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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 6656678" data-attributes="member: 57383"><p>Here's the <em>Fiend Folio</em> Jackal Lord stats. The 3.5 update changes the DR to 10/magic but is otherwise identical.</p><p></p><p><span style="font-size: 18px"><strong>Jackal Lord</strong></span></p><p>Medium-Size Monstrous Humanoid</p><p><strong>Hit Dice:</strong> 8d8+16 (52 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Armor Class:</strong> 20 (+2 Dex, +4 masterwork chain shirt, +4 natural), touch 12, flat-footed 18</p><p><strong>Base Attack/Grapple:</strong> +8/+9</p><p><strong>Attack:</strong> Bite +9 melee, or <em>+1 scimitar </em>+10 melee</p><p><strong>Full Attack:</strong> Bite +9 melee and 2 claws +4 melee, or <em>+1 scimitar </em>+10/+5 melee</p><p><strong>Damage:</strong> Bite 1d10+1, claw 1d4+1, +<em>1 scimitar </em>1d6+2 </p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Alternate form, curse of the jackal, dominate animal, spell-like abilities, spells, <em>summon jackals</em></p><p><em></em><strong>Special Qualities:</strong> Darkvision 60 ft., DR 10/+1</p><p><strong>Saves:</strong> Fort +4, Ref +8, Will +12</p><p><strong>Abilities:</strong> Str 13, Dex 15, Con 14, Int 12, Wis 18, Cha 17</p><p><strong>Skills:</strong> Bluff +9, Diplomacy +7, Disguise +3 (+5 acting), Intimidate +5, Knowledge (religion) +7, Listen +9, Move Silently +7, Sense Motive +9, Spot +10</p><p><strong>Feats:</strong> Combat Casting, Dodge, Iron Will</p><p><strong>Climate/Terrain:</strong> Any desert and underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 8</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Always lawful evil</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +4</p><p></p><p><strong>Alternate Form (Su):</strong> A jackal lord can assume the form of a jackal of Medium size (use the statistics for the wolf in the <em>Monster Manual</em>).</p><p></p><p><strong>Curse of the Jackal (Su):</strong> Once per day, a jackal lord can make a gaze attack against a single opponent within 30 feet. If the target fails a Will save (DC 20), it is transformed into a jackal (use the statistics for the dog in the <em>Monster Manual</em>). The effect is as <em>polymorph other</em>, but with a permanent duration. A jackal lord can reverse this effect by gazing upon an individual that was cursed by itself or by some other jackal lord, but doing so counts as its use of the ability for that day. Otherwise, only a <em>limited wish, miracle, </em>or <em>wish </em>can restore the victim.</p><p></p><p><strong>Dominate Animal (Su):</strong> Jackal lords can use <em>dominate animal </em>(canines only) at will as if they were 16th-level clerics.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>cat ’s grace, change self, detect magic, detect good</em>, <em>suggestion; </em>3/day—<em>shadow walk</em>. Caster level 15th; save DC 13 + spell level.</p><p></p><p><strong>Spells:</strong> A jackal lord can cast divine spells as an 8th-level cleric (6/6/5/5/4; save DC 14 + spell level), from the cleric list and from the Animal and Evil domains.</p><p></p><p>A typical spell list: 0—<em>calm animals*, cure minor wounds </em>(3), <em>guidance, resistance, virtue; </em>1st—<em>bless, cure light wounds, obscuring mist, random action, shield of faith; </em>2nd—<em>bull’s strength, hold animal*, hold person, spiritual weapon; </em>3rd—<em>blindness/deafness, invisibility purge, magic vestment, magic circle against good*; </em>4th—<em>spell immunity</em>, <em>summon monster IV, unholy blight*</em>.</p><p></p><p>*Domain spell. Domains: Animal (<em>animal friendship </em>1/day), Evil (cast evil spells at +1 caster level).</p><p></p><p><strong><em>Summon Jackals </em>(Sp):</strong> Three times per day, a jackal lord can summon up to 8 HD of jackals (use the statistics for the dog in the <em>Monster Manual</em>).</p></blockquote><p></p>
