Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
stonegod's Expedition to Castle Ravenloft [Old RG]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Heard" data-source="post: 3170610" data-attributes="member: 7280"><p><strong><span style="color: PLUM">Janis Stormhand (ir'Sandal)</span></strong></p><p>Female Human Wizard 1/Druid 6</p><p>N Medium Humanoid (Human)</p><p><strong>Init</strong> +2; <strong>Senses</strong> Listen +9 Spot +9</p><p><strong>Languages</strong> Common, Druid, Mabran, Draconic</p><p><strong>AP</strong> 11</p><p>---------------------------------------------------------------------------------------</p><p><strong>AC </strong>15 , touch 13, flat-footed 13; + 2 dex, +3 Leather Armor +1, Glamered</p><p><strong>hp</strong> 42 (7 HD)</p><p><strong>Fort</strong> +7, <strong>Ref</strong> +4, <strong>Will</strong> +10</p><p>---------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> +5 Masterwork Quarterstaff 1d6 or +1/-3 1d6/1d6</p><p><strong>Ranged</strong> +6</p><p><strong>Special Actions</strong> Spontaneous Casting (Summon Nature's Ally), Wild Shape 2/day, Storm Bolt (Create line of electricity 1d6 damage/spell level, range 20ft)</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +4</p><p><strong>Combat Gear</strong> Eternal Wand: Lesser Orb of Acid, Eternal Wand: Mirror Image, Lightning Gauntlets, Scroll of Lightning Bolt, Scroll of Halt Undead</p><p><strong>Wizard Spells Prepared</strong> (3/2, CL 1[SUP]st[/SUP], +6 ranged touch, +4 melee touch) 10% Arcane Spell Failure:</p><ul> <li data-xf-list-type="ul">0[SUP]th[/SUP]— (DC 12) <em>Disrupt Undead (x2), Prestidigitation, Detect Magic (x2)</em></li> <li data-xf-list-type="ul">1[SUP]st[/SUP]— (DC 13) <em>Lesser Orb of Acid, Magic Missile</em></li> </ul><p><strong>Druid Spells Prepared</strong> (5/4/4/3, CL 6[SUP]th[/SUP], +6 ranged touch, +4 melee touch):</p><ul> <li data-xf-list-type="ul">0[SUP]th[/SUP]— (DC 13) <em>Cure Minor Wounds , Mending, Virtue, Naturewatch, Sandblast</em></li> <li data-xf-list-type="ul">1[SUP]st[/SUP]— (DC 14) <em>Obscuring Mist, Produce Flame, Shillelagh, Speak With Animals</em></li> <li data-xf-list-type="ul">2[SUP]nd[/SUP]— (DC 15) <em>Barkskin, Mass Snake's Swiftness, One With the Land, Scent</em></li> <li data-xf-list-type="ul">3[SUP]rd[/SUP]— (DC 16) <em>Call Lightning x2, Mass Lesser Vigor</em></li> </ul><p>---------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 10, Dex 14, Con 14, Int 14, Wis 17, Cha 10</p><p><strong>SQ</strong> Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure</p><p><strong>Feats </strong> Child of Winter, Heroic Spirit, Mysterious Magic, Scribe Scroll, Storm Bolt</p><p><strong>Skills</strong> Concentration +7 (5 ranks), Diplomacy +5 (5 ranks), Handle Animal+5 (5 ranks), Heal + 6 (3 ranks), Knowledge:Arcana +6 (4 ranks), Knowledge:History +6 (4 ranks), Knowledge:Nature +12 (8 ranks), Knowledge:Nobility +6 (4 ranks), Listen +9 (6 ranks), Spellcraft +8 (6 ranks), Spot +9 (6 ranks), Survival +9 (4 ranks)</p><p></p><p><strong>Experience Points:</strong> 23003</p><p><strong>Possessions</strong> combat gear plus Everlasting Rations, healer's kit</p><p><strong>Spellbook</strong> </p><p>0—all PHB </p><p>1[SUP]st[/SUP]—<em>Alarm, Disguise Self, Lesser Orb of Acid, Mage Armor, Magic Missile </em></p><p></p><p>---------------------------------------------------------------------------------------</p><p></p><p><strong>Mysterious Magic[SUP]Secrets of Xen'Drik[/SUP]</strong>: The DC to identify your spells with the Spellcraft skill is increased by 5. This increase is also applied to Spellcraft checks used to identity a spell's school of magic though <em>detect magic</em> or similar effects. In addition, the DC to dispel or counter your spells is increased by 2.</p><p><strong>Heroic Spirit[SUP]Eb[/SUP]</strong>: +3 action points per level.