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General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="Tony Vargas" data-source="post: 9164572" data-attributes="member: 996"><p>PF1 had some good ideas, like CMB/D which fixed the tumbling silliness you mentioned above. I say 'like,' but I can't immediately recall a second example, it was a long time ago a friend tried to sell me on it, and that was the bit that stuck. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Design goals were kinda mysterious back in the day. EGG didn't design the Thief, apparently wargaming enthusiasts trying out D&D did - today we'd say it was homebrew. Of course, he may have changed it extensively....</p><p></p><p>...and it really was pretty sad, better attack matrix than the MU, worst save progression, d6 HD, leather armor ... it got to use Longswords and some other fighter-leaning items... 'special abilities' that weren't... and the fastest exp progression in a game with individual exp awards.... </p><p></p><p>Was it meant to advance faster than other classes? Earn less xp but still keep up? </p><p></p><p>And what was it with most races being unlimited advancement only in Thief, was that punishment for not being human?</p><p></p><p>In every editions, hp alone cause every class to surpass real life mortals.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9164572, member: 996"] PF1 had some good ideas, like CMB/D which fixed the tumbling silliness you mentioned above. I say 'like,' but I can't immediately recall a second example, it was a long time ago a friend tried to sell me on it, and that was the bit that stuck. ;) Design goals were kinda mysterious back in the day. EGG didn't design the Thief, apparently wargaming enthusiasts trying out D&D did - today we'd say it was homebrew. Of course, he may have changed it extensively.... ...and it really was pretty sad, better attack matrix than the MU, worst save progression, d6 HD, leather armor ... it got to use Longswords and some other fighter-leaning items... 'special abilities' that weren't... and the fastest exp progression in a game with individual exp awards.... Was it meant to advance faster than other classes? Earn less xp but still keep up? And what was it with most races being unlimited advancement only in Thief, was that punishment for not being human? In every editions, hp alone cause every class to surpass real life mortals. [/QUOTE]
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Should martial characters be mundane or supernatural?
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