemy (undead) +4 dmg to undead</p><p> favored enemy (humanoid [human]) +2 dmag to humans</p><p> distracting attack (PHB II) - when Daellin hits an enemy with a weapon attack, it is considered flanked for the purposes of allies' attacks; lasts until the enemy is attacked by someone else or Daellin's next turn.</p><p><strong>Special Actions</strong></p><p> 1/day or 1 AP - avenging strike (melee) +1 to hit/+1d6 dmg (attack someone that has damaged a Cyran native or an ally in the last hour)</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +8</p><p><strong>Combat Gear</strong> gear usable in combat (potions, etc.)</p><p>wand of <em>cure light wounds</em> (45 charges)</p><p>holy water (4 vials)</p><p>tanglefoot bags (2)</p><p>caltrops (5 bags)</p><p></p><p><strong>Ranger Spells Prepared</strong> (CL 3rd, +12 ranged touch, +8 melee touch):</p><ul> <li data-xf-list-type="ul">1st—<em>Hawkeye</em>[sup]D[/sup] (Will DC 13 - harmless) +50% to range increments, +5 to spot for 10 min/level (30 min) -- Spell Compendium p.110</li> <li data-xf-list-type="ul">1st—<em>Entangle</em>[sup]D[/sup] (Ref DC 13 - partial)</li> </ul><p></p><p>---------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 12, Dex 20, Con 10, Int 12 Wis 14, Cha 12</p><p><strong>SQ</strong> special qualities (not usable in combat)</p><p><strong>Feats </strong></p><p></p><p>[Cyran avenger]</p><p>Heroic Spirit (level 1)</p><p></p><p>[Ranger]</p><p>Martial weapon proficiency [all] (level 1)</p><p>Simple weapon proficiency (level 1)</p><p>Light armor proficiency (level 1)</p><p>Shield proficiency (level 1)</p><p>Track (level 1)</p><p>Rapid Shot (level 2, Combat Style)</p><p>Endurance (level 3)</p><p>Manyshot (level 6)</p><p></p><p>[General]</p><p>Point-Blank Shot (level 1)</p><p>Precise Shot (level 3)</p><p>Improved Rapid Shot (level 6) (CWar, ignore -2 penalty to hit with Rapid Shot)</p><p></p><p><strong>Skills</strong> Skill +n</p><p></p><p>gather information + 5 (4 ranks, +1 cha)</p><p>sense motive +6 (4 ranks, +2 wis)</p><p>survival +12 (10 ranks, +2 wis)</p><p>knowledge (religion) +4 (3 ranks, +1 int)</p><p>hide +13 (7 ranks, +5 dex, +1 equipment)</p><p>listen +12 (8 ranks, +2 elf, +2 wis)</p><p>move silently +12 (7 ranks, +5 dex)</p><p>search +10 (7 ranks, +2 elf, +1 int)</p><p>spot +13 (9 ranks, +2 elf, +2 wis)</p><p>ride +5 (0 ranks, +5 dex); +7 to avoid falling out of saddle (+2 military saddle)</p><p></p><p><strong>Possessions</strong></p><p>[code]</p><p>2500gp 3 lbs +1, +1 str composite longbow</p><p>4000gp - lbs Gloves of Dexterity +2</p><p>2000gp 5 lbs Heward's Handy Haversack</p><p>1100gp 10 lbs Mithral Shirt</p><p>1100gp 1 lb darkweave Cloak of Resistance</p><p> 750gp 1 lb wand of cure light wounds, 50 charges</p><p> 300gp 4 lbs Masterwork quarterstaff</p><p> 302gp 1 lb Masterwork dagger</p><p> 100gp 4x1 lb 4 vials Holy Water</p><p></p><p> cost weight</p><p>magebread riding horse 150 </p><p>(swift breed, +4 Con)</p><p>bit & bridle 2 1</p><p>feed (10 days) 0.5 100</p><p>saddle, military 20 30</p><p>saddlebags 4 8</p><p> </p><p>bedroll 0.1 3</p><p>caltrops (5 bags) 5 10</p><p>case, map 1 0.5</p><p>chalk, 10 pieces 0.1 </p><p>flint & steel 1 </p><p>ink 8 </p><p>inkpen 0.1 </p><p>manacles, masterwork 50 2</p><p>parchment (5 sheets) 1 </p><p>ram, portable 10 20</p><p>rations, trail, 10 days 5 10</p><p>rope, hempen, 50' 1 10</p><p>signet ring 5 </p><p>tent 10 20</p><p>waterskin 1 4</p><p>tanglefoot bags (3) 150 12</p><p>everburning torch 110 1</p><p>spell component pouch 5 2</p><p>cold weather outfit 8 7</p><p>noble's outfit 75 6</p><p>jewelry 100 </p><p>explorer's outfit 0 4</p><p>id papers w/ portrait 5</p><p>traveling papers 2</p><p> </p><p> </p><p> 250.5 lbs (almost all in saddlebags or in haversack)</p><p></p><p>[/code]</p><p> </p><p>200gp in coin</p><p>---------------------------------------------------------------------------------------</p><p><strong>Detect secret doors (Ex):</strong> An elf that passes within 5' of a secret door automatically makes a search check as if he were actively looking.