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<blockquote data-quote="Velmont" data-source="post: 2338116" data-attributes="member: 13739"><p>I see four situations in this:</p><p></p><p>1. Buying to NPCs to sell to NPCs</p><p>2. Buying to NPCs to sell to PCs</p><p>3. Buying to PCs to sell to NPCs</p><p>4. Buying to PCs to sell to PCs</p><p></p><p>We suppose that 1 is the main market of any shop. That should be handle by the Job System. So, any profits made in that case would be determine by the Job System. If the job system is not approved, it could be considered that the case number 1 make just enough for maintenance, pays, taxes... and earn no progits.</p><p></p><p>For case 2 and 4, there is not much problem I can see. I would says that all profits go directly in the character's pocket.</p><p></p><p>For case 3, it is not interesting for most people, except the Trader, as anyone can sell to NPCs for the same price. Traders are the exception. Traders have a potential to sells to 90% of market value instead of 50%. That's mean a Trader can potentially have 40 % of profits on the market value of items he buy to PCs and sells to NPCs.</p><p></p><p>To make things simple, I would simply add these two things:</p><p></p><p>1. No items with market value over the present market limits can be sold outside adventures. During adventures, it will be up to the DM to tell if such buyers exist.</p><p></p><p>2. A character cannot possess more than X gp worth of possession. That's mean both from his equipement and items sold in his shop. That limts could be something like two or more times the suggested starting equipment value of a character of his level. As characters are regulary watch over (at least once per level), it could be easily controlled, and it would not burden much more the judge's job. If a judge sees any offence, he can decide that the player lose X gp worth of stock. This could come from taxes, stealing, fire in his shop, ect...</p></blockquote><p></p>
[QUOTE="Velmont, post: 2338116, member: 13739"] I see four situations in this: 1. Buying to NPCs to sell to NPCs 2. Buying to NPCs to sell to PCs 3. Buying to PCs to sell to NPCs 4. Buying to PCs to sell to PCs We suppose that 1 is the main market of any shop. That should be handle by the Job System. So, any profits made in that case would be determine by the Job System. If the job system is not approved, it could be considered that the case number 1 make just enough for maintenance, pays, taxes... and earn no progits. For case 2 and 4, there is not much problem I can see. I would says that all profits go directly in the character's pocket. For case 3, it is not interesting for most people, except the Trader, as anyone can sell to NPCs for the same price. Traders are the exception. Traders have a potential to sells to 90% of market value instead of 50%. That's mean a Trader can potentially have 40 % of profits on the market value of items he buy to PCs and sells to NPCs. To make things simple, I would simply add these two things: 1. No items with market value over the present market limits can be sold outside adventures. During adventures, it will be up to the DM to tell if such buyers exist. 2. A character cannot possess more than X gp worth of possession. That's mean both from his equipement and items sold in his shop. That limts could be something like two or more times the suggested starting equipment value of a character of his level. As characters are regulary watch over (at least once per level), it could be easily controlled, and it would not burden much more the judge's job. If a judge sees any offence, he can decide that the player lose X gp worth of stock. This could come from taxes, stealing, fire in his shop, ect... [/QUOTE]
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