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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 6852528" data-attributes="member: 57383"><p>OK, so assuming you're OK with the above correction to the Thrall's skills, shall we give the Lord the same basic skills as above?</p><p></p><p>The Lord has 13 SPs more, so I'm thinking we should spend them on Concentration, Knowledge (nature) and Spellcraft.</p><p></p><p>Since the Lord has a +4 Wisdom bonus compared to the Thrall's +0, we could give it 3 ranks apiece in Listen and Spot and it'll still have 2 points higher skills (assuming we give it Alertness like the Thrall). Then we'd have enough for 7 SPs in Concentration and 5 apiece in Nature and Spellcraft:</p><p></p><p><strong>SPs:</strong> Balance 1 rank, Climb 0 ranks, Concentration 7 ranks, Knowledge (nature) 5 ranks, Handle Animal 4 ranks, Hide 1 rank, Jump 1 rank, Listen 3 ranks, Move Silently 2 ranks, Spellcraft 5 ranks, Spot 3 ranks, Swim 1 rank</p><p></p><p><strong>Skills:</strong></p><p><em>Animal/Hybrid Form:</em> Balance +11, Climb +13, Concentration +10 (+14 with spells), Knowledge (nature) +8, Handle Animal +8, Hide +9* (+13 in undergrowth), Jump +12 [<em>hybrid form</em>] or +16 [<em>animal form</em>], Listen +9, Move Silently +10, Spellcraft +6, Spot +9, Survival +6 (+8 aboveground), Swim +12</p><p><em>Human Form:</em> Balance +5, Climb +5, Concentration +10 (+14 with spells), Knowledge (nature) +8, Handle Animal +8, Hide +5, Jump +6, Listen +9, Move Silently +6, Spellcraft +6, Spot +9, Survival +6 (+8 aboveground), Swim +6</p><p></p><p><strong>Feats:</strong> Alertness, Combat Casting, Combat Reflexes, Exotic Weapon Proficiency (pantherclaw, pantherpaw, pantherscourge)ᴮ, Iron Willᴮ, Multiattackᴮ, Weapon Finesseᴮ</p></blockquote><p></p>
[QUOTE="Cleon, post: 6852528, member: 57383"] OK, so assuming you're OK with the above correction to the Thrall's skills, shall we give the Lord the same basic skills as above? The Lord has 13 SPs more, so I'm thinking we should spend them on Concentration, Knowledge (nature) and Spellcraft. Since the Lord has a +4 Wisdom bonus compared to the Thrall's +0, we could give it 3 ranks apiece in Listen and Spot and it'll still have 2 points higher skills (assuming we give it Alertness like the Thrall). Then we'd have enough for 7 SPs in Concentration and 5 apiece in Nature and Spellcraft: [B]SPs:[/B] Balance 1 rank, Climb 0 ranks, Concentration 7 ranks, Knowledge (nature) 5 ranks, Handle Animal 4 ranks, Hide 1 rank, Jump 1 rank, Listen 3 ranks, Move Silently 2 ranks, Spellcraft 5 ranks, Spot 3 ranks, Swim 1 rank [B]Skills:[/B] [I]Animal/Hybrid Form:[/I] Balance +11, Climb +13, Concentration +10 (+14 with spells), Knowledge (nature) +8, Handle Animal +8, Hide +9* (+13 in undergrowth), Jump +12 [[I]hybrid form[/I]] or +16 [[I]animal form[/I]], Listen +9, Move Silently +10, Spellcraft +6, Spot +9, Survival +6 (+8 aboveground), Swim +12 [I]Human Form:[/I] Balance +5, Climb +5, Concentration +10 (+14 with spells), Knowledge (nature) +8, Handle Animal +8, Hide +5, Jump +6, Listen +9, Move Silently +6, Spellcraft +6, Spot +9, Survival +6 (+8 aboveground), Swim +6 [B]Feats:[/B] Alertness, Combat Casting, Combat Reflexes, Exotic Weapon Proficiency (pantherclaw, pantherpaw, pantherscourge)ᴮ, Iron Willᴮ, Multiattackᴮ, Weapon Finesseᴮ [/QUOTE]
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