</p><p><strong>Storm Bolt[SUP]CM[/SUP]</strong>: Create line of electricity 1d6 damage/spell level, +1 CL on electricity spells.</p><p><strong>Child of Winter[SUP]Eb[/SUP]</strong>: Treat vermin as animals, add vermin to <em>summon nature's ally</em> list.</p><p></p><p><strong>Orwell (deceased)</strong></p><p><s>Male Magical Beast, Viper. Tiny Magical Beast </s></p><p>Note: Janis may not summon another familiar for a year.</p><p></p><p><strong>Edi</strong></p><p>Animal, Magebred Donkey:CR1;Large Animal ; HD 3d8+15 (Animal); hp28; Init +1; Spd 40; AC:16 (Flatfooted:14 Touch:11); Atk +5 base melee, +2 base ranged; +4 (1d6+4,2 Hoof); SQ: Low-light Vision (Ex), Scent (Ex), Excellent Learner, Swift Breed; ALN; SV Fort +6, Ref +4, Will +1; STR 18, DEX 15, CON 21, INT 2, WIS 11, CHA 6.</p><p>Skills: Listen +5, Spot +5. </p><p>Feats: Alertness, Endurance, Improved Natural Attack.</p><p>Description: A donkey is similar to a light horse, but slightly stronger and more surefooted.</p><p> Carrying Capacity: A light load for a magebred donkey is up to 300 pounds; a medium load, 301-600 pounds; a heavy load, 601-300 pounds. A magebred donkey can drag 4,500 pounds.</p><p></p><p><strong>Appearance</strong></p><p>Janis ir'Sandal is a tall, pale and ethereal looking woman just shy of being pretty, but with a face that instead most people would gracefully call "interesting". Her stark white hair would not be out of place on an albino, but is instead a novelty of her heritage and family. Janis is thin to the point of being painful-looking, and for that reason she favors clothes which obstruct that fact somewhat. To make her thin frame and hair even more plain, she maintains a permanent hidden smile that sits under a prominent nose and large, luminous green eyes. While always looking somewhat distant and mad-looking, Janis' eyes are liquid and clear emerald pools that occasionally spark with arcs of cyan electricity. Despite her frail appearance, anyone with any sense can tell that Janis is as tough as nails and doesn't blow over in a rough wind.</p><p></p><p><strong>Background</strong></p><p></p><p>The Sandal family was long a member of the political opposition party of the House of Wyngarn in Cyre, fostering dissidents and socially progressive legislature over the years that always seemed to be just a few years too soon for the adoption by the crown. As such it maintained much support among the common people of Cyre even through the war, and that and its notoriety in the arts and arcane research did much to blunt any possibility of real reprisal from the crown. So entrenched in Cyran politics were the Sandal family that they began to conceive of a rather more expansive interpretation of their "duties" and very discretely began to plot against the crown in rebellion.</p><p></p><p>Unfortunately for them, the Sandal plots were discovered by Cyran agents and instead of a more severe punishment, many chose to enlist to serve in the Cyran army, to casually venture to far away provinces of the world such as Xen'drik, and in Janis ir'Sandal's case to work her way across the borders into Breland where she arrived only a few months before the Day of Mourning.</p><p></p><p>Janis spent her requisite days of shock and horror along with the rest of the Cyran expatriates, and then she began to compensate. Janis decided that her most worthy goal was to remake a Cyre such as Cyre always was to her, but her political inclinations and upbringing couldn't bring her to participate in the machinations of Prince Oargev in Breland fully, a fact which she voiced to the wrong people at the wrong time. This proved to be a mistake, and Janis found herself once again fleeing the reach of House Wyngarn, this time to parts unknown. These days she's much more reticent about voicing her opinions on Cyre and the world in general, simply as a measure of self-defense.