</p><p></p><p><strong>Appearance</strong></p><p>Of average height and weight for an elf (5'0", 110 lbs), only the determined look usually on Daellin's face gives any clue that he is anything but a typical Khorvaire elf. Middle age is creeping on Daellin (he's 168 years old), and he's spent most of those years in Cyre's service.</p><p></p><p><strong>Background</strong></p><p>The war was over, and Cyre was gone. Daellin had been a child when it had started, son of an important family in Metrol. Had taken service with King Connos as a young elf, learning the bow in an elite archer company. Had served with honor under Connos, and later Queen Dannel. Had commanded the same company he'd joined as boy as middle age creeped upon him, and taken the field against the Karrns when it happened.</p><p></p><p>And he was sure that somehow, they had been responsible. Oh, some blamed the Thranes and their religious fanatics. Some blamed arcane tricks of the Aundairans. Some said House Cannith had been tinkering with things no mortal was meant to know. But black necromancy had created those things he had been battling for decades. And he knew it could do much worse.</p><p></p><p>The Day of Mourning had taken his family; parents, siblings, even his wife. He'd thought, with the round of offensives that had been underway on that day, Cyre might be able to carve out a situation where they could sue for peace. And where Daelinn could go home and start a family. It was not to be.</p><p></p><p>He had sought out the Prince, and delivered his company intact. Had led an expedition into the Mournland itself to confirm the fates of his family. And then he put himself at Orgarev's service, trying to punish the guilty.</p><p></p><p><strong>Primary Role/Distinguishing Abilities</strong></p><p>Ranged combatant, scout, and tracker.</p><p></p><p><strong>Combat/Tactics</strong></p><p>Daellin will engage undead over other enemies unless it is obviously foolhardy to do so. He never closes to melee range if he can avoid it, but tries to close within range to use point-blank shot if he can do so with a move action at the start of combat (though he will try to use spot/listen and the <em>hawkeye</em> spell to begin combat encounters at very long range, if possible). He always uses improved rapid shot with his bow rather than a standard full attack.</p><p></p><p><strong>Quirks</strong></p><p></p><p>[sblock=Advancement]</p><p>special -- K(religion) is a class skill, rather than K(nature)</p><p></p><p><strong>L1->Ranger 1</strong> HP: 8 (1d8) SP: 28 (6x4+1x4)</p><p>gather information +2cc, sense motive +2cc, survival +4, knowledge (religion)</p><p> +0, hide +3, listen +2, move silently +4, search +4, spot +3</p><p>Abilities: Str 12 (4pts), Dex 17 (8 pts, +2 elf), Con 12 (6pts, -2 elf), Int 12 (4pts), Wis 14 (6pts), Cha 12 (4pts)</p><p>Feats: Point-Blank shot, Ranger bonus feats</p><p>Other: favored enemy +2 (undead), wild empathy</p><p></p><p><strong>L2->Ranger 2</strong> HP: 12 (2d8) SP: +7 (6+1)</p><p>gather