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Starting Running D&D Adventure League - some questions
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<blockquote data-quote="EmbraCraig" data-source="post: 7489995" data-attributes="member: 6678377"><p>Hi all,</p><p></p><p>I've been out of RPGing for a few years after my kids being born, but after attending Tabletop Scotland at the weekend and playing in the AL Epic on the Saturday night, my appetite is whetted again.</p><p></p><p>I'm considering starting running Adventure League in my area. I'd like to do so with a particular focus on trying to keep a table open regularly for new players, as our area has an ongoing problem with new players finding games to get into (too many potential new players, not enough DMs to give them a taste of things). As far as I'm aware, there's no one else locally running AL as an open table, allowing a different group for each session (I think one local store might do it as a closed group/home game type situation). We've got a good local website that we can use to organise sessions and sign ups in advance (<a href="http://www.orcedinburgh.co.uk" target="_blank">www.orcedinburgh.co.uk</a>)</p><p></p><p>I'm aware that AL things are currently a bit up in the air and in a state of transition because there's rules changes going through - I'm not looking for a debate on the pros/cons of the changes, just want people to be know I'm aware of them - I'll probably be looking to run the new season 8 content to keep things simple as a start when it becomes available.</p><p></p><p>I've got plenty of DMing experience, and a good bit with 5e, albeit a few years ago now, so I'm not worried about the actual DMing or the game itself. I did organise a PFS session a few years back, so I've a little organised play experience as well.</p><p></p><p>So with that all said, some questions for anyone who might know answers:</p><ul> <li data-xf-list-type="ul">When is Season 8 content likely to be available on DMs Guild?</li> <li data-xf-list-type="ul">Can I genuinely run AL games with just a PHB or DMs guide? I do also have the MM, but am I likely to need Volo's guide to Monsters etc for other monster stat blocks, or a book for referenced Magical Items? Or should the adventures contain full details of anything that's needed?</li> <li data-xf-list-type="ul">Assuming that there is one for Season 8, are the '5 short encounter/5 1-hour adventure' style adventures available on the DMs Guild a good place to start with new players, or would I be better just going for one of the traditional single adventures? (assuming I'll be running on a weekend afternoon, so sessions can go to 4 hours or so if necessary)</li> <li data-xf-list-type="ul">Any other tips/advice for someone trying to get AL up an running?</li> </ul><p></p><p>Thanks in advance for anyone who can chip in answers.</p></blockquote><p></p>
[QUOTE="EmbraCraig, post: 7489995, member: 6678377"] Hi all, I've been out of RPGing for a few years after my kids being born, but after attending Tabletop Scotland at the weekend and playing in the AL Epic on the Saturday night, my appetite is whetted again. I'm considering starting running Adventure League in my area. I'd like to do so with a particular focus on trying to keep a table open regularly for new players, as our area has an ongoing problem with new players finding games to get into (too many potential new players, not enough DMs to give them a taste of things). As far as I'm aware, there's no one else locally running AL as an open table, allowing a different group for each session (I think one local store might do it as a closed group/home game type situation). We've got a good local website that we can use to organise sessions and sign ups in advance ([url]www.orcedinburgh.co.uk[/url]) I'm aware that AL things are currently a bit up in the air and in a state of transition because there's rules changes going through - I'm not looking for a debate on the pros/cons of the changes, just want people to be know I'm aware of them - I'll probably be looking to run the new season 8 content to keep things simple as a start when it becomes available. I've got plenty of DMing experience, and a good bit with 5e, albeit a few years ago now, so I'm not worried about the actual DMing or the game itself. I did organise a PFS session a few years back, so I've a little organised play experience as well. So with that all said, some questions for anyone who might know answers: [LIST] [*]When is Season 8 content likely to be available on DMs Guild? [*]Can I genuinely run AL games with just a PHB or DMs guide? I do also have the MM, but am I likely to need Volo's guide to Monsters etc for other monster stat blocks, or a book for referenced Magical Items? Or should the adventures contain full details of anything that's needed? [*]Assuming that there is one for Season 8, are the '5 short encounter/5 1-hour adventure' style adventures available on the DMs Guild a good place to start with new players, or would I be better just going for one of the traditional single adventures? (assuming I'll be running on a weekend afternoon, so sessions can go to 4 hours or so if necessary) [*]Any other tips/advice for someone trying to get AL up an running? [/LIST] Thanks in advance for anyone who can chip in answers. [/QUOTE]
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