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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 6598912" data-attributes="member: 57383"><p>I thought we'd settled on using a kukri for the "dagger".</p><p></p><p>Claws do piercing and slashing damage, so I think we should give the "Pantherpaw" at leash one of those damage types. It should also be a 1H exotic weapon that does reasonable damage - maybe 2d4 or 1d10? The original did 2-9 damage, so it could go either way. There are a couple of 1d10 damage exotic 1H weapons in the SRD, the bastard sword and dwarven waraxe, so we have precedent. They've also both got improved criticals (19-20 for the sword, ×3 for the axe), so maybe we should consider giving the pantherpaw the same and/or a minor special ability like being able to make trip attacks?</p><p></p><p>The scourge's going to be a bit trickier - I'm leaning toward making the blinding/scarring/whatever ability a power of the Werepanther rather than something intrinsic to the weapon, to prevent PCs exploiting it.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6598912, member: 57383"] I thought we'd settled on using a kukri for the "dagger". Claws do piercing and slashing damage, so I think we should give the "Pantherpaw" at leash one of those damage types. It should also be a 1H exotic weapon that does reasonable damage - maybe 2d4 or 1d10? The original did 2-9 damage, so it could go either way. There are a couple of 1d10 damage exotic 1H weapons in the SRD, the bastard sword and dwarven waraxe, so we have precedent. They've also both got improved criticals (19-20 for the sword, ×3 for the axe), so maybe we should consider giving the pantherpaw the same and/or a minor special ability like being able to make trip attacks? The scourge's going to be a bit trickier - I'm leaning toward making the blinding/scarring/whatever ability a power of the Werepanther rather than something intrinsic to the weapon, to prevent PCs exploiting it. [/QUOTE]
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Special Conversion Thread: Lycanthropes and their ilk
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