</p><p></p><p>After spending many long years studying in the reserved and dubiously social high society scene of Cyre's more prestigious private schools and in the presence of several tutors of distinction, Janis began studying magic from the standpoint of the natural, and unnaturally natural, order itself. As such, her studies have pushed her more and more into a deeper understanding and philosophical empathy with certain druidic sects and teachings. </p><p></p><p><strong>Primary Role/Distinguishing Abilities</strong></p><p>Janis is a blaster thanks to her magic items and Reserve feats, with some significant options from her Druid levels inside and outside of combat.</p><p></p><p><strong>Quirks</strong></p><p></p><p>To most people, Janis seems to be a somewhat mousy, unattractively thin woman with a talent for magic. This is indeed the case. Janis is more comfortable with books and the dissection of strange new creatures than with people. Still Janis deeply desires the ability to be one of the charismatic people that she so admires. Added to that fact is that Janis has an incredibly high opinion of her own intelligence and basic value, sometimes in the past she has felt a sense of entitlement beyond her actions. Now older, Janis' dark inclinations have been mellowed into a deep and abiding cynicism.</p><p></p><p>Janis likes to maintain a cloak of mystery about herself almost as a matter of course. She will talk about Cyre because a Cyran who won't talk about Cyre might provoke interest, but she reveals little else about herself if she can help it. Deeply wounded by more than the Day of Mourning, Janis clings to nihilism as an answer. After all, if it ends (and it all will), it will end badly. Better to be prepared for the worst, and protect others as best you can - even if you don't won't let anyone close to you, even if there are few people worthy of protecting.</p><p></p><p><strong>Tactics:</strong> </p><p>Janis enters combat under the guise of <em>mirror image</em> if at all possible and tends to utilize her Storm Bolt reserve feat and Lightning Gauntlets more than actually casting greater magics.</p><p></p><p>[sblock=Advancement]</p><p><strong>L1>Wizard 6</strong> HP: 6 (4+2) SP: +20 </p><p>Skill Concentration 4 ranks, Knowledge (Arcana) 4 ranks, Knowledge (Nobility) 4 ranks, Knowledge (History) 4 ranks, Spellcraft 4 ranks</p><p>1[SUP]st[/SUP] Feat:Heroic Spirit, Wizard Bonus: Scribe Scroll, Human Bonus: Mysterious Magic</p><p>Languages: Common, Draconic, Mabran</p><p></p><p><strong>L2>Druid 1</strong> HP: 6 (d8+2) SP: +7</p><p>Skill Concentration 1 rank, Diplomacy 1 rank, Knowledge (Nature) 1 rank, Listen 1 rank, Spot 1 rank, Spellcraft 1 rank, Survival 1 rank</p><p></p><p><strong>L3>Druid 2</strong> HP: 6 (d8+2) SP: +7 </p><p>Skill Diplomacy 2 ranks, Knowledge (Nature) 1 rank, Listen 1 rank, Spot 1 rank, Spellcraft 1 rank, Survival 1 rank</p><p>3[SUP]rd[/SUP] Feat: Child of Winter</p><p></p><p><strong>L4>Druid 3</strong> HP: 6 (d8+2) SP: +7 </p><p>Skill Diplomacy 2 ranks, Knowledge (Nature) 1 rank, Listen 1 rank, Spot 2 ranks, Survival 1 rank</p><p></p><p><strong>L5>Druid 4</strong> HP: 6 (d8+2) SP: +7 </p><p>Skill Knowledge (Nature) 3 ranks, Listen 2 rank, Spot 1 rank, Survival 1 rank</p><p></p><p><strong>L6>Druid 5</strong> HP: 6 (d8+2) SP: +7 </p><p>Skill Knowledge (Nature) 2 rank, Listen 1 rank, Spot 1 rank, Handle Animal 3 ranks</p><p>6[SUP]th[/SUP] Feat: Storm Bolt</p><p></p><p><strong>L7>Druid 6</strong> HP 6 (d8+2) SP +7</p><p>Skill Heal 3 ranks, Handle Animal 2 Ranks, Diplomacy 2 ranks</p><p></p><p>Abilities: Str 10 (2pts), Dex 14 (6 pts), Con 14 (6pts), Int 14 (6pts), Wis 16 (10pts), Cha 10 (2pts)</p><p></p><p>0000 traveller's outfit (one free outfit to hide naked adventurers)</p><p>0600 quarterstaff, masterwork</p><p>3860 + 1 Leather