information +.5cc, sense motive +.5cc, survival +1, knowledge (religion)</p><p> +1, hide +1, listen +1, move silently +0, search +0, spot +1</p><p>Abilities: no change</p><p>Feats: Rapid Shot (Ranger combat style)</p><p></p><p><strong>L3->Ranger 3</strong> HP: 17 (3d8) SP: +7 (6+1)</p><p>gather information +.5cc, sense motive +.5cc, survival +1, knowledge (religion)</p><p> +0, hide +0, listen +1, move silently +1, search +1, spot +1</p><p>Abilities: no change</p><p>Feats: Endurance (Ranger bonus), Precise Shot</p><p></p><p><strong>L4->Ranger 4</strong> HP: 21 (4d8) SP: +7 (6+1)</p><p>gather information +.5cc, sense motive +.5cc, survival +1, knowledge (religion)</p><p> +1, hide +1, listen +0, move silently +0, search +1, spot +1</p><p>Abilities: Dex 18 (+1 @ L4)</p><p>Feats: Distracting attack (PHBII, replaces animal companion)</p><p></p><p><strong>L5->Ranger 5</strong> HP: 26 (5d8) SP: +7 (6+1)</p><p>gather information +.5cc, sense motive +.5cc, survival +1, knowledge (religion)</p><p> +1, hide +1, listen +1, move silently +1, search +0, spot +0</p><p>Abilities: Dex 18 (+1 @ L4)</p><p>Other: favored enemy (undead) +4, favored enemy (humaniod [human]) +2</p><p></p><p><strong>L6->Ranger 6</strong> HP: 30 (6d8) SP: +7 (6+1)</p><p>gather information +0cc, sense motive +0cc, survival +1, knowledge (religion)</p><p> +1, hide +1, listen +1, move silently +1, search +1, spot +1</p><p>Abilities: Dex 18 (+1 @ L4)</p><p>Feats: Manyshot (ranger bonus), Improved Rapid Shot</p><p></p><p><strong>L7->Cyran Avenger 1</strong> HP: 35 (d8) SP: +5 (4+1)</p><p>gather information +0cc, sense motive +0cc, survival +1, knowledge (religion)</p><p> +0, hide +0, listen +2, move silently +0, search +0, spot +2</p><p>Feats: Heroic Spirit (Cyran Avenger bonus)</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="drothgery, post: 3172758, member: 360"] [b]Daellin ir'Ayellan, NG Elf Male Ranger 6/Cyran Avenger 1[/b] [b][COLOR=SeaGreen]Daellin ir'Ayellan[/COLOR][/b] Elf Male Ranger 6/Cyran Avenger 1 AL NG Size M type Humanoid(elf) [b]Init[/b] +5; [b]Senses[/b] Low-light vision; Listen +12 Spot +13 [b]Languages[/b] Common, Elven, Draconic [b]AP[/b] 11 --------------------------------------------------------------------------------------- [b]AC[/b] 19, touch 15, flat-footed 14; +4 armor, +5 Dex [b]hp[/b] 31 (6 HD) [b]Immune[/b] sleep [b]Resist[/b] resistances [b]Fort[/b] +9 (+5 rgr + 2 Cyran Avenger +1 con +1 cloak), [b]Ref[/b] +11 (+5 rgr +5 dex +1 cloak), [b]Will[/b] +5 (+2 rgr +2 wis +1 cloak); +2 racial vs. enchantment spells/effects --------------------------------------------------------------------------------------- [b]Speed[/b] 30 ft. [b]Melee[/b] MW quarterstaff +9/+3 (1d6+1/20x2) or MW dagger +9/+3 (1d4+1/19-20x2 ) [b]Ranged[/b] +1, +1 str composite longbow +13/+8 (1d8+2/20x3) (300 arrows; 40 in quivers; 100 in haversack; rest in saddlebags) dagger +12/+7 (1d4+1/19-20x2 ) [b]Atk Options[/b] improved rapid shot (longbow) +12/+12/+7 manyshot +8; 2d8+2 favored enemy (undead) +4 dmg to undead favored enemy (humanoid [human]) +2 dmag to humans distracting attack (PHB II) - when Daellin hits an enemy with a weapon attack, it is considered flanked for the purposes of allies' attacks; lasts until the enemy is attacked by someone else or Daellin's next turn. [b]Special Actions[/b] 1/day or 1 AP - avenging strike (melee) +1 to hit/+1d6 dmg (attack someone that has damaged a Cyran native or an ally in the last hour) [b]Base Atk[/b] +7; [b]Grp[/b] +8 [b]Combat Gear[/b] gear usable in combat (potions, etc.) wand