Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Stat this up # 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6931171" data-attributes="member: 57383"><p>Erm, it's spelled "tail" you know, unless the Hu Lung is armed with flaming stories.</p><p></p><p>I was going to have the Orbs explained in separate special abilities.</p><p></p><p>Indeed, I'm thinking we might separate out the explanation of "Foxfire":</p><p></p><p><strong>Foxfire (Su):</strong> A Hu Lung's body can produce a supernatural flame called <em>foxfire</em> that can exist underwater as well as in the air. The Hu Lung can produce foxfire as a swift action. Foxfire can be red, orange, blue, green, or violet. The Hu Lung can change its color at will as a free action. The light from foxfire can clearly illuminate a radius of up to 30 feet plus 10 feet per age category of the dragon and provide shadowy illumination to twice that radius. The Hu Lung can choose to reduce the radius of illumination by any degree it desires. A Hu Lung can choose to extinguish any part of its foxfire as a free action, including portions that are separate from its body such as victims it has set alight.</p><p></p><p>A Hu Lung can produce two kinds of foxfire: cold and hot. It can choose to affect any creature or object it touches with its foxfire as a free action, with the following effects:</p><p></p><p><em>Cold Foxfire:</em> Any subject affected by cold foxfire must succeed at the Reflex save indicated in the Hu Lung Abilities by Age table or become outlined in cold foxfire for 1d4 rounds plus 1 round per age category of the Hu Lung. During this duration the foxfire-outlined creature is dazzled, sheds light equivalent to a torch, and cannot benefit from any concealment normally provided by darkness, <em>blur</em>, <em>displacement</em>, invisibility, or similar effects. This effect is similar to the <em>faerie fire</em> spell. It does not have any special effect on undead or creatures vulnerable to light. [<span style="color: #ff0000">A burning creature can take a move action to attempt to put out the foxfire by rolling on the ground or otherwise smothering it, success requires another Reflex save with a +4 bonus.</span>] The save DCs are Constitution-based.</p><p></p><p><em>Hot Foxfire:</em> Any subject touched by hot foxfire is burned, taking the amount of foxfire damage indicated in the Hu Lung Abilities by Age table. Foxfire damage is half fire damage and half untyped damage. The fire damage only applies to subjects that are in air, if the subject is underwater it will only suffer the untyped half of the hot foxfire damage.</p><p></p><p>In addition, any subject hit by hot foxfire must succeed on a Reflex save or catch fire. The flame burns for 1d4 rounds plus 1 round per age category of the Hu Lung. A burning creature follows the standard rules for <a href="http://www.d20srd.org/srd/environment.htm#catchingOnFire" target="_blank">Catching On Fire</a> except the DC to smother the flames equals the DC of the foxfire instead of the DC 15 of normal fire and they cannot automatically extinguish the flames by jumping into water (since foxfire burns underwater), although this does cancel the fire half of the damage. The save DCs are Constitution-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6931171, member: 57383"] Erm, it's spelled "tail" you know, unless the Hu Lung is armed with flaming stories. I was going to have the Orbs explained in separate special abilities. Indeed, I'm thinking we might separate out the explanation of "Foxfire": [B]Foxfire (Su):[/B] A Hu Lung's body can produce a supernatural flame called [I]foxfire[/I] that can exist underwater as well as in the air. The Hu Lung can produce foxfire as a swift action. Foxfire can be red, orange, blue, green, or violet. The Hu Lung can change its color at will as a free action. The light from foxfire can clearly illuminate a radius of up to 30 feet plus 10 feet per age category of the dragon and provide shadowy illumination to twice that radius. The Hu Lung can choose to reduce the radius of illumination by any degree it desires. A Hu Lung can choose to extinguish any part of its foxfire as a free action, including portions that are separate from its body such as victims it has set alight. A Hu Lung can produce two kinds of foxfire: cold and hot. It can choose to affect any creature or object it touches with its foxfire as a free action, with the following effects: [I]Cold Foxfire:[/I] Any subject affected by cold foxfire must succeed at the Reflex save indicated in the Hu Lung Abilities by Age table or become outlined in cold foxfire for 1d4 rounds plus 1 round per age category of the Hu Lung. During this duration the foxfire-outlined creature is dazzled, sheds light equivalent to a torch, and cannot benefit from any concealment normally provided by darkness, [I]blur[/I], [I]displacement[/I], invisibility, or similar effects. This effect is similar to the [I]faerie fire[/I] spell. It does not have any special effect on undead or creatures vulnerable to light. [[COLOR=#ff0000]A burning creature can take a move action to attempt to put out the foxfire by rolling on the ground or otherwise smothering it, success requires another Reflex save with a +4 bonus.[/COLOR]] The save DCs are Constitution-based. [I]Hot Foxfire:[/I] Any subject touched by hot foxfire is burned, taking the amount of foxfire damage indicated in the Hu Lung Abilities by Age table. Foxfire damage is half fire damage and half untyped damage. The fire damage only applies to subjects that are in air, if the subject is underwater it will only suffer the untyped half of the hot foxfire damage. In addition, any subject hit by hot foxfire must succeed on a Reflex save or catch fire. The flame burns for 1d4 rounds plus 1 round per age category of the Hu Lung. A burning creature follows the standard rules for [URL="http://www.d20srd.org/srd/environment.htm#catchingOnFire"]Catching On Fire[/URL] except the DC to smother the flames equals the DC of the foxfire instead of the DC 15 of normal fire and they cannot automatically extinguish the flames by jumping into water (since foxfire burns underwater), although this does cancel the fire half of the damage. The save DCs are Constitution-based. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stat this up # 2
Top