Armor, Glamered</p><p>0820 Eternal Wand: Lesser Orb of Acid</p><p>4420 Eternal Wand: Mirror Image</p><p>0350 Everlasting Rations</p><p>1000 Lightning Gauntlets </p><p>0750 2 Scrolls of Lightning Bolt</p><p>0750 2 Scrolls of Halt Undead</p><p>0030 spellbooks</p><p>0005 spell component pouch</p><p>0175 glamerweave noble outfit</p><p>0050 healer's kit</p><p>0005 signet ring</p><p>0005 identification papers with portrait</p><p>0110 everburning torch</p><p>0016 magebred donkey</p><p>0005 pack saddle</p><p>0010 riding saddle</p><p>0002 bit & bridle</p><p>00.1 bedroll</p><p>00.5 winter blanket</p><p>0010 tent</p><p>0001 waterskin</p><p></p><p>----</p><p>4.4 GP</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="James Heard, post: 3170610, member: 7280"] [b][COLOR=PLUM]Janis Stormhand (ir'Sandal)[/COLOR][/b] Female Human Wizard 1/Druid 6 N Medium Humanoid (Human) [b]Init[/b] +2; [b]Senses[/b] Listen +9 Spot +9 [b]Languages[/b] Common, Druid, Mabran, Draconic [b]AP[/b] 11 --------------------------------------------------------------------------------------- [b]AC [/b]15 , touch 13, flat-footed 13; + 2 dex, +3 Leather Armor +1, Glamered [b]hp[/b] 42 (7 HD) [b]Fort[/b] +7, [b]Ref[/b] +4, [b]Will[/b] +10 --------------------------------------------------------------------------------------- [b]Speed[/b] 30 ft. [b]Melee[/b] +5 Masterwork Quarterstaff 1d6 or +1/-3 1d6/1d6 [b]Ranged[/b] +6 [b]Special Actions[/b] Spontaneous Casting (Summon Nature's Ally), Wild Shape 2/day, Storm Bolt (Create line of electricity 1d6 damage/spell level, range 20ft) [b]Base Atk[/b] +4; [b]Grp[/b] +4 [b]Combat Gear[/b] Eternal Wand: Lesser Orb of Acid, Eternal Wand: Mirror Image, Lightning Gauntlets, Scroll of Lightning Bolt, Scroll of Halt Undead [b]Wizard Spells Prepared[/b] (3/2, CL 1[SUP]st[/SUP], +6 ranged touch, +4 melee touch) 10% Arcane Spell Failure: [list] [*]0[SUP]th[/SUP]— (DC 12) [i]Disrupt Undead (x2), Prestidigitation, Detect Magic (x2)[/i] [*]1[SUP]st[/SUP]— (DC 13) [i]Lesser Orb of Acid, Magic Missile[/i][/list] [b]Druid Spells Prepared[/b] (5/4/4/3, CL 6[SUP]th[/SUP], +6 ranged touch, +4 melee touch): [list] [*]0[SUP]th[/SUP]— (DC 13) [i]Cure Minor Wounds , Mending, Virtue, Naturewatch, Sandblast[/i] [*]1[SUP]st[/SUP]— (DC 14) [i]Obscuring Mist, Produce Flame, Shillelagh, Speak With Animals[/i] [*]2[SUP]nd[/SUP]— (DC 15) [i]Barkskin, Mass Snake's Swiftness, One With the Land, Scent[/i] [*]3[SUP]rd[/SUP]— (DC 16) [i]Call Lightning x2, Mass Lesser Vigor[/i][/list] --------------------------------------------------------------------------------------- [b]Abilities[/b] Str 10, Dex 14, Con 14, Int 14, Wis 17, Cha 10 [b]SQ[/b] Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure [b]Feats [/b] Child of Winter, Heroic Spirit, Mysterious Magic, Scribe Scroll, Storm Bolt [b]Skills[/b] Concentration +7 (5 ranks), Diplomacy +5 (5 ranks), Handle Animal+5 (5 ranks), Heal + 6 (3 ranks), Knowledge:Arcana +6 (4 ranks), Knowledge:History +6 (4 ranks), Knowledge:Nature +12 (8 ranks), Knowledge:Nobility +6 (4 ranks), Listen +9 (6 ranks), Spellcraft +8 (6 ranks), Spot +9 (6 ranks), Survival +9 (4 ranks) [b]Experience Points:[/b] 23003 [b]Possessions[/b] combat gear plus Everlasting Rations, healer's kit [b]Spellbook[/b] 0—all PHB 1[SUP]st[/SUP]—[I]Alarm, Disguise Self, Lesser Orb of Acid, Mage Armor, Magic Missile [/I] --------------------------------------------------------------------------------------- [b]Mysterious Magic[SUP]Secrets of Xen'Drik[/SUP][/b]: The DC to identify your spells with the Spellcraft skill is increased by 5. This increase is also applied to Spellcraft checks used to identity a spell's school of magic though [i]detect magic[/i] or similar effects. In addition, the DC to dispel or counter your spells is increased by 2. [b]Heroic Spirit[SUP]Eb[/SUP][/b]: +3 action points per level. [b]Storm