of [I]cure light wounds[/I] (45 charges) holy water (4 vials) tanglefoot bags (2) caltrops (5 bags) [b]Ranger Spells Prepared[/b] (CL 3rd, +12 ranged touch, +8 melee touch): [list] [*]1st—[i]Hawkeye[/i][sup]D[/sup] (Will DC 13 - harmless) +50% to range increments, +5 to spot for 10 min/level (30 min) -- Spell Compendium p.110 [*]1st—[i]Entangle[/i][sup]D[/sup] (Ref DC 13 - partial) [/list] --------------------------------------------------------------------------------------- [b]Abilities[/b] Str 12, Dex 20, Con 10, Int 12 Wis 14, Cha 12 [b]SQ[/b] special qualities (not usable in combat) [b]Feats [/b] [Cyran avenger] Heroic Spirit (level 1) [Ranger] Martial weapon proficiency [all] (level 1) Simple weapon proficiency (level 1) Light armor proficiency (level 1) Shield proficiency (level 1) Track (level 1) Rapid Shot (level 2, Combat Style) Endurance (level 3) Manyshot (level 6) [General] Point-Blank Shot (level 1) Precise Shot (level 3) Improved Rapid Shot (level 6) (CWar, ignore -2 penalty to hit with Rapid Shot) [b]Skills[/b] Skill +n gather information + 5 (4 ranks, +1 cha) sense motive +6 (4 ranks, +2 wis) survival +12 (10 ranks, +2 wis) knowledge (religion) +4 (3 ranks, +1 int) hide +13 (7 ranks, +5 dex, +1 equipment) listen +12 (8 ranks, +2 elf, +2 wis) move silently +12 (7 ranks, +5 dex) search +10 (7 ranks, +2 elf, +1 int) spot +13 (9 ranks, +2 elf, +2 wis) ride +5 (0 ranks, +5 dex); +7 to avoid falling out of saddle (+2 military saddle) [b]Possessions[/b] [code] 2500gp 3 lbs +1, +1 str composite longbow 4000gp - lbs Gloves of Dexterity +2 2000gp 5 lbs Heward's Handy Haversack 1100gp 10 lbs Mithral Shirt 1100gp 1 lb darkweave Cloak of Resistance 750gp 1 lb wand of cure light wounds, 50 charges 300gp 4 lbs Masterwork quarterstaff 302gp 1 lb Masterwork dagger 100gp 4x1 lb 4 vials Holy Water cost weight magebread riding horse 150 (swift breed, +4 Con) bit & bridle 2 1 feed (10 days) 0.5 100 saddle, military 20 30 saddlebags 4 8 bedroll 0.1 3 caltrops (5 bags) 5 10 case, map 1 0.5 chalk, 10 pieces 0.1 flint & steel 1 ink 8 inkpen 0.1 manacles, masterwork 50 2 parchment (5 sheets) 1 ram, portable 10 20 rations, trail, 10 days 5 10 rope, hempen, 50' 1 10 signet ring 5 tent 10 20 waterskin 1 4 tanglefoot bags (3) 150 12 everburning torch 110 1 spell component pouch 5 2 cold weather outfit 8 7 noble's outfit 75 6 jewelry 100 explorer's outfit 0 4 id papers w/ portrait 5 traveling papers 2 250.5 lbs (almost all in saddlebags or in haversack) [/code] 200gp in coin --------------------------------------------------------------------------------------- [b]Detect secret doors (Ex):[/b] An elf that passes within 5' of a secret door automatically makes a search check as if he were actively looking. [b]Appearance[/b] Of average height and weight for an elf (5'0", 110 lbs), only the determined look usually on Daellin's face gives any clue that he is anything but a typical Khorvaire elf. Middle age is creeping on Daellin (he's 168 years old), and he's spent most of those years in Cyre's service. [b]Background[/b] The war was over, and Cyre was gone. Daellin had been a child when it had started, son of an important family in Metrol. Had taken service with King Connos as a young elf, learning the bow in an elite archer company. Had served with honor under Connos, and later Queen Dannel. Had commanded the same company he'd joined as boy as middle age creeped upon him, and taken the field against the Karrns when it happened. And he was sure that somehow, they had been