[QUOTE="Cleon, post: 6656678, member: 57383"] Here's the [I]Fiend Folio[/I] Jackal Lord stats. The 3.5 update changes the DR to 10/magic but is otherwise identical. [SIZE=5][B]Jackal Lord[/B][/SIZE] Medium-Size Monstrous Humanoid [B]Hit Dice:[/B] 8d8+16 (52 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 30 ft. [B]Armor Class:[/B] 20 (+2 Dex, +4 masterwork chain shirt, +4 natural), touch 12, flat-footed 18 [B]Base Attack/Grapple:[/B] +8/+9 [B]Attack:[/B] Bite +9 melee, or [I]+1 scimitar [/I]+10 melee [B]Full Attack:[/B] Bite +9 melee and 2 claws +4 melee, or [I]+1 scimitar [/I]+10/+5 melee [B]Damage:[/B] Bite 1d10+1, claw 1d4+1, +[I]1 scimitar [/I]1d6+2 [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Alternate form, curse of the jackal, dominate animal, spell-like abilities, spells, [I]summon jackals [/I][B]Special Qualities:[/B] Darkvision 60 ft., DR 10/+1 [B]Saves:[/B] Fort +4, Ref +8, Will +12 [B]Abilities:[/B] Str 13, Dex 15, Con 14, Int 12, Wis 18, Cha 17 [B]Skills:[/B] Bluff +9, Diplomacy +7, Disguise +3 (+5 acting), Intimidate +5, Knowledge (religion) +7, Listen +9, Move Silently +7, Sense Motive +9, Spot +10 [B]Feats:[/B] Combat Casting, Dodge, Iron Will [B]Climate/Terrain:[/B] Any desert and underground [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 8 [B]Treasure:[/B] Double standard [B]Alignment:[/B] Always lawful evil [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +4 [B]Alternate Form (Su):[/B] A jackal lord can assume the form of a jackal of Medium size (use the statistics for the wolf in the [I]Monster Manual[/I]). [B]Curse of the Jackal (Su):[/B] Once per day, a jackal lord can make a gaze attack against a single opponent within 30 feet. If the target fails a Will save (DC 20), it is transformed into a jackal (use the statistics for the dog in the [I]Monster Manual[/I]). The effect is as [I]polymorph other[/I], but with a permanent duration. A jackal lord can reverse this effect by gazing upon an individual that was cursed by itself or by some other jackal lord, but doing so counts as its use of the ability for that day. Otherwise, only a [I]limited wish, miracle, [/I]or [I]wish [/I]can restore the victim. [B]Dominate Animal (Su):[/B] Jackal lords can use [I]dominate animal [/I](canines only) at will as if they were 16th-level clerics. [B]Spell-Like Abilities:[/B] At will—[I]cat ’s grace, change self, detect magic, detect good[/I], [I]suggestion; [/I]3/day—[I]shadow walk[/I]. Caster level 15th; save DC 13 + spell level. [B]Spells:[/B] A jackal lord can cast divine spells as an 8th-level cleric (6/6/5/5/4; save DC 14 + spell level), from the cleric list and from the Animal and Evil domains. A typical spell list: 0—[I]calm animals*, cure minor wounds [/I](3), [I]guidance, resistance, virtue; [/I]1st—[I]bless, cure light wounds, obscuring mist, random action, shield of faith; [/I]2nd—[I]bull’s strength, hold animal*, hold person, spiritual weapon; [/I]3rd—[I]blindness/deafness, invisibility purge, magic vestment, magic circle against good*; [/I]4th—[I]spell immunity[/I], [I]summon monster IV, unholy blight*[/I]. *Domain spell. Domains: Animal ([I]animal friendship [/I]1/day), Evil (cast evil spells at +1 caster level). [B][I]Summon Jackals [/I](Sp):[/B] Three times per day, a jackal lord can summon up to 8 HD of jackals (use the statistics for the dog in the [I]Monster Manual[/I]). [/QUOTE]
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