Bolt[SUP]CM[/SUP][/b]: Create line of electricity 1d6 damage/spell level, +1 CL on electricity spells. [b]Child of Winter[SUP]Eb[/SUP][/b]: Treat vermin as animals, add vermin to [i]summon nature's ally[/i] list. [b]Orwell (deceased)[/b] [S]Male Magical Beast, Viper. Tiny Magical Beast [/S] Note: Janis may not summon another familiar for a year. [b]Edi[/b] Animal, Magebred Donkey:CR1;Large Animal ; HD 3d8+15 (Animal); hp28; Init +1; Spd 40; AC:16 (Flatfooted:14 Touch:11); Atk +5 base melee, +2 base ranged; +4 (1d6+4,2 Hoof); SQ: Low-light Vision (Ex), Scent (Ex), Excellent Learner, Swift Breed; ALN; SV Fort +6, Ref +4, Will +1; STR 18, DEX 15, CON 21, INT 2, WIS 11, CHA 6. Skills: Listen +5, Spot +5. Feats: Alertness, Endurance, Improved Natural Attack. Description: A donkey is similar to a light horse, but slightly stronger and more surefooted. Carrying Capacity: A light load for a magebred donkey is up to 300 pounds; a medium load, 301-600 pounds; a heavy load, 601-300 pounds. A magebred donkey can drag 4,500 pounds. [b]Appearance[/b] Janis ir'Sandal is a tall, pale and ethereal looking woman just shy of being pretty, but with a face that instead most people would gracefully call "interesting". Her stark white hair would not be out of place on an albino, but is instead a novelty of her heritage and family. Janis is thin to the point of being painful-looking, and for that reason she favors clothes which obstruct that fact somewhat. To make her thin frame and hair even more plain, she maintains a permanent hidden smile that sits under a prominent nose and large, luminous green eyes. While always looking somewhat distant and mad-looking, Janis' eyes are liquid and clear emerald pools that occasionally spark with arcs of cyan electricity. Despite her frail appearance, anyone with any sense can tell that Janis is as tough as nails and doesn't blow over in a rough wind. [b]Background[/b] The Sandal family was long a member of the political opposition party of the House of Wyngarn in Cyre, fostering dissidents and socially progressive legislature over the years that always seemed to be just a few years too soon for the adoption by the crown. As such it maintained much support among the common people of Cyre even through the war, and that and its notoriety in the arts and arcane research did much to blunt any possibility of real reprisal from the crown. So entrenched in Cyran politics were the Sandal family that they began to conceive of a rather more expansive interpretation of their "duties" and very discretely began to plot against the crown in rebellion. Unfortunately for them, the Sandal plots were discovered by Cyran agents and instead of a more severe punishment, many chose to enlist to serve in the Cyran army, to casually venture to far away provinces of the world such as Xen'drik, and in Janis ir'Sandal's case to work her way across the borders into Breland where she arrived only a few months before the Day of Mourning. Janis spent her requisite days of shock and horror along with the rest of the Cyran expatriates, and then she began to compensate. Janis decided that her most worthy goal was to remake a Cyre such as Cyre always was to her, but her political inclinations and upbringing couldn't bring her to participate in the machinations of Prince Oargev in Breland fully, a fact which she voiced to the wrong people at the wrong time. This proved to be a mistake, and Janis found herself once again fleeing the reach of House Wyngarn, this time to parts unknown. These days she's much more reticent about voicing her opinions on Cyre and the world in general, simply as a measure of self-defense. After spending many long years studying in the reserved and dubiously social high society scene of Cyre's more prestigious private schools and in the presence of several tutors of distinction, Janis