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Starting a new campaign tomorrow! Thoughts and house rules
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<blockquote data-quote="BookTenTiger" data-source="post: 9236180" data-attributes="member: 6685541"><p>Here's a couple more house rules. A while back I came up with this rule for Spell Foci, which I like:</p><p></p><p><strong>Potions</strong>: Drinking a potion is a bonus action. Administering a potion to another creature is an action.</p><p></p><p><strong>Arcane Spell Focus</strong></p><p><em>Crystal</em> - A crystal can be attached to a shield.</p><p><em>Orb</em> - There is a 10% chance a spell cast with an orb does not use up a spell slot.</p><p><em>Rod / Staff / Wand</em> - Each rod, staff, or wand is carved with a rune representing a creature of legend. This rune allows the spellcaster to replace the damage type typical to the spell with another damage type. When the wand is used in this way, it has a 10% chance of crumbling to dust after the spell is cast.</p><ul> <li data-xf-list-type="ul">Black Dragon Rune - Acid</li> <li data-xf-list-type="ul">Frost Giant Rune - Cold</li> <li data-xf-list-type="ul">Phoenix Rune - Fire</li> <li data-xf-list-type="ul">Djinni Rune - Force</li> <li data-xf-list-type="ul">Golem Rune - Lightning</li> <li data-xf-list-type="ul">Lich Rune - Necrotic</li> <li data-xf-list-type="ul">Barbed Devil Rune - Poison</li> <li data-xf-list-type="ul">Illithid Rune - Psychic</li> <li data-xf-list-type="ul">Unicorn Rune - Radiant</li> <li data-xf-list-type="ul">Roc Rune - Thunder</li> </ul><p></p><p><strong>Holy Symbol</strong></p><p><em>Emblem</em> - An emblem can be attached to a shield.</p><p><em>Reliquary</em> - There is a 10% chance a spell cast with a reliquary does not use up a spell slot.</p><p><em>Amulet</em> - Each amulet contains at least a sliver of a gem associated with an element. This amulet allows the spellcaster to replace the damage type typical to the spell with another damage type. When the wand is used in this way, it has a 10% chance of shattering after the spell is cast.</p><ul> <li data-xf-list-type="ul">Amber - Acid</li> <li data-xf-list-type="ul">Sapphire - Cold</li> <li data-xf-list-type="ul">Ruby - Fire</li> <li data-xf-list-type="ul">Opal - Force</li> <li data-xf-list-type="ul">Lapis - Lightning</li> <li data-xf-list-type="ul">Onyx - Necrotic</li> <li data-xf-list-type="ul">Jade - Poison</li> <li data-xf-list-type="ul">Agate - Psychic</li> <li data-xf-list-type="ul">Obsidian - Radiant</li> <li data-xf-list-type="ul">Amethyst - Thunder</li> </ul><p></p><p><strong>Druidic Focus</strong></p><p><em>Sprig of Mistletoe</em> - There is a 10% chance a spell cast with a sprig of mistletoe does not use up a spell slot. </p><p><em>Totem</em> - A totem can be attached to a shield.</p><p><em>Wooden Staff / Yew Wand </em>- Each staff or wand is carved from a special wood imbued with elemental magic. These staves and wands allow the spellcaster to replace the damage type typical to the spell with another damage type. When the staff or wand is used in this way, it has a 10% chance of turning to embers after the spell is cast.</p><ul> <li data-xf-list-type="ul">Willow - Acid</li> <li data-xf-list-type="ul">Birch - Cold</li> <li data-xf-list-type="ul">Redwood - Fire</li> <li data-xf-list-type="ul">Oak - Force</li> <li data-xf-list-type="ul">Spruce - Lightning</li> <li data-xf-list-type="ul">Ash - Necrotic</li> <li data-xf-list-type="ul">Hemlock - Poison</li> <li data-xf-list-type="ul">Aspen - Psychic</li> <li data-xf-list-type="ul">Maple - Radiant</li> <li data-xf-list-type="ul">Sycamore - Thunder</li> </ul></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9236180, member: 6685541"] Here's a couple more house rules. A while back I came up with this rule for Spell Foci, which I like: [B]Potions[/B]: Drinking a potion is a bonus action. Administering a potion to another creature is an action. [B]Arcane Spell Focus[/B] [I]Crystal[/I] - A crystal can be attached to a shield. [I]Orb[/I] - There is a 10% chance a spell cast with an orb does not use up a spell slot. [I]Rod / Staff / Wand[/I] - Each rod, staff, or wand is carved with a rune representing a creature of legend. This rune allows the spellcaster to replace the damage type typical to the spell with another damage type. When the wand is used in this way, it has a 10% chance of crumbling to dust after the spell is cast. [LIST] [*]Black Dragon Rune - Acid [*]Frost Giant Rune - Cold [*]Phoenix Rune - Fire [*]Djinni Rune - Force [*]Golem Rune - Lightning [*]Lich Rune - Necrotic [*]Barbed Devil Rune - Poison [*]Illithid Rune - Psychic [*]Unicorn Rune - Radiant [*]Roc Rune - Thunder [/LIST] [B]Holy Symbol[/B] [I]Emblem[/I] - An emblem can be attached to a shield. [I]Reliquary[/I] - There is a 10% chance a spell cast with a reliquary does not use up a spell slot. [I]Amulet[/I] - Each amulet contains at least a sliver of a gem associated with an element. This amulet allows the spellcaster to replace the damage type typical to the spell with another damage type. When the wand is used in this way, it has a 10% chance of shattering after the spell is cast. [LIST] [*]Amber - Acid [*]Sapphire - Cold [*]Ruby - Fire [*]Opal - Force [*]Lapis - Lightning [*]Onyx - Necrotic [*]Jade - Poison [*]Agate - Psychic [*]Obsidian - Radiant [*]Amethyst - Thunder [/LIST] [B]Druidic Focus[/B] [I]Sprig of Mistletoe[/I] - There is a 10% chance a spell cast with a sprig of mistletoe does not use up a spell slot. [I]Totem[/I] - A totem can be attached to a shield. [I]Wooden Staff / Yew Wand [/I]- Each staff or wand is carved from a special wood imbued with elemental magic. These staves and wands allow the spellcaster to replace the damage type typical to the spell with another damage type. When the staff or wand is used in this way, it has a 10% chance of turning to embers after the spell is cast. [LIST] [*]Willow - Acid [*]Birch - Cold [*]Redwood - Fire [*]Oak - Force [*]Spruce - Lightning [*]Ash - Necrotic [*]Hemlock - Poison [*]Aspen - Psychic [*]Maple - Radiant [*]Sycamore - Thunder [/LIST] [/QUOTE]
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