responsible. Oh, some blamed the Thranes and their religious fanatics. Some blamed arcane tricks of the Aundairans. Some said House Cannith had been tinkering with things no mortal was meant to know. But black necromancy had created those things he had been battling for decades. And he knew it could do much worse. The Day of Mourning had taken his family; parents, siblings, even his wife. He'd thought, with the round of offensives that had been underway on that day, Cyre might be able to carve out a situation where they could sue for peace. And where Daelinn could go home and start a family. It was not to be. He had sought out the Prince, and delivered his company intact. Had led an expedition into the Mournland itself to confirm the fates of his family. And then he put himself at Orgarev's service, trying to punish the guilty. [b]Primary Role/Distinguishing Abilities[/b] Ranged combatant, scout, and tracker. [b]Combat/Tactics[/b] Daellin will engage undead over other enemies unless it is obviously foolhardy to do so. He never closes to melee range if he can avoid it, but tries to close within range to use point-blank shot if he can do so with a move action at the start of combat (though he will try to use spot/listen and the [I]hawkeye[/I] spell to begin combat encounters at very long range, if possible). He always uses improved rapid shot with his bow rather than a standard full attack. [b]Quirks[/b] [sblock=Advancement] special -- K(religion) is a class skill, rather than K(nature) [b]L1->Ranger 1[/b] HP: 8 (1d8) SP: 28 (6x4+1x4) gather information +2cc, sense motive +2cc, survival +4, knowledge (religion) +0, hide +3, listen +2, move silently +4, search +4, spot +3 Abilities: Str 12 (4pts), Dex 17 (8 pts, +2 elf), Con 12 (6pts, -2 elf), Int 12 (4pts), Wis 14 (6pts), Cha 12 (4pts) Feats: Point-Blank shot, Ranger bonus feats Other: favored enemy +2 (undead), wild empathy [b]L2->Ranger 2[/b] HP: 12 (2d8) SP: +7 (6+1) gather information +.5cc, sense motive +.5cc, survival +1, knowledge (religion) +1, hide +1, listen +1, move silently +0, search +0, spot +1 Abilities: no change Feats: Rapid Shot (Ranger combat style) [b]L3->Ranger 3[/b] HP: 17 (3d8) SP: +7 (6+1) gather information +.5cc, sense motive +.5cc, survival +1, knowledge (religion) +0, hide +0, listen +1, move silently +1, search +1, spot +1 Abilities: no change Feats: Endurance (Ranger bonus), Precise Shot [b]L4->Ranger 4[/b] HP: 21 (4d8) SP: +7 (6+1) gather information +.5cc, sense motive +.5cc, survival +1, knowledge (religion) +1, hide +1, listen +0, move silently +0, search +1, spot +1 Abilities: Dex 18 (+1 @ L4) Feats: Distracting attack (PHBII, replaces animal companion) [b]L5->Ranger 5[/b] HP: 26 (5d8) SP: +7 (6+1) gather information +.5cc, sense motive +.5cc, survival +1, knowledge (religion) +1, hide +1, listen +1, move silently +1, search +0, spot +0 Abilities: Dex 18 (+1 @ L4) Other: favored enemy (undead) +4, favored enemy (humaniod [human]) +2 [b]L6->Ranger 6[/b] HP: 30 (6d8) SP: +7 (6+1) gather information +0cc, sense motive +0cc, survival +1, knowledge (religion) +1, hide +1, listen +1, move silently +1, search +1, spot +1 Abilities: Dex 18 (+1 @ L4) Feats: Manyshot (ranger bonus), Improved Rapid Shot [b]L7->Cyran Avenger 1[/b] HP: 35 (d8) SP: +5 (4+1) gather information +0cc, sense motive +0cc, survival +1, knowledge (religion) +0, hide +0, listen +2, move silently +0, search +0, spot +2 Feats: Heroic Spirit (Cyran Avenger bonus) [/sblock] [/QUOTE]
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