began studying magic from the standpoint of the natural, and unnaturally natural, order itself. As such, her studies have pushed her more and more into a deeper understanding and philosophical empathy with certain druidic sects and teachings. [b]Primary Role/Distinguishing Abilities[/b] Janis is a blaster thanks to her magic items and Reserve feats, with some significant options from her Druid levels inside and outside of combat. [b]Quirks[/b] To most people, Janis seems to be a somewhat mousy, unattractively thin woman with a talent for magic. This is indeed the case. Janis is more comfortable with books and the dissection of strange new creatures than with people. Still Janis deeply desires the ability to be one of the charismatic people that she so admires. Added to that fact is that Janis has an incredibly high opinion of her own intelligence and basic value, sometimes in the past she has felt a sense of entitlement beyond her actions. Now older, Janis' dark inclinations have been mellowed into a deep and abiding cynicism. Janis likes to maintain a cloak of mystery about herself almost as a matter of course. She will talk about Cyre because a Cyran who won't talk about Cyre might provoke interest, but she reveals little else about herself if she can help it. Deeply wounded by more than the Day of Mourning, Janis clings to nihilism as an answer. After all, if it ends (and it all will), it will end badly. Better to be prepared for the worst, and protect others as best you can - even if you don't won't let anyone close to you, even if there are few people worthy of protecting. [b]Tactics:[/b] Janis enters combat under the guise of [I]mirror image[/I] if at all possible and tends to utilize her Storm Bolt reserve feat and Lightning Gauntlets more than actually casting greater magics. [sblock=Advancement] [b]L1>Wizard 6[/b] HP: 6 (4+2) SP: +20 Skill Concentration 4 ranks, Knowledge (Arcana) 4 ranks, Knowledge (Nobility) 4 ranks, Knowledge (History) 4 ranks, Spellcraft 4 ranks 1[SUP]st[/SUP] Feat:Heroic Spirit, Wizard Bonus: Scribe Scroll, Human Bonus: Mysterious Magic Languages: Common, Draconic, Mabran [b]L2>Druid 1[/b] HP: 6 (d8+2) SP: +7 Skill Concentration 1 rank, Diplomacy 1 rank, Knowledge (Nature) 1 rank, Listen 1 rank, Spot 1 rank, Spellcraft 1 rank, Survival 1 rank [b]L3>Druid 2[/b] HP: 6 (d8+2) SP: +7 Skill Diplomacy 2 ranks, Knowledge (Nature) 1 rank, Listen 1 rank, Spot 1 rank, Spellcraft 1 rank, Survival 1 rank 3[SUP]rd[/SUP] Feat: Child of Winter [b]L4>Druid 3[/b] HP: 6 (d8+2) SP: +7 Skill Diplomacy 2 ranks, Knowledge (Nature) 1 rank, Listen 1 rank, Spot 2 ranks, Survival 1 rank [b]L5>Druid 4[/b] HP: 6 (d8+2) SP: +7 Skill Knowledge (Nature) 3 ranks, Listen 2 rank, Spot 1 rank, Survival 1 rank [b]L6>Druid 5[/b] HP: 6 (d8+2) SP: +7 Skill Knowledge (Nature) 2 rank, Listen 1 rank, Spot 1 rank, Handle Animal 3 ranks 6[SUP]th[/SUP] Feat: Storm Bolt [b]L7>Druid 6[/b] HP 6 (d8+2) SP +7 Skill Heal 3 ranks, Handle Animal 2 Ranks, Diplomacy 2 ranks Abilities: Str 10 (2pts), Dex 14 (6 pts), Con 14 (6pts), Int 14 (6pts), Wis 16 (10pts), Cha 10 (2pts) 0000 traveller's outfit (one free outfit to hide naked adventurers) 0600 quarterstaff, masterwork 3860 + 1 Leather Armor, Glamered 0820 Eternal Wand: Lesser Orb of Acid 4420 Eternal Wand: Mirror Image 0350 Everlasting Rations 1000 Lightning Gauntlets 0750 2 Scrolls of Lightning Bolt 0750 2 Scrolls of Halt Undead 0030 spellbooks 0005 spell component pouch 0175 glamerweave noble outfit 0050 healer's kit 0005 signet ring 0005 identification papers with portrait 0110 everburning torch 0016 magebred donkey 0005 pack saddle 0010 riding saddle 0002 bit & bridle 00.1 bedroll 00.5 winter blanket 0010 tent 0001 waterskin ---- 4.4 GP [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
stonegod's Expedition to Castle Ravenloft [Old RG]
Top